/TG/heim:Wicked K's Company (The Restless Dead): Difference between revisions

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==Inventory==
==Inventory==


'''Warband Rating:'''150
'''Warband Rating:'''169


'''Wyrdstone Count:''' 8
'''Wyrdstone Count:''' 6


'''Treasury:''' 9 gold
'''Treasury:''' 9 gold
Line 11: Line 11:
==Heroes==
==Heroes==
===Karlsbad the Wicked===
===Karlsbad the Wicked===
20+12 Experience - 3 Advancements
20+13 Experience - 3 Advancements


+1 I
+1 I
Line 71: Line 71:


===Paul Bearer===
===Paul Bearer===
8+7 Experience - 2 Advancements
8+9 Experience - 3 Advancements


+1BS
+1BS
New Skill: Deathspeaker
New Skill: Deathspeaker
New Skill: Warrior Wizard
{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! M
Line 125: Line 126:


===Bärd Magnifikusson===
===Bärd Magnifikusson===
6+5 Experience - 2 Advancements
6+6 Experience - 2 Advancements


New Skill - Resilient
New Skill - Resilient
Line 180: Line 181:


===Zigmund Yorschleit===
===Zigmund Yorschleit===
6+7 Experience, 3 Advancements
6+8 Experience, 4 Advancements


+1S
+1S
+1WS
+1WS
New Skill: Resilient
New Skill: Resilient
+1A


Injury: Nervous condition, -1I
Injury: Nervous condition, -1I
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| 1
| 1
| 1
| 1
| 1
| 2
| 6
| 6
|-
|-
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===Koschei Rakvich===
===Koschei Rakvich===
6+3 Experience - 1 Advancement
6+4 Experience - 1 Advancement


+1 WS
+1 WS
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===El Matador===  
===El Matador===  
5 Experience - 2 Advancements
6 Experience - 3 Advancements


+1A
+1A
Lad's got talent, Pit Fighter skill
Lad's got talent, Pit Fighter skill
+1 S
{| border="1" cellspacing="0" cellpadding="5" align="left"
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! M
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-A zombie was killed by one of the dogs, no replacement was bought, but Paul Bearer can beef up the numbers with his Deathspeaker skill.
-A zombie was killed by one of the dogs, no replacement was bought, but Paul Bearer can beef up the numbers with his Deathspeaker skill.


-In the post-battle phase, 4 more pieces were looted in addition to the 2 grabbed in battle, as well as a ruined armoury containing 1 shield. 1 wyrdstone was used to empower Karlsbad the Wicked,
-In the post-battle phase, 4 more pieces were looted in addition to the 2 grabbed in battle, as well as a ruined armoury containing 1 shield. 1 wyrdstone was used to empower Karlsbad the Wicked.
 
===Battle 6 - Occupy vs. Barret's Privateers and Sergei's Soldiers===
 
-Mad Maximillian of Sergei's Soldiers was put out of action by an arrow from Wight Archer A. The result of this injury remains unknown for now.
 
-A disastrous hail of lead raked through the ranks of the Company in the form of Blunderbuss-firing Youngbloods Clyde and Kyle. One of the zombies, Wight Archer B, and Paul Bearer were put out of action by this assault, and several others were knocked down. The zombie recovered fine. The Wight was irreparably damaged, and a replacement was procured at considerable expenses. Paul Bearer, most fortunately, came out unharmed, and with a great deal of wisdom - don't cluster up the soldiers when the opponent has blunderbusses.
 
-One of the temporarily summoned zombies was shot by one of Sergei's marksmen. Its short chance at unlife ended almost sooner than it began.
 
-Koschei Rakvich was also hit by an unfortunate arrow, and left behind during the retreat. He recovered in the Pits, where he fought as an exotic challenge to a pit fighter, who was unfortunately undeterred by the fearsome Grave Guard. Battered, but unbroken, he made his way back to base camp, stripped of his gear. He was reprimanded, and replacements for his lost equipment were procured.
 
-3 pieces of Wyrdstone were found in the one building the Company didn't give up on during the battle.


