Campaign:Conquering Of Canals/Tin: Difference between revisions
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== Backgrounds == | == Backgrounds == | ||
Artifact: ●●● | Artifact (Staff): ●●● | ||
Manse: ●●●●● | Manse: ●●●●● | ||
Artifact: ● | Artifact (winter breath Jar): ● | ||
== Charms == | == Charms == |
Revision as of 04:20, 4 August 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Something Exalted
- Name: Tin
- Concept: Just a lowly Priestess
- Caste: Zenith
- Motivation: Purify an Abyssal
- Positive intimacies:
- Negative intimacies:
- Anima: TBD
- Experience: 0/0
Background
-
Appearance
-
Attributes
Strength ● Charisma ●●●●● Perception ●●● Dexterity ●●●● Manipulation ●●●● Intelligence ● Stamina ●●●● Appearance ●● Wits ●●●
Abilities
Archery Integrity ●●● Craft Athletics ● Bureaucracy Martial Arts Performance ●● Investigation Awareness ●●● Linguistics ●●● Melee Presence ●●● Lore Dodge ●●● Ride Thrown ●●● Resistance ●●● Medicine ●●● Larceny Sail War Survival Occult ●● Stealth Socialize
Languages: Low Realm, , High Realm, Old Realm
Specialties
Performance (Prayer) +2
Backgrounds
Artifact (Staff): ●●● Manse: ●●●●● Artifact (winter breath Jar): ●
Charms
Sagacious Reading of Intent 3m
Enemy-Castigating Solar Judgement 2m
Pres Ex 1
Peony Blossom Attack 2me
One Weapon Two Blows 1m
Melee Ex 1
Righteous Lion Defense
Durability of Oak
Ox Body -1/-2
Body mending meditation
Combos
-
Essence
Essence: ●●●
Regeneration: (10, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 16/16
Peripheral Essence Pool: 39/39
Committed Essence: not yet
Willpower
Willpower: ●●●●● ●●●
Temporary: 8/8
Virtues
Virtues:
Compassion ●●●● Conviction ●●● Temperance ●●● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
Monk's Raiment
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: 5
Dodge MDV: 7
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
one Dying level per dot of Stamina
Advancement
-6 on virtues -7 on ess 3 -4 for manse 4 and 5 -1 for specialties +8 for oathbound (abstinence from physical pleasure) +2 for phobia (water) -7 for Priest
Shopping list
it's also helpful (but optional) if you write out charms you intend to buy