Campaign:Autobot Game/Dynamo: Difference between revisions
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*'''Orichalum Synthesis Wave Emitter''' ''(p. 97) 0m install, 2m, Instant, Supplemental.'' Adds Orichalum bonus to all hand-to-hand attacks, stacks with bonus from Orichalum artifact. | *'''Orichalum Synthesis Wave Emitter''' ''(p. 97) 0m install, 2m, Instant, Supplemental.'' Adds Orichalum bonus to all hand-to-hand attacks, stacks with bonus from Orichalum artifact. | ||
*'''Strain Resistant Chassis Modification''' ''(p. 107) 1m Install, Permanent.'' Adds three -2 Health Levels. | *'''Strain Resistant Chassis Modification''' ''(p. 107) 1m Install, Permanent.'' Adds three -2 Health Levels. | ||
*'''Aegis Integration System''' ''(p. 108) 1m Install, 5 motes, 1 willpower, Simple.'' Reduces mobility penalties and fatigue from armor by 3 each. Takes five minutes to activate or deactivate. | *'''Aegis Integration System''' ''(Bonus Points) (p. 108) 1m Install, 5 motes, 1 willpower, Simple.'' Reduces mobility penalties and fatigue from armor by 3 each. Takes five minutes to activate or deactivate. | ||
*'''Alloyed Reinforcement of Flesh''' ''(p. 109) 1m Install, Permanent.'' Adds 1L/1B to natural soak. Whenever anima or charm is used to temporarily boost Strength, all bonus dice/dots are doubled. | *'''Alloyed Reinforcement of Flesh''' ''(Bonus Points)(p. 109) 1m Install, Permanent.'' Adds 1L/1B to natural soak. Whenever anima or charm is used to temporarily boost Strength, all bonus dice/dots are doubled. | ||
=== Arrays === | === Arrays === |
Revision as of 22:49, 29 June 2009
stuff that lets you parry with your full dice pool eliminates all penalties to DV instead, and the charm that adds +2 initiative = +1d to JB rolls
Basics
- Campaign: Saman's Autobot Game
- Name: Transcendent Fulmination Dynamo
- Concept: Imperious Spearhead of the Crusade
- Caste: Orichalum
- Motivation: To restore The Great Maker's health by any means necessary and to perfect himself at the same time.
- Positive intimacies: N/A
- Negative intimacies: N/A
- Anima: A golden explosion of arcing, white-hot lightning that leaps from every chakra point, surrounds his frame, and crawls over anything metallic nearby.
- 1m to flare anima at anylevel
- Add to caste or favored attribute, 3m per die lasts Essence turns, cannot raise above double attribute
- 5m, reflexive, add essence to damage of all attcks
- Experience: 0/0
Background
Created by the largest and most cosmopolitan nation, Claslat, Transcendent Fulmination Dynamo both embodies his home, and seems to be apart from it. He is forceful and dynamic, which is to be expected from an Orichalum Caste hailing from the teeming cities of Claslat, but lacks the tendency towards craft and trade found in Claslat's citizens. Instead, he was built for war. Knowing the Crusade to save Autochthon was gearing up, they commissioned an Alchemical Exalt who could prove himself time and time again in the upcoming conflicts, and thereby secure a larger amount of the spoils for their nation. Yes, Autochthon must be saved, but not every nation's magical materials demand was created equal. The largest of nations deserves the largest share.
Thus, Dynamo (a nickname he rarely brooks from anyone he deems beneath his station) is a relatively inexperienced Alchemical. His drive towards perfection stems from that. It is his version of Claslat's self-expression. He eagerly looks forward to his future upgrades, to better himself for his task. The Crusade cannot fail, so Transcendent Fulmination Dynamo will not fail.
Appearance
Well over seven feet tall, Transcendent Fulmination Dynamo is, in many ways, what citizens think of when they think of Orichalum caste. He was not built for subtlety, but for the most forthright and direct of actions. Barring swapping out some of his systems at the vats, usually four strong arms extend from his broad torso. Each is well-muscled and plated, like most of his clay-like flesh, in thin sheets of reinforcing Orichalum. Both legs and arms are reinforced by pistons, capable of increasing both his already prodigious strength and dexterity. A fine network of wires leads to the obvious charms bulging from him chest, spine, and shoulders - crystal windows exposing the magitech and bubbling fluids coursing through them and lending power and grace to his every movement.
Most of this is generally covered by Implacable March of Progress, Dynamo's Orichalum Articulated plate, specially fitted for his multi-limbed frame. He carries his Grand Daiklave Inevitable Razor Edge of Genius on his back at all times, and is equally good at wielding the six and a half foot blade in either set of hands.
His eyes are featureless pale orbs, and sometimes, when deep in thought or in the midst of battle, essence sparks arc and crackle from them to his soulgem and back. Dynamo's head is hairless, lacking even eyebrows, which only adds to his already generally inhuman appearance.
((This may change slightly based on BP or Artifact dots spent.))
