Campaign:End-World/Alan: Difference between revisions
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Alan is tall but somewhat narrow-shouldered, and is beginning to show excess weight. A combination of hard living, hard drinking, and accumulated injuries make him appear older than he is, an effect enhanced by his ill-kempt, short hair and scraggly goatee. Alan's left eye is mostly blind, capable of discerning only shades of light and dark and movement, and has a milky, dead appearance. His remaining eye is a sharp blue; he is difficult to look in the eye. Alan sports various scars and healed wounds from his years as a 'man-for-hire,' including a brand under his left arm, over his heart. | Alan is tall but somewhat narrow-shouldered, and is beginning to show excess weight. A combination of hard living, hard drinking, and accumulated injuries make him appear older than he is, an effect enhanced by his ill-kempt, short hair and scraggly goatee. Alan's left eye is mostly blind, capable of discerning only shades of light and dark and movement, and has a milky, dead appearance. His remaining eye is a sharp blue; he is difficult to look in the eye. Alan sports various scars and healed wounds from his years as a 'man-for-hire,' including a brand under his left arm, over his heart. | ||
Alan has a blunt personality and is mistrustful. He dislikes being indebted to anyone and will go out of his way to "even the scores" to his own satisfaction. Alan is something of a coward and a drifter, and wanders without committing himself to any particular cause or goal. He generally concerns himself with practical matters - eating, drinking, sleeping, fucking - rather than metaphysical or ethical ones. | Alan has a blunt personality and is mistrustful. He dislikes being indebted to anyone and will go out of his way to "even the scores" to his own satisfaction. Alan is something of a coward and a drifter, and wanders without committing himself to any particular cause or goal. He generally concerns himself with practical matters - eating, drinking, sleeping, fucking - rather than metaphysical or ethical ones. He is uncomfortable around others, which sometimes leads him to be coarse, awkward, or rude. | ||
Revision as of 15:20, 23 May 2012
Name: Alan Cohen Archetype: Man-for-hire (failed gunslinger) Homeland (where and when): Mid-World
Stats
- Acuity: 6d6
- Body: 5d6
- Heart: 2d6
- Will: 2d6
Traits
- I can shoot the wings off of a fly. - 3d10
- I've got a fast hand and a fast mouth. - 1d6
- I can live off the land. - 1d6
- I am a failed gunslinger. - 2d4
- I'm nearly blind in my left eye. - 3d4
- I kept a violent situation under control. - 1d6
- I'm deathly afraid of snakes. - 1d4
- I'm marked by the Eye. - 2d4
- People have trouble looking me in the eye. - 2d6
- I speak bluntly. - 1d6
- My sleep is troubled by things I have seen. - 1d4
- I'm good with a knife. 1d6
Relationships
- I failed Fardo and was sent west. - 1d6
- I have forgotten the face of my father. - 1d6
- I failed the man who picked me up from the dust. - 1d6
- Raymond, a member of my ka-tet. - 1d6
- Uta, a member of my ka-tet - 1d6
- LaRoux, a member of my ka-tet. - 2d8
- Mark, a member of my ka-tet. - 1d6
- Called enemy of the Little Sisters. - 1d4
- Betrayed Althea's trust. - 1d4
Belongings
- "Borrowed" horse - 1d6
- Traveller's clothes - 1d6
- Traveller's sack - 1d4
- Battered hat - 1d4
- Foul alcohol - 1d4
- Smokes - 1d4
- Well-worn playing cards - 1d4
- Six-shot big iron - 1d6+1d4
- A large-caliber revolver that has been in Alan's possession since his youth. It belonged to a failed-gunslinger-cum-outlaw that Alan killed in his sleep. It is not up to par with the legendary revolvers of a gunslinger.
- Large knife - 1d8
- A very old, machete-like knife given to Alan when he was a child, as a gift. Alan believes it may have belonged to his father at one point.
Background
To be added.
Age: 35 (approx.)
Height: 6'0"
Weight: 187 lbs
Eyes: blue
Hair: brown
Facial Hair: goatee
Tattoos: none
Alan is tall but somewhat narrow-shouldered, and is beginning to show excess weight. A combination of hard living, hard drinking, and accumulated injuries make him appear older than he is, an effect enhanced by his ill-kempt, short hair and scraggly goatee. Alan's left eye is mostly blind, capable of discerning only shades of light and dark and movement, and has a milky, dead appearance. His remaining eye is a sharp blue; he is difficult to look in the eye. Alan sports various scars and healed wounds from his years as a 'man-for-hire,' including a brand under his left arm, over his heart.
Alan has a blunt personality and is mistrustful. He dislikes being indebted to anyone and will go out of his way to "even the scores" to his own satisfaction. Alan is something of a coward and a drifter, and wanders without committing himself to any particular cause or goal. He generally concerns himself with practical matters - eating, drinking, sleeping, fucking - rather than metaphysical or ethical ones. He is uncomfortable around others, which sometimes leads him to be coarse, awkward, or rude.
Quick References
Raise & See
- Raise with 2 dice
- See with 1 die: Reverse the Blow
- See with 2 dice: Block or Dodge
- See with 3+ dice: Take the Blow
Conflicts
- Non-physical: Acuity+Heart
- Physical: Body+Heart
- Fighting: Body+Will
- Gunfighting: Acuity+Will
Elements of Ceremony
- Voice of the White d8s
- Face of my Father d8s
- Aim with my Heart d6s
- Sign of the Eld d4s
- Cloak of Coldness d6s
- Manni Bobs d8s
Fallout Dice
- Non-physical: d4s or ceremonial
- Physical: d6s
- Weapon: d8s
- Gunshot: d10s
Fallout Roll
- Any 1s: Experience
- 2-7: Short-term.
- 8-11: 1 Long term.
- 12+: 2 Long term.
- 12-15: Injured.
- 16-19: Badly Injured.
- 20: Dying.
Things' Dice
- Normal: 1d6
- Big: 1d8
- High Quality: 2d6
- Big & High Quality: 2d8
- Crap: 1d4
- Guns: +1d4 Reference
Short-term Fallout
- Subtract 1 from one of your character's Stats for your next conflict.
- Take a new trait rated 1d4 for your next conflict.
- Change the dice of one of your character's Relationships to d4s for your next conflict.
- Have your character leave the scene and spend some time alone. Only choose this one if nobody else launches a follow-up conflict.
Long-term Fallout
- Subtract 1 from one of your character's Stats.
- Take a new trait at 1d4.
- Take a new relationship at 1d4.
- Add 1d to an existing d4 trait or relationship.
- Subtract 1d from an existing d6+ trait or relationship.
- Change the die size of an existing trait or relationship to d4.
- Erase a Belonging from your character's sheet .
Experience Fallout
- Add 1 to one of your Stats.
- Create a new Trait at 1d6.
- Add or subtract 1 die from an existing Trait.
- Change the d-size of an existing Trait.
- Create a new Relationship at 1d6.
- Add or subtract 1 die from an existing Relationship.
- Change the d-size of an existing Relationship.
- Write a Belonging on your character sheet and give it its usual dice.