Campaign:Delicious Sid Salad/Clever Monkey Smashes Prior Assumptions: Difference between revisions

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* '''Regeneration:''' 4/hour; 8/hour resting; 12/hour sleeping
* '''Regeneration:''' 4/hour; 8/hour resting; 12/hour sleeping
* '''Personal Essence Pool:''' 11/11 ''<small>([Essence x 2] + Willpower)</small>''
* '''Personal Essence Pool:''' 11/11 ''<small>([Essence x 2] + Willpower)</small>''
* '''Peripheral Essence Pool:''' 10/10  ''<small>([Essence x 6] + Willpower + [sum of all Virtues])</small>''
* '''Peripheral Essence Pool:''' 10/10 [19] ''<small>([Essence x 6] + Willpower + [sum of all Virtues])</small>''
* '''Committed Essence:''' 19
* '''Committed Essence:''' 19



Revision as of 13:35, 7 June 2009

  • Name: Clever Monkey Smashes Prior Assumptions
  • Player: Leviathan
  • Campaign: Campaign:Delicious Sid Salad
  • Concept: Ex-street punk who thinks she's just the right thing to shake up Heaven
  • Motivation: Break through the corruption of the Celestial bureaucracy

  • Type: Sidereal
  • Caste: Chosen of Battles
  • Anima Banner:

  • Experience: 0/0

Attributes

Strength  •••           Charisma     •••••      Perception   ••
Dexterity •••••         Manipulation •          Intelligence ••
Stamina   •••           Appearance   •••        Wits         •••

Abilities

[ ] Resistance •••    [F] Craft (Fate)        [A] Archery          [ ] Investigation        [ ] Awareness    ••
[ ] Ride              [F] Dodge        •••    [A] Athletics •••    [ ] Larceny       •      [ ] Bureaucracy  •••
[ ] Sail              [ ] Linguistics  •      [A] Melee     •••    [ ] Lore          •••    [ ] Integrity    ••
[ ] Survival          [ ] Performance         [A] Presence  •••••  [ ] Occult        ••     [F] Martial Arts •••••
[ ] Thrown            [ ] Socialize    ••     [A] War       •      [F] Stealth       •      [ ] Medicine
  • Languages: Riverspeak (native), Old Realm

Essence

  • Essence: 2
  • Regeneration: 4/hour; 8/hour resting; 12/hour sleeping
  • Personal Essence Pool: 11/11 ([Essence x 2] + Willpower)
  • Peripheral Essence Pool: 10/10 [19] ([Essence x 6] + Willpower + [sum of all Virtues])
  • Committed Essence: 19

Mental Traits

  • Positive Intimacies:
  • Negative Intimacies:
  • Motivation: Break through the corruption of the Celestial bureaucracy
  • Willpower: □□□□□□□/•••••••

Virtues

  • Compassion: □/•••
  • Conviction: □□/••
  • Temperance: □□□□□/•
  • Valor: □□/••••
  • Limit Break: □□□□□□□□□□ (Valor)

Social Combat

  • Join Debate: 6 (Wits + Awareness)
  • Surprise Attack: 5 (Manipulation + Socialize) vs. (Perception + Investigation)
  • Dodge MDV: 6 ([Willpower + Integrity + Essence] ÷ 2)

Weapons

  • Investigation: Speed 5, Acc 5, Rate 2. Parry MDV 3.
  • Performance: Speed 6, Acc 5, Rate 1; affects everyone who can perceive the effort. Parry MDV 3.
  • Presence: Speed 4, Acc 10, Rate 2. Parry MDV 5.

Modifiers

  • Relative Appearance: Difference in Appearance is applied as a penalty (if agressor is higher than attacker) or bonus (if vice-versa) to MDV, up to -3 or +3.
  • Intimacy, Virtue, or Motivation: -1 MDV against attacks that directly support existing Intimacies; -2 if with a dominant Virtue; -3 if with Motivation. (Only the greatest applies.) Same numbers as a bonus against Intimacies/Virtues/Motivation.

Physical Combat

  • Join Battle: 6 (Wits + Awareness)
  • Surprise Attack: 6 (Dexterity + Stealth) vs. (Wits + Awareness + 2)
  • Dodge DV: 5 ([Dexterity + Dodge + Essence] / 2)
  • Soak: 0A/1L/3B Natural + 10A/10L/6B Armor = 10A/11L/9B; Pierced 5A/6L/6B; Hardness 3L/3B; -1 external penalty on damage of others.

Weapons

  • Thunders of Scarlet Impact, Gauntlets: Speed 5; Acc 14 (+1); Damage 13B piercing/7A (+10B/+4A); Defense +2; Rate 2; Tags M. Parry DV 7.
  • Thunders of Scarlet Impact, Boots: Speed 5; Acc 15 (+2); Damage 14B piercing/8A (+11B/+5A); Defense -1; Rate 2; Tags M. Parry DV 8.