==The Crypt==
==The Crypt==
Line 561: Line 576:




===Temporary Zombie (x1)===
'''Cause(s) of Death:'''-One was shot through the heart. A marksman's to blame, but it's okay, because it was a temporary summon.
{| border="1" cellspacing="0" cellpadding="5" align="left"
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! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
| 4
| 2
| 0
| 3
| 3
| 1
| 1
| 1
| 5
|-
|}
===Experienced Wight Archer (x1)===
5 Experience - 2 Advancements
'''Cause(s) of Death:'''Torn to bits by a blunderbuss shot.
+1A
+1BS
{| border="1" cellspacing="0" cellpadding="5" align="left"
! M
! WS
! BS
! S
! T
! W
! I
! A
! Ld
|-
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| 6
|-
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Wight x2 (60 gold)
Bow x 2 (20 gold)
Range 24 S3
Mace x 2 (6 gold)
Causes stun on a roll of 2-4
==See also==
==See also==
[[/TG/heim]]
[[/TG/heim]]

Revision as of 19:22, 19 March 2013

Inventory

Warband Rating:169

Wyrdstone Count: 6

Treasury: 9 gold

1x Mace

Heroes

Karlsbad the Wicked

20+13 Experience - 3 Advancements

+1 I +1 A +1 T

Sacrificed 1 piece of Wyrdstone to gain +1W

M WS BS S T W I A Ld
4 2 2 2 3 5 5 2 8




Lich (125 gold)

Light Armor (20 gold)

Armor save 6+

Buckler

Parry

Spell of Doom

Difficulty 9

Chose one enemy model within 12”. The model must immediately roll equal to or less than his Strength on a D6 or the dead emerging from the earth will rend him with supernatural power. If he fails, you may roll on the Injury table to see what happens to the unfortunate warrior.

Reanimation

Difficulty 5

One Zombie that went out of action during the last hand to hand combat or shooting phase immediately returns to battle. Place the model within 6” of the sorcerer. The model cannot be placed straight into hand to hand combat with an enemy model. This spell can be used on Grave Guards and Wights to restore 1 lost wound (should they have more than one). This cannot be used to bring Scarecrows, Grave Guards, Wights and Skeletons back to life if they are taken out of action the way Zombies can.


Paul Bearer

8+9 Experience - 3 Advancements

+1BS New Skill: Deathspeaker New Skill: Warrior Wizard

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Necromancer (40 gold)

Bow (10 gold)

Range 24 S3

Mace (3 gold)

Causes stun on a roll of 2-4

Reanimation

Difficulty 5

One Zombie that went out of action during the last hand to hand combat or shooting phase immediately returns to battle. Place the model within 6” of the sorcerer. The model cannot be placed straight into hand to hand combat with an enemy model. This spell can be used on Grave Guards and Wights to restore 1 lost wound (should they have more than one). This cannot be used to bring Scarecrows, Grave Guards, Wights and Skeletons back to life if they are taken out of action the way Zombies can.

Deathspeaker

At the start of the battle, the undead player may deploy D3 Zombies for free. These zombies do not count towards the maximum number of models in the warband, but increase the warband’s rating as normal. Zombies created in this way may not be used as Corpse Bombs. These Zombies only last for the duration of the battle.

Bärd Magnifikusson

6+6 Experience - 2 Advancements

New Skill - Resilient New Skill - Step Aside

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6




Grave Guard (35 gold)

Shield (5 gold)

Light Armor (20 gold)

Armor save 5+

Axe (5 gold)

-1 to opponent's armor save

Wight Blades

Grave Guards carry weapons laden with evil magic. All close combat ‘to hit’ rolls of a 6 will automatically wound. You may roll ‘to wound’ as normal to determine if it is a ‘critical hit’, but even a failed ‘to wound’ roll will still cause a wound if a 6 was rolled first ‘to hit.

Zigmund Yorschleit

6+8 Experience, 4 Advancements

+1S +1WS New Skill: Resilient +1A

Injury: Nervous condition, -1I

M WS BS S T W I A Ld
4 4 2 4 3 1 1 2 6




Grave Guard (35 gold)

Shield (5 gold)

Light Armor (20 gold)

Armor save 5+

Sword (10 gold)

Parry

Wight Blades

Grave Guards carry weapons laden with evil magic. All close combat ‘to hit’ rolls of a 6 will automatically wound. You may roll ‘to wound’ as normal to determine if it is a ‘critical hit’, but even a failed ‘to wound’ roll will still cause a wound if a 6 was rolled first ‘to hit.

