Campaign:Betrayal of the Light/Five-Pointed-Eye: Difference between revisions

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(Created page with "Category: ExaltedCategory:Campaign:Betrayal_of_the_Light == Basics == '''Name: Five-Pointed-Eye'''<br/> '''Concept: Incredible Magitechie'''<br/> '''Caste:'''Twilight<b...")
 
1d4chan>Devourer
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  Melee              Presence    ●    '''Lore'''          ●●●●●  Dodge          Ride           
  Melee              Presence    ●    '''Lore'''          ●●●●●  Dodge          Ride           
  Thrown            Resistance        '''Medicine'''              Larceny        Sail    ●     
  Thrown            Resistance        '''Medicine'''              Larceny        Sail    ●     
  '''War'''    ●●●●● Survival          '''Occult'''        ●●●●●  Stealth        Socialize
  '''War'''    ●●●●●       Survival          '''Occult'''        ●●●●●  Stealth        Socialize
    
    



Revision as of 04:17, 29 December 2011


Basics

Name: Five-Pointed-Eye
Concept: Incredible Magitechie
Caste:Twilight
Motivation: Construct the world's largest warstrider manse
Intimacies: Magitech, AD-9
Anima Banner: An eye which kaleidoscopes into four more eyes
Anima Effect: Twilight thing
Experience: 212

Background

And then one day, stuff.

Appearance

Stuff!

Attributes

Strength  ●●       Charisma     ●●      Perception   ●●●●●
Dexterity ●●●●●    Manipulation ●●      Intelligence ●●●●●
Stamina   ●●       Appearance   ●●      Wits         ●

Abilities

Archery            Integrity   ●●●●● Craft(A/E/F/M)●●●●●   Athletics       Bureaucracy 
Martial Arts ●●●   Performance       Investigation         Awareness       Linguistics 
Melee              Presence    ●     Lore          ●●●●●   Dodge           Ride          
Thrown             Resistance        Medicine              Larceny         Sail    ●    
War    ●●●●●       Survival          Occult        ●●●●●   Stealth         Socialize
 

Specialties

Backgrounds

Allies: Legendary Lunar Girlfriend! ●●●●●
Henchmen: 3 DB bodyguards ●●●
Retainers: 2 DB non-coms ●●●
Savant: +3 to History, Science, Magic checks ●●●
Wealth: May run one city-state, has equivalent to Resources 5.

Charms

(Lore) Second Lore Excellency: 2m/1suc, Reflexive, Instant. Adds 1 success to a lore roll for every 2 motes spent.

(Lore) Third Lore Excellency: 4m, Reflexive, Instant. This charm allows the Exalt to reroll and take the better result if he prefers it.

(Lore) Wyld-Shaping Technique: 20m+1wp, Simple (Dramatic Action), Instant. This charm allows an exalt to create many things out of the Wyld, with costs and time depending on the thing being created.

(Lore) Wyld Cauldron Technology: -, Permanent, Instant. This charm greatly enhances Wyld-Shaping Technique, making anything it creates permanent and real. Some of the rules and benefits of creating certain things are changed and/or improved.

Combos

Spells


Essence

Essence: ●●●●●
Regeneration: 8/hour if maxing and relaxing, 4/hour if just relaxing
Personal Essence Pool: 20/20
Peripheral Essence Pool: 49/49
Committed Essence: 0

Willpower

Willpower: ●●●●●●
Temporary: □□□□□□

Virtues

Virtues:

  • Compassion ●●
  • Conviction ●●●
  • Temperance ●●
  • Valor ●●

Virtue Flaw: Deliberate Cruelty
Limit Break: □□□□□ □□□□□

Inventory

Manses and Hearthstones

Combat

Dodge DV:
Dodge MDV:
Soak: B: L: A:
Hardness: B: L: A:

Attacks

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement