Campaign:Conquering of Canals/Terasu: Difference between revisions
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5 - Combo ( 1st Performance Excellency + Heart-Compelling Method )<br/> | 5 - Combo ( 1st Performance Excellency + Heart-Compelling Method )<br/> | ||
1 - Essence Arrow Attack ( extra effect ) | 1 - Essence Arrow Attack ( extra effect ) | ||
'''BP''' | |||
2 - Archery<br/> | |||
2 - Performance<br/> | |||
2 - Dodge<br/> | |||
3 - Specialty ( Archery, Performance )<br/> | |||
3 - Temperance<br/> | |||
3 - Compassion<br/> | |||
2 - Willpower<br/> | |||
1 - Resources | |||
=== Shopping list === | === Shopping list === | ||
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Nothin' yet. | |||
[[Category:Exalted]] | [[Category:Exalted]] |
Revision as of 14:43, 5 October 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Conquering the Canals Exalted
- Name:
- Concept: Heavenly Virtuoso
- Caste/Aspect: Zenith
- Motivation: Journey to the West
- Positive intimacies: [Hand-carved Pipe] [Unconquered Sun] [Great Forks]
- Negative intimacies: [Your Face]
- Anima: **coming soon**
- Experience: 35/35
(write experience points as "unspent / total" plx)
Background
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●● Charisma ●●●●● Perception ●● Dexterity ●●●●● Manipulation ● Intelligence ●● Stamina ●● Appearance ●●●●● Wits ●●●
Abilities
Archery ●●●●● Integrity ●●● Craft Athletics ●●● Bureaucracy Martial Arts Performance ●●●●● Investigation Awareness ●●● Linguistics Melee Presence Lore ●●● Dodge ●●●● Ride Thrown Resistance ● Medicine Larceny ●●● Sail War Survival Occult Stealth Socialize ●●●
Favored Abilities: Archery, Larceny, Athletics, Socialize, Lore
Caste Abilities: Integrity, Performance, Presence, Resistance, Survival
Specialties
Archery +3 (Flame-based Weaponry), Performance +3 (Dancing)
Languages: Riverspeak, Low Realm
Merits and Flaws
Enemy - 1 ( Dynast, House Ragara ) Obligation - 2 ( Ahlat )
Backgrounds
Artifact ( Plasma Tongue Repeater ): ●● Artifact ( Folding Servant ): ●● Artifact ( Transformative Armor ): ●● Artifact ( Essence-Scrying Goggles ): ● Resources: ●
Charms
- (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Shadow Over Water
Seven Shadow Evasion
First ( Archery ) Excellency
Cost: 1m per die Mins: ( Archery ) 1, Essence 1
Type: Reflexive
(Step 1 for Attacker, Step 2 for Defender )
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
1 die per mote, max ( Attribute + Ability ).
Trance of Unhesitating Speed
Cost: 2m or 4m per attack Mins: Archery 3, Essence 2
Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Any Archery Excellency
2m ( 4m for Rate 1 ) per extra attack.
Flashing Vengeance Draw
Cost: 3m Mins: Archery 3, Essence 2
Type: Supplemental
Keywords: Combo-Basic
Duration: Instant
Prerequisite Charms: Trance of Unhesitating Speed
Bonus successes equal to Essence on Join Battle rolls. Immediately and reflexively draw and ready an Archery weapon.
Essence Arrow Attack
Cost: 2m Mins: Archery 2, Essence 2
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None
Add Essence in damage to Archery attacks. In addition, Dazzling Flare: makes Archery attacks Holy ( Aggravated damage to Creatures of Darkness ), shines brightly enough to be seen for ( Essence x 10 ) miles if fired straight upwards or otherwise unobsctructed. Righteous Judgment Arrow: spend one extra mote for +4 extra dice of damage to the attack.
First ( Preformance ) Excellency
Cost: 1m per die Mins: ( Preformance ) 1, Essence 1
Type: Reflexive
(Step 1 for Attacker, Step 2 for Defender )
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
1 die per mote, max ( Attribute + Ability ).
Heart-Compelling Method
Cost: 6m Mins: Performance 4, Essence 2
Type: Supplemental
Keywords: Combo-OK, Emotion, Social
Duration: One Scene
Prerequisite Charms: Any Performance Excellency
Supplements Performance based roll, exerts unnatural mental influence. If ( targets ) MDV is less than the extra successes on the roll, this Charm inspires the desired emotion intensely for a scene. Resisting the influence costs 2 Willpower.
Husband-Seducing Demon Dance
Cost: 10m 1wpMins: Performance 5, Essence 3
Type: Simple ( Speed 6 in long ticks )
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: Instant
Prerequisite Charms: Heart-Compelling Method
The Solar gives a performance, rolls ( Charisma or Manipulation ) + Performance + Appearance in bonus dice. Exerts unnatural mental influence on all who witness the performance. Characters with a MDV less than the Solar's successes must spend 2 Willpower or fall instantly in love with either the Solar or something she represents. This effect does not depend on gender or sexual preference. Th This love is a form of commitment ( see p.201 ). Targets can break the commitment but must spend one Willpower each scene where they deliberately attempt to shake it off.
Ox-Body Technique
Cost: - Mins: Resistance 1, Essence 1
Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
One -1 health level and two -2 health levels.
Graceful Crane Stance
Cost: 6m Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: None
Auto succeed on any athletics roll to maintain balance. Allows the Exalt to keep his balance on any surface as strong and wide as human hair. He treats it as a 3-foot wedge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.
Shadow Over Water
Cost: 1m Mins: Dodge 3, Essence 1
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Ignore all penalties to that apply to her Dodge DV when resolving that attack. Her Dodge DV is still 0 against an undodgeable attack, but she takes no further penalties.
Seven Shadow Evasion
Cost: 3m Mins: Dodge 4, Essence 2
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Shadow Over Water
Perfectly dodges an attack, even if it is undodgeable. Compassion flaw (pg. 194).
Essence
Essence: ●●●
Personal Essence Pool: 13/13 /
Peripheral Essence Pool: 31/31 /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●●●
Temporary: 8/8
Virtues
Virtues:
Compassion ●●●● Conviction ●● Temperance ●●● Valor ●●
Virtue flaw: Overindulgence
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
PLASMA TONGUE REPEATER (ARTIFACT ••) Repair: 1 Alchemical fire weapons count as firewands for the purposes of Archery Charms.
TRANSFORMATIVE CLOTHING AND ARMOR (ARTIFACT ••)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina
Advancement
XP
16 - Essence 3
8 - Husband-Seducing Demon Dance
5 - Combo ( Trance of Unhesitating Speed + Essence Arrow Attack )
5 - Combo ( 1st Performance Excellency + Heart-Compelling Method )
1 - Essence Arrow Attack ( extra effect )
BP
2 - Archery
2 - Performance
2 - Dodge
3 - Specialty ( Archery, Performance )
3 - Temperance
3 - Compassion
2 - Willpower
1 - Resources
Shopping list
Nothin' yet.