Campaign:Dragon-Blooded: The Musical/Peleps Sovelis: Difference between revisions

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(New page: == Basics == '''Name:''' Peleps Sovelis<br/> '''Concept:''' <br/> '''Caste/Aspect:''' <br/> '''Motivation:''' <br/> '''Intimacies:''' <br/> '''Anima Banner/Totem:'''<br/> '''Anima Effect/T...)
 
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== Basics ==
== Basics ==
'''Name:''' Peleps Sovelis<br/>
'''Name:''' Peleps Sovelis<br/>
'''Concept:''' <br/>
'''Concept:''' Martial Artist<br/>
'''Caste/Aspect:''' <br/>
'''Caste/Aspect:''' <br/>
'''Motivation:''' <br/>
'''Motivation:''' Learn ALL the Great Dragon Styles!<br/>
'''Intimacies:''' <br/>
'''Intimacies:''' <br/>
'''Anima Banner/Totem:'''<br/>
'''Anima Banner/Totem:'''<br/>
'''Anima Effect/Tell:'''<br/>
'''Anima Effect/Tell:'''<br/>
'''Experience:''' / <br/>
'''Experience:''' 0/0 <br/>
''(write experience points as "unspent / total" plx)''
''(write experience points as "unspent / total" plx)''


Line 19: Line 19:
== Attributes ==
== Attributes ==


  Strength ●●        Charisma    ●●●       Perception  ●●●
  Strength   ●●●      Charisma    ●●       Perception  ●●
  Dexterity ●●        Manipulation ●●       Intelligence ●●●
  Dexterity ●●●      Manipulation ●●       Intelligence ●●
  Stamina   ●●●      Appearance  ●●        Wits        ●●●
  Stamina   ●●●      Appearance  ●●●      Wits        ●●




Line 35: Line 35:


=== Specialties ===
=== Specialties ===
''(Write here your specialties, if any)''
* Martial Arts: Unarmed ●●●
* Lore: Martial Arts ●


== Backgrounds ==
== Backgrounds ==


''Breeding: ●●●<br/>''
''Breeding: ●●●<br/>''
'': <br/>''
''Resources: ●●<br/>''
''Background 3: <br/>''
''Henchmen: ●●<br/>''


== Charms ==
== Charms ==
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== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
* Compassion <br/>
* Compassion ●●<br/>
* Conviction <br/>
* Conviction ●●●<br/>
* Temperance ●<br/>
* Temperance ●<br/>
* Valor      <br/>
* Valor      ●●●<br/>
'''Flawed Virtue:'''<br/>
'''Flawed Virtue:''' Valor<br/>
'''Limit Break:''' □□□□□□□□□□<br/>
'''Limit Break:''' □□□□□□□□□□<br/>


Line 83: Line 84:
''(example:)''<br/>
''(example:)''<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
''Example Attack'' (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)<br/>
UNARMED
* Punch (Speed 5, Accuracy 10, Damage
=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>

Revision as of 21:36, 15 December 2008

Basics

Name: Peleps Sovelis
Concept: Martial Artist
Caste/Aspect:
Motivation: Learn ALL the Great Dragon Styles!
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell:
Experience: 0/0
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength   ●●●       Charisma     ●●       Perception   ●●
Dexterity  ●●●       Manipulation ●●       Intelligence ●●
Stamina    ●●●       Appearance   ●●●      Wits         ●●


Abilities

Terrestrial Block
Linguistics ●      Awareness  ●●    Athletics ●●     Bureaucracy    0      Archery     0
Lore        ●●●    Craft      0     Dodge     ●●●    Investigation  ●●●    Medicine    0
Occult      0      Integrity  0     Melee     ●      Larceny        ●●     Performance ●●
Stealth     0      Resistance ●●    Presence  0      Martial Arts   ●●●    Ride        0
Thrown      0      War        0     Socialize ●      Sail           0      Survival    0


Specialties

  • Martial Arts: Unarmed ●●●
  • Lore: Martial Arts ●

Backgrounds

Breeding: ●●●
Resources: ●●
Henchmen: ●●

Charms

(example:)
(Ability) First (Ability) Excellency: 1m/1d, Reflexive, Instant. Adds 1 die to an (ability) roll for every mote you spend, yadda yadda.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower:
Temporary: □
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●
  • Valor ●●●

Flawed Virtue: Valor
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

UNARMED
* Punch (Speed 5, Accuracy 10, Damage 

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)