Koschei Rakvich

6+4 Experience - 1 Advancement

+1 WS

M WS BS S T W I A Ld
4 4 2 3 3 1 2 1 6




Grave Guard (35 gold)

Shield (5 gold)

Light Armor (20 gold)

Armor save 5+

Axe (5 gold)

-1 to opponent's armor save

Wight Blades

Grave Guards carry weapons laden with evil magic. All close combat ‘to hit’ rolls of a 6 will automatically wound. You may roll ‘to wound’ as normal to determine if it is a ‘critical hit’, but even a failed ‘to wound’ roll will still cause a wound if a 6 was rolled first ‘to hit.

El Matador

6 Experience - 3 Advancements

+1A Lad's got talent, Pit Fighter skill +1 S

M WS BS S T W I A Ld
4 2 2 4 3 1 2 2 6




Wight (30 gold)

Bow (10 gold)

Range 24 S3

Shield (5 gold)

Light Armor (20 gold)

Armor save 5+

Mace (9 gold)

Causes stun on a roll of 2-4

Wight Blades

Grave Guards carry weapons laden with evil magic. All close combat ‘to hit’ rolls of a 6 will automatically wound. You may roll ‘to wound’ as normal to determine if it is a ‘critical hit’, but even a failed ‘to wound’ roll will still cause a wound if a 6 was rolled first ‘to hit.

Henchmen

Wight (x2)

5 Experience - 2 Advancements

+1A Lad's got talent' Wight Archer B was promoted to El Matador, with the Pit Fighter skill, rest of the group gets +1BS

M WS BS S T W I A Ld
4 2 3 3 3 1 2 2 6




Wight x2 (60 gold)

Bow x 2 (20 gold)

Range 24 S3

Mace x 2 (6 gold)

Causes stun on a roll of 2-4

Zombie (x3)

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5




Zombie x4 (60 gold)

Battle History

Battle 1 - Street Fight vs. Sulemain's Magnificent Menagerie

-Karlsbad the Wicked took out Sulemain with the Spell of Doom, causing a deep wound that will require the Magister to miss three battles.

-Zigmund Yorschleit took out Sister Murmur with a critical hit from his axe, which resulted in a miraculous recovery for that bitch, as well as earning him a +1 to Strength.

-In the post-battle phase, a corpse carrying a paltry sum of 2 gold coins was found, as well as 4 pieces of Wyrdstone.

Battle 2 - Chance Encounter vs. Kalmar's Acquisitions Inc.

-One of the Wight Archers took out Olaf with a well-placed shot. The merchant's guard unfortunately lives to fight another day.

-After a heated exchange of taunts, Zigmund Yorschleit was told to "Eat pike!" by Grieg. He did, and managed to chew on it for an entire combat turn unfazed, until a second stab sent it through the back of his skull, taking him out of the battle. He later got back up with no real complications.

-The merchant Kalmar himself drove his wagon through the flank of the big melee skirmish. Bärd Magnifikusson and two zombies got run over. This sent the Graveguard and one of the mindless undead flying, and breaking several bones. The Graveguard's fractures healed quickly and without complication, and this incident only served to improve his constitution. The zombie recovered just fine.

-Mr. Sir Henry Motherfucker was hit in his spinal column by a crossbow bolt fired by Decker, ending his unlife permanently and prematurely.

-In the post-battle phase, 2 pieces of Wyrdstone were scrounged up on the retreat.

Battle 3 - Skirmish vs. Da Proud Toofs

-Paul Bearer shot one of the choppa boyz right in the head, causing the tough ork to lose consciousness for the rest of the battle. The necromancer is getting noticeably better with his bow.

-Karlsbad the Wicked once again struck down the opponent's spellcaster, Weirdboy Toofsnatcha, with his summoned hands of skeletal doom. However, they've failed to cause any permanent injury.

-Once the building in which the Wight archers were stationed was invaded by rampaging Orks, and there were no more suitable targets visible outside the window, the skeletal soldiers ran downstairs, beating a Stabba boy nearly to death with their maces. Nearly. He later recovered.

