Campaign:EA-Exalted/Wang Long: Difference between revisions
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=== Appearance === | === Appearance === | ||
[[|thumb|250px|]] | [[|thumb|250px|]] | ||
Basically, he is a pale Shota wearing all black. Also always wears his cowboy hat. | |||
== Attributes == | == Attributes == | ||
Strength ●● Charisma | Strength ●● Charisma ●● Perception ●●●● | ||
Dexterity ●●● | Dexterity ●●●● Manipulation ●●● Intelligence ●●● | ||
Stamina ●● | Stamina ●●● Appearance ●● Wits ●●●● | ||
== Abilities == | == Abilities == |
Revision as of 17:10, 14 December 2009
Basics
- Campaign: Campaign: EA-Exalted
- Name: Wang Long, styled Noontide Shadow
- Concept: Solar Night Noble Thief
- Caste: Night
- Motivation: To find great items, ingredients, and recipes for his home’s cooking academy.
- Positive intimacies: Cares for his home village; LOVES his cowboy hat, will take a minor risk to get it if blown off; Cooking.
- Negative intimacies: Rotton Food.
- Anima: A pale white raven, with purple talons, normally perched on his right shoulder.
- Experience: 1/15
Background
Coming from the relatively tiny town of Iron Bud, a vassal city of the City of the Steel Lotus, Wang Long is a skilled thief, and the dedicated, though unofficial “acquisition officer” for the town’s renowned cooking academy, one of the finest in all Creation. He searches for unique ingredients and recipes.
Appearance
[[|thumb|250px|]] Basically, he is a pale Shota wearing all black. Also always wears his cowboy hat.
Attributes
Strength ●● Charisma ●● Perception ●●●● Dexterity ●●●● Manipulation ●●● Intelligence ●●● Stamina ●●● Appearance ●● Wits ●●●●
Abilities
Archery x Integrity ●● Craft ●● Athletics ●● Bureaucracy ● Martial Arts ●●●● Performance ● Investigation ●● Awareness ●● Linguistics ●●● Melee x Presence ● Lore ● Dodge ●●● Ride x Thrown x Resistance ● Medicine x Larceny ● Sail x War x Survival ●● Occult ● Stealth ● Socialize ●
Crafts: Wood ●●, Water ●
Languages: Low Realm (Port Calin Dialect); High Realm (Port Calin Dialect), Old Realm, Riverspeak.
Specialties
Martial Arts: Fighting Larger Opponents ●●●
Athletics: Swimming ●●●
Dodge: While Unarmored ●●
Backgrounds
Inheritance: ● Destiny: ●●● Resources: ● (Formerly ●●, one dot spend on Perfect Knife)
Charms
None.
Heritage Powers
By spending 5 motes of essence or 1 temporary Willpower, she may enhance her mortal senses to perceive all sanctum entrances and immaterial spirits around her for one scene.
She may spend 1 temporary Willpower to regain 6 motes of essence through force of will alone. This power may only be used once per scene.
God-Blooded Mutations
Positive Mutations
Child of the Waters: May hold her breath for Stamina x 30 Minutes at a time before needing to surface and take at least a few deep breaths (Stamina + Resistance to hold it longer, +10 minutes per success). Moves at the same speed while swimming as she does on land. Suffers no penalties for fighting while underwater.
Healing Factor: Heals as an Exalt.
Immortality: Doesn't Age, Limitless Lifespan, Immune to Age-related Effects.
Deceptive Frailty: Appears small and weak regardless of her traits, +1 die to attempts to convince or fool someone into thinking she is as weak and fragile as she looks.
Water Adaptation: May drink or be immersed in salt water without any harm. May hold her breath 4x as long as normal, swim at twice normal speed, and benefits from -1 Difficulty on Swimming-based Athletics rolls.
Negative Mutations
Too Human: Appears more mundane than most God-Blooded would, but must spend an additional 2 motes of essence when using Charms or Powers.
Unnatural Being: Is treated as if she were a Water Child (using her own traits) when dealing with Wards or Bindings. May react unfavorably to certain environments unwelcoming to a Water Child.
Merits and Flaws
Merits
Strong Lungs: Doubles the time she can hold her breath.
Flaws
Intolerance: Air Elementals: Difficulty 5 Compassion roll to overcome her hatred, suffering a -3 penalty on social actions taken against them (except for Intimidation attempts) on a failed roll. 3 WP to ignore a failed roll.
Essence
Essence: ●
Regeneration: 0 when active, 4/hour when relaxed, 8/hour when sleeping or meditating.
Personal Essence Pool: 24/24
Committed Essence: 0
Willpower
Willpower: ●●●●●
Temporary: 5/5
Virtues
Virtues:
Compassion ●●● Conviction ●● Temperance ●● Valor ●●
Virtue flaw: None
Inventory
Travelling outfit, Perfect Knife (+1 Accuracy, +2 Damage, +1 Defense. Kaiken-style, with a lacquered blue wooden handle and scabbard, waterproofed inside and out), a couple of pouches containing a bit of food, money, and a few small miscellaneous items.
Manses and Hearthstones
None.
Combat
Dodge DV: 5
Dodge MDV: 4
Soak: 0A/1L/2B
Pierced: 0A/1L/2B
Hardness: 0A/0L/0B
Attacks
Punch: Speed 5, Accuracy 8/11, Damage 2B, Parry DV 5/6, Rate 3, M.
Kick: Speed 5, Accuracy 7/10, Damage 5B, Parry DV 2/4, Rate 2, M.
Clinch: Speed 6, Accuracy 7/10, Damage 2B, Parry DV n/a, Rate 1, M, P.
Perfect Knife: Speed 5, Accuracy 5, Damage 6L, Parry DV 2, Rate 3, T.
Perfect Knife (Thrown): Speed 5, Accuracy 4, Damage 6L, Rate 3 (1), Range 15.
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
Advancement
BP
Merits (3)/Positive Mutations (14)
Strong Lungs (3)
Child of the Waters (4)
Healing Factor (4)
Immortality (4)
Deceptive Frailty (1)
Water Adaptation (1)
Flaws (3)/Negative Mutations (6)
Intolerance: Air Elementals (3)
Too Human (4)
Unnatural Being (2)
Other BP Expenditures (20)
Strength ● (4)
Perception ● (4)
Athletics Specialty: Swimming ●●● (3)
Dodge Specialty: While Unarmored ●● (2)
Martial Arts ●●●● (4)
Martial Arts Specialty: Fighting Larger Opponents ●●● (2)
XP
Larceny ●: 3.
Bureaucracy ●: 3.