Campaign:Conquering of Canals/Jubilant Saffron Gale: Difference between revisions
1d4chan>Drawomancer |
1d4chan>Drawomancer |
||
Line 27: | Line 27: | ||
Archery ●●●●● Integrity ●●● Craft Athletics ●●● Bureaucracy | Archery ●●●●● Integrity ●●● Craft Athletics ●●● Bureaucracy | ||
Martial Arts | Martial Arts Performance ●●●●● Investigation Awareness ●●● Linguistics ● | ||
Melee Presence ●●● Lore ●● Dodge ●●●●● Ride | Melee Presence ●●● Lore ●● Dodge ●●●●● Ride | ||
Thrown Resistance ● Medicine Larceny Sail | Thrown Resistance ● Medicine Larceny Sail | ||
Line 33: | Line 33: | ||
'''Favored Abilities''': Archery, Dodge, Athletics, | '''Favored Abilities''': Archery, Dodge, Athletics, Linguistics, Awareness | ||
'''Caste Abilities''': Integrity, Performance, Presence, Resistance, Survival | '''Caste Abilities''': Integrity, Performance, Presence, Resistance, Survival |
Revision as of 19:46, 2 November 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Conquering the Canals Exalted
- Name:
- Concept: Heavenly Virtuoso
- Caste/Aspect: Zenith
- Motivation: Journey to the West
- Positive intimacies: [Hand-carved Pipe] [Unconquered Sun] [Great Forks]
- Negative intimacies: [Your Face]
- Anima: **coming soon**
- Experience: 45/45
(write experience points as "unspent / total" plx)
Background
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●● Charisma ●●●●● Perception ●● Dexterity ●●●●● Manipulation ● Intelligence ●● Stamina ●● Appearance ●●●●● Wits ●●●
Abilities
Archery ●●●●● Integrity ●●● Craft Athletics ●●● Bureaucracy Martial Arts Performance ●●●●● Investigation Awareness ●●● Linguistics ● Melee Presence ●●● Lore ●● Dodge ●●●●● Ride Thrown Resistance ● Medicine Larceny Sail War Survival Occult Stealth Socialize
Favored Abilities: Archery, Dodge, Athletics, Linguistics, Awareness
Caste Abilities: Integrity, Performance, Presence, Resistance, Survival
Specialties
Archery +3 (Firedust Weaponry), Performance +3 (Singing)
Languages: Riverspeak, Low Realm
Merits and Flaws
Enemy - 1 ( Dynast, House Ragara ) Obligation - 2 ( Ahlat )
Backgrounds
Artifact ( Plasma Tongue Repeater ): ●● Artifact ( Folding Servant ): ●● Artifact ( Transformative Armor ): ●● Artifact ( Essence-Scrying Goggles ): ● Resources: ●
Charms
Second ( Archery ) Excellency
Cost: 1m per die Mins: ( Archery ) 1, Essence 1
Type: Reflexive
(Step 1 for Attacker, Step 2 for Defender )
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
1 die per mote, max ( Attribute + Ability ).
Trance of Unhesitating Speed
Cost: 2m or 4m per attack Mins: Archery 3, Essence 2
Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Any Archery Excellency
2m ( 4m for Rate 1 ) per extra attack.
Essence Arrow Attack
Cost: 2m Mins: Archery 2, Essence 2
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None
Add Essence in damage to Archery attacks. In addition, Dazzling Flare: makes Archery attacks Holy ( Aggravated damage to Creatures of Darkness ), shines brightly enough to be seen for ( Essence x 10 ) miles if fired straight upwards or otherwise unobsctructed. Righteous Judgment Arrow: spend one extra mote for +4 extra dice of damage to the attack.
Phantom Arrow Technique
Cost: (1m per attack) Mins: Archery 3, Essence 2
Type: Permanent
Keywords: Obvious
Prerequisite Charms: Essence Arrow Attack
Make ranged attacks without ammunition. 1 mote per arrow. Unrolled reflexive action, not a Charm activation.
Inexhaustible Bolts of Solar Fire
Cost: 8m, 1wp Mins: Archery 5, Essence 4
Type: Simple
Keywords: Combo-OK,Obvious
Duration: One Scene
Prerequisite Charms: Phantom Arrow Technique
Make ranged attacks without ammunition, including Firedust charges. Ammunition created by this Charm adds one die to it's normal damage and never strikes an unintended target. It will stop in midair for an instant before vanishing rather than hurt someone the Solar wishes spared.
Solar Flare Methodology
Cost: 5m, 1wp Mins: Archery 5, Essence 4
Type: Simple (Speed 5)
Keywords: Obvious
Duration: One Scene
Prerequisite Charms: Inexhaustible Bolts of Solar Fire
Make a Firewand with the following profile; Range 15 yards, Accuracy +(Essence), Damage 16L plus extra suxx, Rate 2.
First ( Preformance ) Excellency
Cost: 1m per die Mins: ( Preformance ) 1, Essence 1
Type: Reflexive
(Step 1 for Attacker, Step 2 for Defender )
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
1 die per mote, max ( Attribute + Ability ).