-In the last moments of battle, before Boss Snazzchomper sounded the retreat, the remaining Stabba boy tripped Zigmund Yorschliet with his poleaxe, and a Choppa boy managed to cause some small but significant fractures on the Grave Guard's forearms. He's gonna have trouble swinging his weapon as quickly as before. The Stabba boy impressed his boss enough to promote him, or whatever it is that orks do. The Choppa boy packed on some more muscle by swinging his choppa around real good.

-In the post-battle phase, 3 pieces of Wyrdstone were found in the ruins around the battlefield.

Battle 4 - Skirmish vs. Iron Biters

-Total loss, all the Graveguards were taken out of action, a zombie was taken apart by the Ogres for toothpicks, and a replacement had to be animated. At least the Guards recovered fully, and learned a lesson from that brutal, full-contact training session from hell.

- In the post-battle phase, 2 pieces of wyrdstone were found at the bottom of a well. Paul Bearer was none too happy about having to fish them out.

Battle 5 - Wyrdstone Hunt vs. Blood Hoof's Raiders

-Paul Bearer shot a dog, Slaughter, to death.

-Wight Archer B killed another dog, Maim, with a well-placed shot. This triggered his awakening into a fully sentient undead Hero.

-Zigmund Yorschliet cut the beastman Gnarl open with his sabre, and guts spilled out onto the street. Although he tried to stuff them back in, the furry later died of infection.

-Karlsbad the Wicked once again jumped off the roof, and strangled Sharp Horn nearly to death. It doesn't get much more metal than that, so Sharp Horn is now immune to fear.

-A zombie was killed by one of the dogs, no replacement was bought, but Paul Bearer can beef up the numbers with his Deathspeaker skill.

-In the post-battle phase, 4 more pieces were looted in addition to the 2 grabbed in battle, as well as a ruined armoury containing 1 shield. 1 wyrdstone was used to empower Karlsbad the Wicked.

Battle 6 - Occupy vs. Barret's Privateers and Sergei's Soldiers

-Mad Maximillian of Sergei's Soldiers was put out of action by an arrow from Wight Archer A. The result of this injury remains unknown for now.

-A disastrous hail of lead raked through the ranks of the Company in the form of Blunderbuss-firing Youngbloods Clyde and Kyle. One of the zombies, Wight Archer B, and Paul Bearer were put out of action by this assault, and several others were knocked down. The zombie recovered fine. The Wight was irreparably damaged, and a replacement was procured at considerable expenses. Paul Bearer, most fortunately, came out unharmed, and with a great deal of wisdom - don't cluster up the soldiers when the opponent has blunderbusses.

-One of the temporarily summoned zombies was shot by one of Sergei's marksmen. Its short chance at unlife ended almost sooner than it began.

-Koschei Rakvich was also hit by an unfortunate arrow, and left behind during the retreat. He recovered in the Pits, where he fought as an exotic challenge to a pit fighter, who was unfortunately undeterred by the fearsome Grave Guard. Battered, but unbroken, he made his way back to base camp, stripped of his gear. He was reprimanded, and replacements for his lost equipment were procured.

-3 pieces of Wyrdstone were found in the one building the Company didn't give up on during the battle.

The Crypt

Sir Henry Twospook

Cause of Death: Was hit by a single crossbow bolt and got snuffed out like a pussy. May he rot in hell.

6+1 Experience

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6




Grave Guard (35 gold)

Shield (5 gold)

Armor save 6+

Mace (3 gold)

Causes stun on a roll of 2-4

Zombie (x2)

Cause(s) of Death:-One was brutally taken apart by Ogres.

-One was chewed on by a beastman dog until it stopped moving permanently.

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5






Temporary Zombie (x1)

Cause(s) of Death:-One was shot through the heart. A marksman's to blame, but it's okay, because it was a temporary summon.

M WS BS S T W I A Ld
4 2 0 3 3 1 1 1 5






Experienced Wight Archer (x1)

5 Experience - 2 Advancements

Cause(s) of Death:Torn to bits by a blunderbuss shot.

+1A +1BS

M WS BS S T W I A Ld
4 2 3 3 3 1 2 2 6




Wight x2 (60 gold)

Bow x 2 (20 gold)

Range 24 S3

Mace x 2 (6 gold)

Causes stun on a roll of 2-4

See also

/TG/heim