Campaign:A Divided Center/Three Feathers: Difference between revisions

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== Inventory ==
== Inventory ==
''(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)''
''(here is where you write down all your stuff. you write your artifacts, too, name, [[fluff]] and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't [[D&D]])''


=== Manses and Hearthstones ===
=== Manses and Hearthstones ===

Revision as of 23:43, 11 February 2010

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: A Divided Center
  • Name: Saerwin Three Feathers
  • Concept: Demure Defender
  • Caste/Aspect: Changing Moon
  • Motivation: Protect the River Province, and the Realm, from the depredations of the Mask of Winters.
  • Positive intimacies: His Wife, House Nellens, Mentor
  • Negative intimacies: Mask of Winters, Undead, House Ragara
  • Anima:A massive, many-winged three headed crane, the central head being that of a snake. Each head is branded with the ascending order of Waxing, Half-moon, and Waning moons, and their eyes smolder with the white glow of moonlight on mist.
  • Experience: ??/??


Background

Appearance

Attributes

Strength  ●●       Charisma     ●●●       Perception   ●●
Dexterity ●●●●●    Manipulation ●●●       Intelligence ●●
Stamina   ●●●      Appearance   ●●●●●     Wits         ●●●

Abilities

Archery                  Craft              Bureaucracy   
Athletics    ●●●         Larceny            Investigation 
Awareness    ●●●         Linguistics ●      Lore          ●●
Dodge                    Performance ●●●    Occult        
Integrity    ●●●         Presence    ●●●    Medicine      
Martial Arts ●●●●●       Ride        
Melee                    Sail        
Resistance               Socialize   
Thrown                   Stealth     ●●●
War                      Survival    ●


Favored Abilities: Survival, Martial Arts

Languages: Low Realm, Riverspeak, Clawspeak


Specialties

Martial Arts ( Hooked Swords ) +3

Survival ( Forests ) +1

Backgrounds

Artifact ( Moonsilver Hooked Daikalives, pair ): ●●
Hearthstone Amulet ( Moonsilver ): ●
Mentor ( Changing Moons Elder ): ●●
Manse ( ): ●●●
Heart's Blood ( ): ●
Reputation: ●

Charms

  • (Ability) Charm Name (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 18/18
Peripheral Essence Pool: 33/40
Committed Essence: 7

Willpower

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues

Virtues:

Compassion ●●●●
Conviction ●●●
Temperance ●●
Valor      ●●

Virtue flaw: Compassion
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

Precision of Form Gemstone

Combat

Dodge DV: 4
Dodge MDV:6

Soak: 0A/1L/3B
Pierced: 0A/1L/3B
Hardness: 0A/0L/0B

Attacks

Admonition (Speed 5, Accuracy 17, Damage 6L, Parry DV 9, Rate 3, Tags D, M)
Premonition (Speed 5, Accuracy 17, Damage 6L, Parry DV 9, Rate 3, Tags D, M)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -4
□ -4
□ Incapacitated
□ Incapacitated
□ Dying
□ Dying
□ Dying

Advancement

BP

3 - Compassion
3 - Conviction
3 - Manse
2 - Willpower
2 - Martial Arts
1.5 - MA Specialty
.5 - Survival Specialty

XP


Shopping list

it's also helpful (but optional) if you write out charms you intend to buy