Heart-Compelling Method
Cost: 6m Mins: Performance 4, Essence 2
Type: Supplemental
Keywords: Combo-OK, Emotion, Social
Duration: One Scene
Prerequisite Charms: Any Performance Excellency
Supplements Performance based roll, exerts unnatural mental influence. If ( targets ) MDV is less than the extra successes on the roll, this Charm inspires the desired emotion intensely for a scene. Resisting the influence costs 2 Willpower.
Ox-Body Technique
Cost: - Mins: Resistance 1, Essence 1
Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
One -1 health level and two -2 health levels.
Graceful Crane Stance
Cost: 3m Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: None
Auto succeed on any athletics roll to maintain balance. Allows the Exalt to keep his balance on any surface as strong and wide as human hair. He treats it as a 3-foot wedge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.
Shadow Over Water
Cost: 1m Mins: Dodge 3, Essence 1
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Ignore all penalties to that apply to her Dodge DV when resolving that attack. Her Dodge DV is still 0 against an undodgeable attack, but she takes no further penalties.
Seven Shadow Evasion
Cost: 3m Mins: Dodge 4, Essence 2
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Shadow Over Water
Perfectly dodges an attack, even if it is undodgeable. Compassion flaw (pg. 194).
Combos
It's Showtime 1wp, 6m + 1m per
( First Performance Excellency + Heart-Compelling Method )
Holy Maelstrom 1wp, 6m per attack
( Trance of Unhesitating Speed + Essence Arrow Attack )
Essence
Essence: ●●●
Personal Essence Pool: 13/17 /
Peripheral Essence Pool: 40/40 /
Committed Essence: 4
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●●●
Temporary: 8/8
Virtues
Virtues:
Compassion ●●●● Conviction ●● Temperance ●●● Valor ●●
Virtue flaw: Overindulgence
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
BLACK JADE PLASMA TONGUE REPEATER (ARTIFACT ••)
Pg. 75, WotLA.
FOLDING SERVANT (ARTIFACT ••)
Pg. 98, WotLA.
ESSENCE-SCRYING GOGGLES (ARTIFACT •)
Pg. 25, SoFR
TRANSFORMATIVE CLOTHING AND ARMOR (ARTIFACT ••)
Pg. 26, SoFR
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 6 (dex+dodge+Ess)/2 round up
Dodge MDV:7 (will+integ+Ess)/2 round down
Soak: 0A/7L/6B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/2L/2B (armor only)
Attacks
Plasma Tongue Repeater (Speed 4, Accuracy 15, Damage 10L, Rate 1, Range 20, Ammo 5, Tags F)
Health
□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement
XP
16 - Essence 3
5 - Combo ( 1st Performance Excellency + Heart-Compelling Method )
1 - Essence Arrow Attack ( extra effect )
9 - Artifact ( Elemental Lens )
24 - Essence 4
8 - Inexhaustible Bolts of Solar Fire
8 - Solar Flare Methodology
5 - Combo ( Trance of Unhesitating Speed + Essence Arrow Attack )
BP
2 - Archery
2 - Performance
2 - Dodge
3 - Specialty ( Archery, Performance )
3 - Temperance
3 - Compassion
2 - Willpower
1 - Resources
Shopping list
Charms
Mastery of Small Manners
Cost: 1m Mins: Socialize 2, Essence 1
Type: Reflexive
(Step 1 for Attacker, Step 2 for Defender )
Keywords: Combo-OK, Social
Duration: Until next action
Prerequisite Charms: None
In social combat she treats all enemy groups as one point of Magnitude smaller than they are (to a minimum of 0.) It also increases her effective Appearance by one dot. When in doubt, other characters will be more apt to do small favors and provide hospitality than not. Finally, this Charm ensures that the character understands the basic motivations of everyone present in the scene, as if her player had rolled three successes on a mundane Investigation roll to estimate each person's motives.
Husband-Seducing Demon Dance
Cost: 10m 1wpMins: Performance 5, Essence 3
Type: Simple ( Speed 6 in long ticks )
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: Instant
Prerequisite Charms: Heart-Compelling Method
The Solar gives a performance, rolls ( Charisma or Manipulation ) + Performance + Appearance in bonus dice. Exerts unnatural mental influence on all who witness the performance. Characters with a MDV less than the Solar's successes must spend 2 Willpower or fall instantly in love with either the Solar or something she represents. This effect does not depend on gender or sexual preference. Th This love is a form of commitment ( see p.201 ). Targets can break the commitment but must spend one Willpower each scene where they deliberately attempt to shake it off.
Flashing Vengeance Draw
Cost: 3m Mins: Archery 3, Essence 2
Type: Supplemental
Keywords: Combo-Basic
Duration: Instant
Prerequisite Charms: Trance of Unhesitating Speed
Bonus successes equal to Essence on Join Battle rolls. Immediately and reflexively draw and ready an Archery weapon.
Monkey Leap Technique
Cost: 3m Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: None
For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.