Health

  • □ -0
  • □□ -1
  • □□ -2
  • □ -4
  • □ Incapacitated

Backgrounds

  • Artifact • (Starmetal Chain Shirt)
  • Artifact •• (Silk Armor)
  • Artifact ••••• (Thunders of Scarlet Impact)
  • Acquaintances ••• (a dojo and school for delinquents in Nexus)
  • Backing • (The Convention on Oversight)
Yes, this is as strange to Monkey as it everybody else. Apparently whoever's behind the mask likes her, or at least thinks she's useful—even if the support is, to put it, minimal.
  • Connections • (Nexus)
  • Salary •
  • Sifu ••• (Javed Widan)
A mid-level Sidereal who thinks that Monkey's an idiot, but finds her entertaining and even nice to be around sometimes. He knows Violet Bier, Solar Hero, Forceful Declaration, Prismatic Arrangement of Creation, and Scarlet Patterned Battlefield.

Charms

  • Resistance
    • Optimistic Security Practice: 5m; Simple (Speed 5, DV -1); One scene. Increase soak by +2A/2L/2B (Essence); opponents with Essence below 3 (Compassion) must spend 1 Willpower point to try and damage or disable.
  • Athletics
    • Burn Life: 3m per dot; Simple (Speed 5, DV -2); One scene. Roll 5 (Essence + Athletics); each success adds one dot to Str, Dex, or Sta (this counts against max bonus dice).
    • Unswerving Juggernaut Principle: 5m; Simple (Speed 6, DV -1); Indefinite. While continuing to move, soak is +5L/+5B, no fatigue penalties, no need for sleep, and +2d (Essence) to Athletics rolls to make forward progress. Reflexive roll of 5 (Perception + Awareness) to notice if circumstances have changed enough to safely stop.
  • Melee
    • Impeding the Flow: 3m; Reflexive (Step 2); Instant. Reduce incoming attack's successes to 0, as long as it's physical and not unblockable.
  • Bureaucracy
    • Underling Invisibility Practice: 4m; Simple; Indefinite. Hide from someone who considers themselves superior; perfect counters to invisibility pierce this, and it doesn't work against other Sidereals.
  • Integrity
    • Heroic Essence Replenishment: —; Special; Permanent. Gain 8 (Valor x 2) motes of Essence when a channeled Valor action succeeds; can gain 4 (Valor) motes with Presence when something important is at stake.
  • Martial Arts
    • Third Martial Arts Excellency: 3m; Reflexive; Instant. Reroll dice pool, or increase effective (Attribute + Martial Arts) rating by Martial Arts for static value.
    • First Pulse
      • Lightning Mental Armament: 2m; Reflexive (Step 2); Instant. Apply half DVs to unexpected attacks, and add 4d to subsequent Join Battle.
      • Stubborn Monkey Hesitation: 3m; Reflexive; Instant. Start a combat and act on tick 0; or add Essence to Join Battle.
      • Hunter Bags the Deer: 3m; Reflexive; Instant. Attack a target 1 tick earlier, increasing Speed of this action by 1.
      • Bird-of-Paradise Whistles in the North: 3m or 5m; Reflexive (Step 9); Two actions. 3m to automatic clinch counterattack with 10 (Dexterity + Martial Arts), success throws target to ground (prone) or up to 3 (Strength) yards, and target has -2 to hide for martial artist's next 2 actions. Or, 5m to make full dice pool counterattack, dealing lethal (or +3L if already lethal); no counter-stealth benefits. User's DV is -1 for rest of action.
    • Forceful Declaration
      • Stentorian Challenge: 1m; Supplemental; Instant. +4 (Valor) raw damage to a Martial Arts attack.

Combos

  • Suddenly Persuasive Crimson Inflection: Third Martial Arts Excellency (3m), Stentorian Challenge (1m), and Stubborn Monkey Hesitation (3m).

Astrology

  • Prayer Roll: 5 (Charisma + Performance) + other bonuses
  • Effect Roll: 2 + rating in college + 1 per every 4 successes on the prayer roll

Colleges

  • The Captain •
  • The Gull •
  • The Lovers •
  • The Banner ••
  • The Shield ••

Ascending/Descending Destinies

(None, for the moment)

Resplendent Destinies

(None, for the moment)

Inventory

  • Artifacts
    • Starmetal Chain Shirt: Soak +5L/3B; Hardness 3L/3B; Mobility -0; Fatigue 0; Attune 2; Tags —; reduces attacker damage rolls by -1 external penalty.
    • Silk Armor: Soak +5L/3B; Hardness —; Mobility -1 [-0 with attunement]; Fatigue 0; Attune 2; Tags —.

Advancement

  • BP: 18 bp, page 97
    • 1 BP for Resistance +1; 2 BP for Martial Arts +2; 2 BP for Presence +2.
    • 3 BP for Compassion +1
    • 4 BP for Artifact +2.
    • 3 BP on Suddenly Persuasive Crimson Inflection combo.
    • 1 BP on Martial Arts (Smashfists +2), 1 BP on Presence (Persuasion +2), 1 BP on Martial Arts (Smashfists +1) and Athletics (Leaping +1)

Background

This Sid was once a street punk in Nexus. She always had a good heart, though—and enough dedication to the art of fighting to draw the momentary attention of one of the local deities, who gifted her with enlightened essence.

More to come blah blah blah [thrown off airship].