Campaign:Acts of Villainy/Malfean Hearthstones: Difference between revisions

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== Three Dot ==
== Three Dot ==
Name: Transcendent Winds Stone<br/>
Name: Four Daughters Stone<br/>
Aspect: (Adorjan)<br/>
Aspect: (Adorjan)<br/>
Rating: (●●●)<br/>
Rating: (●●● (maybe ●●●●))<br/>
Description: Seven-sided Emerald. <br/>
Description: Brilliant emerald ovoid. (There are four Hearthstones like this, each emulating one daughter of the Yozi Adorjan: Kalmanka, the Arrow Wind; Kamilla, the Wind of Promise; Pellegrina, the Grinding Wind; and Vitaris, the Brilliant Wind.)<br/>
Powers: The hearthstone bearer emulates Adorjan's flighty and clear-minded personality through this stone, adding 3 to the user's MDVs versus commands or orders that do not affect an intimacy the bearer has towards another person. In addition, the bearer may emanate a cutting wind in an area 5 yards around the bearer, emulating The Arrow Wind (8 levels of lethal damage that may be soaked normally). This effect costs 10m and is a speed 6 DV-2 action that counts as a charm activation and cannot be comboed in any way.<br/>
Effect: <br/>
Kalmanka: The Arrow Wind brings harm wherever she passes. The bearer increases the damage they do with any attack by 3; this effect does not work on
essence ping or overpower damage.<br/>
Kamilla: The Wind of Promise answer those in need. While dashing, add 3 to the speed of your dash while moving towards the target of an intimacy or a 
fellow Infernal who has taken damage in the last scene.
Pellegrina: The Grinding Wind lives to destroy stone and dirt, eroding the world around it. As a miscellaneous action, the bearer can destroy an area of
stone or dirt (Essence x 3) square yards in total, grinding it away in an instant. If used to make a pitfall from under a target, they must succeed at a (Dex + Ath) roll, difficulty 2, to move out of the way before it erodes their footing.
Vitaris: The Brilliant Wind loves to bring her light to all, shining brighter than the suns in Creation and Malfeas. As a miscellaneous action,  the bearer may cause a brilliant flash of light around them, blinding those around him. Everyone who can see the flash must succeed at a (Wits + Alertness) roll, difficulty 3, to block their eyes during the flash. Those who fail the roll are blinded for one action and lose one dot of Perception for the scene. If this effect brings them to Perception 0, they recieve Blindness as a Crippling effect. Proper eyewear can provide a stunt bonus to blocking the flash.
Author: Saman<br/>
Author: Saman<br/>
Notes: Might need to reduce the damage from the wind function.<br/>
Notes: I dunno lol<br/>


== Four Dot ==
== Four Dot ==

Revision as of 21:22, 27 May 2009

Custom hearthstones for the Acts of Villainy campaign. Post your own creations here.


Template

Name: (Name)
Aspect: (Infernal, Malfean, Ebon Dragon, Vitrol, etc.)
Rating: (●-●●●●●)
Description: (The hearthstone's physical description goes here)
Powers: (Remember, the capabilities of the hearthstone should be directly correlated to it's aspect. Don't just copy an existing hearthstone but with infernal flavor, although using an existing hearthstone as a reference for how powerful a stone should be given it's rating is probably a good idea.)
Author: (Tag with your sn so I know who to give credit)
Notes: (Explain your thinking/defend your idea here. I'll also put my approval or any comments here as well)

One Dot

Two Dot

Three Dot

Name: Four Daughters Stone
Aspect: (Adorjan)
Rating: (●●● (maybe ●●●●))
Description: Brilliant emerald ovoid. (There are four Hearthstones like this, each emulating one daughter of the Yozi Adorjan: Kalmanka, the Arrow Wind; Kamilla, the Wind of Promise; Pellegrina, the Grinding Wind; and Vitaris, the Brilliant Wind.)
Effect:

Kalmanka: The Arrow Wind brings harm wherever she passes. The bearer increases the damage they do with any attack by 3; this effect does not work on
essence ping or overpower damage.
Kamilla: The Wind of Promise answer those in need. While dashing, add 3 to the speed of your dash while moving towards the target of an intimacy or a fellow Infernal who has taken damage in the last scene. Pellegrina: The Grinding Wind lives to destroy stone and dirt, eroding the world around it. As a miscellaneous action, the bearer can destroy an area of stone or dirt (Essence x 3) square yards in total, grinding it away in an instant. If used to make a pitfall from under a target, they must succeed at a (Dex + Ath) roll, difficulty 2, to move out of the way before it erodes their footing. Vitaris: The Brilliant Wind loves to bring her light to all, shining brighter than the suns in Creation and Malfeas. As a miscellaneous action, the bearer may cause a brilliant flash of light around them, blinding those around him. Everyone who can see the flash must succeed at a (Wits + Alertness) roll, difficulty 3, to block their eyes during the flash. Those who fail the roll are blinded for one action and lose one dot of Perception for the scene. If this effect brings them to Perception 0, they recieve Blindness as a Crippling effect. Proper eyewear can provide a stunt bonus to blocking the flash.

Author: Saman
Notes: I dunno lol

Four Dot

Name: Attentive God-King Emerald
Aspect: Cecelyne/Cult
Rating: ●●●●
Description: A green-tinted gemstone, smoothed perfectly spherical by the sands of Cecelyne, which always seems to show an adoring face in its murky center
Powers: By focusing on the face of anyone who has prayed to them within the past 24 hours, the bearer of this Hearthstone can instantly step through Cecelyne to their side. Note that this only allows transportation within the same 'realm' (Someone in Malfeas cannot go to Creation this way, for example), with a range of (Cult x 4) miles. Using this ability in combat requires concentration, requiring the user to roll (Wits + Awareness + Cult) at at difficulty of (6-Cult Rating). In addition, add 2 to the number of motes gained per hour from each dot of Cult.
Manse: This hearthstone doesn't come with a manse itself, but forms near the worshiped entity. In order to form it, worshippers equal to Cult 4 must gather in a specific pattern across Creation, which forms a prayer to the Endless Desert in Old Realm. The next time the worshiped being sleeps, they will not gain any extra motes from their Cult, but this stone will be at their side.
Author: LinaInverse
Notes: Unsure about the difficulty - too low? Too high? Was originally going to simply increase things having to do with Cult, but 4-dot Hearthstones almost always open entirely new abilities to the character (Gem of Wise Discernment insta-pierces illusions, Gem of Masks allows shapeshifting, etcetera).

Five Dot

N/A