Campaign:DickbuttBrigade: Difference between revisions
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==Days and times to play, Timezone of each player== | ==Days and times to play, Timezone of each player== | ||
*DM: I am hoping to do games on Sundays, what do you guys think? | *'''DM: I am hoping to do games on Sundays, what do you guys think?''' | ||
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*Righ - I'm available most nights other than wednesdays and fridays. Timezone is Central. I personally don't want to be up all hours either, though, so it would be better if we started earlier in the day. | *Righ - I'm available most nights other than wednesdays and fridays. Timezone is Central. I personally don't want to be up all hours either, though, so it would be better if we started earlier in the day. | ||
*Frenchy - I'm GMT+1. Available thursday (after 10pm), friday, saturday and sunday when I'm not gaming with my group or eating live snails. | *Frenchy - I'm GMT+1. Available thursday (after 10pm), friday, saturday and sunday when I'm not gaming with my group or eating live snails. |
Revision as of 07:10, 4 February 2010
Players
- Zabasaz - MSN/Email: zabasaz@hotmail.com; AIM: man of 500 lbs
- Clampaste - clampaste@gmail.com;
Righ - infraredcentipede@yahoo.com;MIA- Rikimau - mvrikimau@gmail.com
- Frenchy - pingouin32@gmail.com;
- echo_USER - echo_USER@ymail.com;
Firaa - fira_blades@hotmail.com;MIAsemihotgirl - semihotgirl@yahoo.com;unconfirmed- Thari - diz.rpg@gmail.com;
Lami- out- Asshole Piercer the Knight of the Butt Fiesta People of Brownsville, but only in the year 1893, and on the day of March 5'th, for It is then that I found myself, The III. - duei@aol.com
The Game
Premise
In the realm of Arlumont, in the Orcish lands of Hirrosh, a ship lands at an Imperial harbor known as Kuran's Landing. It is the Fourth Sun of the Fire Season; 31st reign of Euriach, as told by the Imperial calendar. The ship moors in the morning, where mist and smoke create a strangulating haze so disorienting that one cannot predict the direction at which the sun would soon rise. There is no calm in the ambiance of the harbor as in the distance, Hirroshi Orcs close the gap between the human war settlements, picking off caravans and patrols with their brutal tactics and their supreme numbers. In this desperate time of war, the ship that moors at Kuran's Landing just seven miles south of the nearest Orcish war fortress Morkron carries not provisions, not weapons, not supplies... but supplemental and expendable humans to even the inferior numbers the Euriach Empire possesses.
Prisoners.
A gamble for anyone involved, prisoners from the deepest reaches of the empire's many dungeons are being shipped to the war front, armed, and promised freedom in their act of Imperial duty. The ship, known as The Harrowing Cry, experienced the most turbulent sea passage of all the sea-bound carriers bringing in society's rejected to join in the bloodshed; thus, it is among the last to moor.
This, among many other measures, is an attempt to take this province from the Morkron Vanguard. Little do the Imperial forces know what lies in waiting at the Dawn of the Fifth Sun. And little do the heroes of this story know just what lies within these ancient and war-torn lands. Will they seek to uncover these secrets, or more likely will they resolve to escape the horrors of this land altogether?
Rules
- Playing with D&D3.5 rules!
- Standard role play game. Nothing too fancy, just play in character, don't be afraid to break the fourth wall or joke around.
- Level Adjustment races (+1) are okay, if cleared with me first.
- Private erotic role-play sessions with your DM award vast sums of experience.
- Character generation rules are in the player character's section.
- It's a Man's right to rape you, but you should also do your best to bring people who are man enough to rape you as much pleasure as possible. Therefore, if during a rape session you don't succeed on a DC15 Perform (Sex) check, you will have your alignment changed to Evil.
- No touching of the hair or face.
- AND THAT'S IT!
Days and times to play, Timezone of each player
- DM: I am hoping to do games on Sundays, what do you guys think?
- Righ - I'm available most nights other than wednesdays and fridays. Timezone is Central. I personally don't want to be up all hours either, though, so it would be better if we started earlier in the day.
- Frenchy - I'm GMT+1. Available thursday (after 10pm), friday, saturday and sunday when I'm not gaming with my group or eating live snails.
- Rikimau - -6 GMT, American Central. Basically any time after 5-6 most of the week. I'm not terribly busy these days.
- echo_USER - -6 GMT, Central Standard Time. After about 4pm or 5pm, I'm pretty flexible.
- Clampaste - +10 GMT. God dammit Australia. Other then that, I'm good with pretty much 11am-10pm Weekends, Can go later/earlier if I really have to, And 4pm-11pm Weekdays.
Player Characters
We're using a classic array (16 14 13 12 11 10) and I'd prefer avoiding the use of traits/anti-feats, and for all special supplements to be cleared with me. Mildly open to homebrewing. Take full hit dice for now. List your characters below with this format:
- Character Name Player's Level 1 Race Class
Barabbas Xaljorn - Zabasaz's Level 1 Maenad Wilderoh wait he's the DM- Tyv - echo_USER's Level 1 Human Rogue
- Geir Molotu - Rikimau's Level 1 Human Fighter
- Glim Nackle - Frenchy's Level 1 Gnome Bard
- Araos - Clampaste's Level 1 Human Ranger
Myth-Weavers are back up! Use them for easy public character sheets. Just register for free, create a sheet, and make it public.