Campaign:Autobot Game/Exigency: Difference between revisions

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== Basics ==
== Basics ==
*'''Campaign:''' [[Autobot_Game]]
*'''Campaign:''' [[Campaign:Autobot_Game]]
*'''Name:''' Exigency of Unfollowed Warning Glyphs
*'''Name:''' Exigency of Unfollowed Warning Glyphs
*'''Concept:''' Infiltrator
*'''Concept:''' Infiltrator

Revision as of 02:50, 22 June 2009

Basics

  • Campaign: Campaign:Autobot_Game
  • Name: Exigency of Unfollowed Warning Glyphs
  • Concept: Infiltrator
  • Caste: Moonsilver
  • Motivation: Figure out what makes Creation's exalted tick
  • Positive intimacies:
  • Negative intimacies:
  • Anima Banner:
  • Anima Power: Add (Ess) dice to JB rolls, or reduce speed by 1 for the scene
  • Experience: /

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●●     Charisma     ●●●      Perception   ●●●
Dexterity ●●●●●(●)    Manipulation ●●●      Intelligence ●●
Stamina   ●●      Appearance   ●●●●(●)     Wits         ●●●

Abilities

Archery      ●●●    Craft              Bureaucracy   
Athletics    ●      Larceny     ●      Investigation ●
Awareness    ●●●    Linguistics ●      Lore          ●
Dodge        ●●     Performance        Occult        
Integrity    ●●     Presence    ●      Medicine      
Martial Arts ●●●    Ride        
Melee               Sail        
Resistance   ●      Socialize   ●
Thrown              Stealth     ●●
War                 Survival    


Languages: Skytongue, Old Realm

Specialties

(Write here your specialties, if any)

Backgrounds

Class: ●●●
Artifact: ●●●●
Vats: ●●●●●
Backing: ●●

Charms

  • (Dex) Transitory Augmentation of Dexterity (Attr 1 Ess 2 p92): 1m/dice, 1m install, Reflexive (Step 1 or 2), Instant. Add 1 dot of Dex per mote spent, also reduce anima boost cost to 2m per dot.
  • (Dex) Sustained Augmentation of Dexterity (Attr 1 Ess 2 p92): Permanent, 1m install. Permanently increase Dex by 1.


  • (App) Sustained Augmentation of Appearance (Attr 1 Ess 2 p92): Permanent, 1m install. Permanently increase App by 1.
  • (App) Integrated Artifact Transmogrifier (Attr 1 Ess 2 p121): 1m/charm or 5m, 1m install, Reflexive, Indefinite. Hides external signs of charms and passes the Alchemical as human. In the 5m mode, using one charm reveals all concealed charms.
  • (App) Husk-Sculpting Apparatus (Attr 3 Ess 2 p122): 10m 1wp, 1m install, Simple, Instant. +3 to impersonation attempts, or +2 to intimidation. Change hair/skin color, height by up to 6 inches, add/remove tattoos/scars/body mass/muscle structure.


(Per) Aim-Calibrating Sensors (Attr 2 Ess 2 p101): 1+m, 2m install, Supplemental, Instant. For every 1m spent, reduces one die of environmental or situational penalties, every 2m reduces difficulty or external penalty by 1. Doesn't work on wound penalties or fear-based effects. (Str) Essence Pulse Cannon (Attr 4 Ess 2 p102): 2m, 1m install, Supplemental, Indefinite. 2m to activate cannon, reduces stealth capability from glow. Damage is 2L per mote, to a max of (Str+Ess) motes. Submods: Discreet for LASER EYES.


(N/A) Perfected Lotus Matrix (MA 2 Ess 2 p101): Permanent, 2m install. Allows purchase of MA charms at 10xp each, comes with one free.


(MA) Birdsong Over Blades (MA 3 ess 1 sotm63): 2m, Reflexive, Combo-OK, (MA) actions. For the duration, the martial artist may choose to not do damage with attacks, but wound penalties, supernatural effects, and charms that work on touch still apply. Targets that take no damage don't know they've been attacked.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 2/12
Peripheral Essence Pool: 34/34
Committed Essence: 10 (installed charms)
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●●●
Conviction ●●●
Temperance ●●
Valor      ●

Clarity: □□□□□ □□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: 5
Dodge MDV: 5
Soak: 0A/1L/2B
Pierced: 0A/1L/2B
Hardness: 0A/0L/0B

Attacks

Punch (Speed 5, Accuracy 10, Damage 4B, Parry DV 5, Rate 3, Tags N)
Kick (Speed 5, Accuracy 9, Damage 7B, Parry DV X, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 9, Damage 4B, Rate 1, Tags X, Y, Z)

Laser Eyes (Speed 5, Accuracy 10, Damage 2L/mote, Range 100, Rate 2, Tags X, Y, Z)


Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying

Advancement

15
-4 vats 5
--
11
-3 str 4
--
8
-2 ess cannon submod
--
6


Shopping list

it's also helpful (but optional) if you write out charms you intend to buy