Campaign:End-World/Uta: Difference between revisions

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(Created page with ' Name: Uta of River Crossing Archetype: Escaped End-World Breaker Homeland (where and when): River Crossing (Mid-World) === Stats === *'''Acuity: 3d6''' *'''Body: …')
 
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The tracks that lead to freedom pass through dark tunnels.
The tracks that lead to freedom pass through dark tunnels.


*Age: Appears to be in her late teens, early twenties
*Height: 68 inches (5'8")
*Weight: 129
*Hair Colour: Black
*Eye Colour: Green
*Tattoos: Lines from the crown of her head to the soles of her feet, following the spine





Revision as of 00:06, 5 June 2011

 Name: Uta of River Crossing
 Archetype: Escaped End-World Breaker
 Homeland (where and when): River Crossing (Mid-World)

Stats

  • Acuity: 3d6
  • Body: 2d6
  • Heart: 5d6
  • Will: 6d6

Traits

  • "Things just work for me" (Breaking) 1d8
  • Tenderized Meat (Cooking) 1d8
  • Nothing stops me 1d6
  • I have a great singing voice 1d6
  • Chased by the Great Wolf 2d6
  • Crumbling the Tower 1d4

Relationships

  • Bardolph, the Great Wolf. The antagonizing man who chases me, even in sleep. (Taheen Guard) 1d8
  • Rod, the only one who listened 1d6
  • 1d8: Unassigned
  • 3d6: Unassigned

Belongings

  • The knife of the butcher 1d8
  • Scarlet Letter 1d6
  • Foundation fragments 1d4


Background

The tracks that lead to freedom pass through dark tunnels.

  • Age: Appears to be in her late teens, early twenties
  • Height: 68 inches (5'8")
  • Weight: 129
  • Hair Colour: Black
  • Eye Colour: Green
  • Tattoos: Lines from the crown of her head to the soles of her feet, following the spine




Quick References

Raise & See

  • Raise with 2 dice
  • See with 1 die: Reverse the Blow
  • See with 2 dice: Block or Dodge
  • See with 3+ dice: Take the Blow

Conflicts

  • Non-physical: Acuity+Heart
  • Physical: Body+Heart
  • Fighting: Body+Will
  • Gunfighting: Acuity+Will

Elements of Ceremony

  • Voice of the White d8s
  • Face of my Father d8s
  • Aim with my Heart d6s
  • Sign of the Eld d4s
  • Cloak of Coldness d6s
  • Manni Bobs d8s

Fallout Dice

  • Non-physical: d4s or ceremonial
  • Physical: d6s
  • Weapon: d8s
  • Gunshot: d10s

Fallout Roll

  • Any 1s: Experience
  • 2-7: Short-term.
  • 8-11: 1 Long term.
  • 12+: 2 Long term.
  • 12-15: Injured.
  • 16-19: Badly Injured.
  • 20: Dying.

Things' Dice

  • Normal: 1d6
  • Big: 1d8
  • High Quality: 2d6
  • Big & High Quality: 2d8
  • Crap: 1d4
  • Guns: +1d4 Reference

Short-term Fallout

  • Subtract 1 from one of your character's Stats for your next conflict.
  • Take a new trait rated 1d4 for your next conflict.
  • Change the dice of one of your character's Relationships to d4s for your next conflict.
  • Have your character leave the scene and spend some time alone. Only choose this one if nobody else launches a follow-up conflict.

Long-term Fallout

  • Subtract 1 from one of your character's Stats.
  • Take a new trait at 1d4.
  • Take a new relationship at 1d4.
  • Add 1d to an existing d4 trait or relationship.
  • Subtract 1d from an existing d6+ trait or relationship.
  • Change the die size of an existing trait or relationship to d4.
  • Erase a Belonging from your character's sheet .

Experience Fallout

  • Add 1 to one of your Stats.
  • Create a new Trait at 1d6.
  • Add or subtract 1 die from an existing Trait.
  • Change the d-size of an existing Trait.
  • Create a new Relationship at 1d6.
  • Add or subtract 1 die from an existing Relationship.
  • Change the d-size of an existing Relationship.
  • Write a Belonging on your character sheet and give it its usual dice.