Attributes
Caste Favored Tertiary Strength ●●●●● Dexterity ●●●●● ● Wits ●● Charisma ●●●● Manipulation ●● Perception ●● Intelligence ●●● Stamina ●●● Appearance ●●●
Abilities
Melee ●●●● War ●● Integrity ●● Performance ●● Presence ●● Resistance ●● Lore ● Athletics ●●●● Dodge ●●● Linguistics ●
Languages: Autochthonic, Old Realm
Specialties
- Melee - Single Combat
Backgrounds
Class: ●●● Vats: ●●●●● Artifact: ●●●●●
Charms
Current 10 Charm Slots
Four General, Six Dedicated
- Transitory Augmentation of Strength (p. 91) 1m Install, 1m per die, Instant, Reflexive. Add 1 dot per mote for single action, cannot add more than attribute base. Reduces cost to add bonus dice from anima to 2 motes per die.
- Sustained Augmentation of Dexterity (p. 91) 1m Install, Permanent. Adds 1 dot to attribute and increases maximum rating by 1.
- Sustained Augmentation of Stamina (p. 91) 1m Install, Permanent. Adds 1 dot to attribute and increases maximum rating by 1.
- Accelerated Response System (Parry) (p. 93) 1m Install, 2m, Instant, Reflexive. Can parry any single attack using full (Dexterity + Melee).
- Dynamic Reaction Enhancement System (p. 93) 1m Install, 1m per +2 Initiative, Instant, Reflexive. Activate prior to initiative for +2 for every mote up a maximum of (Dexterity x 2)
- Multi-Limb Frame (p. 95) 0m Install, 1m, Indefinite, Simple. Two extra arms on torso, reduces multiple action penalties using arms by one die. Arms fold up against torso when inactive.
- Orichalum Synthesis Wave Emitter (p. 97) 0m install, 2m, Instant, Supplemental. Adds Orichalum bonus to all hand-to-hand attacks, stacks with bonus from Orichalum artifact.
- Strain Resistant Chassis Modification (p. 107) 1m Install, Permanent. Adds three -2 Health Levels.
- Aegis Integration System (Bonus Points) (p. 108) 1m Install, 5 motes, 1 willpower, Simple. Reduces mobility penalties and fatigue from armor by 3 each. Takes five minutes to activate or deactivate.
- Alloyed Reinforcement of Flesh (Bonus Points)(p. 109) 1m Install, Permanent. Adds 1L/1B to natural soak. Whenever anima or charm is used to temporarily boost Strength, all bonus dice/dots are doubled.
Arrays
Panoply
- Aim Calibrating Sensors (Artifact ●●)
- Essence Pulse Cannon (Artifact ●●)
- Sub-Module 1 (Artifact ●●)
- Sub-Module 2 (Artifact ●●)
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 4/12
Peripheral Essence Pool: 20/34
Committed Essence: 8 from charms, 14 from artifacts
Willpower
Willpower: ●●●●● ●
Temporary: 6/6
Virtues
Virtues:
Compassion ● Conviction ●●● Temperance ●● Valor ●●●
Clarity: □□□□□ □□□□□
Inventory
Artifacts
- Implacable March of Progress - Orichalum Articulated Plate. Soak 12L/14B, Hardness 8L/8B, Mobility -2, Fatigue 1, Attune 6, Cost ●●●● The armor is etched in glittering iconography of the Machine God, gears and lightning and noble heroes from the ages past. Along the shoulders, arms, and legs, thin fins jut like antenna to help siphon off essence build up.
- Inevitable Razor Edge of Genius - Orichalum Grand Daiklave. Speed 5 Accuracy +2, Damage +12L/4, Defense +0, Rate 2, Attune 8, Two-Handed, Overwhelming, Piercing, Reach, Cost ●●●. The six and a half foot foecutter has a razor sharp Orichalum edge on top of the alloyed blade, inlaid with a circuitry-like pattern of Orichalum wires to better guide the fulminating essence down the blade and into what it strikes. When used, it fairly crackles with the electricity of Dynamo's essence. It comes to a curved, blunt tip; a weapon meant for cleaving.
Manses and Hearthstones
N/A
Combat
Dodge DV: 6
Dodge MDV: 5
Soak: 0A/10L/12B
Pierced: 0A/5L/7B
Hardness: 0A/8L/8B
Attacks
- Inevitable Razor Edge of Genius (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ □ -1
□ □ □ □ □ □ □ -2
□ -4
□ Incapacitated
□ □ □ Dying
Advancement
- 5 BP Sustained Augmentation of Stamina + Dedicated Charm Slot
- 5 BP Aegis Integration System + Dedicated Charm Slot
- 4 BP Final ●● in Vats.
- 1 BP Melee Specialty
Shopping list
- Still need to apply 8 dots in artifacts (4 charms?) and 5 vats charms, as well as make an array.
- Celerity Enabling Module (p. 93)
- Hyperdexterous Tentacle Apparatus (p. 95)
- Transcendent Multimodal Weapon Matrix (p. 98) x 2 for extra limbs.
- Insectile Locomotion Device (p. 109)