/TG/heim:The Company of the Eagle (Miraglean Mercenaries): Difference between revisions

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'''''Equipment:''''' None
'''''Equipment:''''' None
'''''Special:''''' Straggler (roll one extra dice and discard one dice in the next post-battle sequence)


==Heroes==
==Heroes==

Revision as of 16:26, 25 March 2013

Intro and Ongoing story

Less than a dozen desperate last-chancers from the Tilean city-states, the Company of the Eagle march towards Mordheim with the trappings of a far larger, far grander mercenary band. Filled with reckless hope for the possibilities of the expedition, each will likely die alone in the darkness.

Warband Rating: 129

Treasury

Gold Crowns: 1

Wyrdstone Shards: 4

Equipment: None

Special: Straggler (roll one extra dice and discard one dice in the next post-battle sequence)

Heroes

Captain Ludovico Sforza

Mercenary Captain (20 XP)

M WS BS S T W I A Ld
4 4 4 3 3 1 4 1 8




Equipment: Twin Daggers, Crossbow, Lucky Charm

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Experience: 22

Advances:

Skills: Combat, Shooting, Academic, Strength, Speed

A man falling apart, Captain Sforza formerly led a company of crossbowmen selling their services in the frequent clashes between Tilean city-states. At a battle near the Blighted Marshes he lost almost the entirety of his force when the earth shook and cracked open, swallowing men whole and throwing up great plumes of toxic vapour. Ever since (former friends say his mind is affected) his dreams have been haunted by visions of Mordheim, the doomed city. He chose to muster up those few soldiers of his who remained loyal and burnt the last contents of his paybox on an expedition there. Ludovico lusts for a better life, as a merchant prince, great noble or famous - and retired - mercenary in one of the fine cities of his homeland. This great passion drives him on even as his mind fails him, chancing his all on one last trip to the city of the dead.


Mercadier

Mercenary Champion (8 XP)

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment: Crossbow, Axe, Dagger

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Experience: 12

Advances:

Skills: Combat, Shooting, Speed

A peasant-born Breton, Mercadier left - or perhaps had to leave - his native land at an early age and made his living as a sellsword for almost a decade before falling in with Captain Sforza. His callous cruelty and bloodthirstiness have served him well in his long years as a mercenary and he swifty rose to become the Captain's right-hand man - especially where dirty or bloody work was required. Mercadier is derisive of Sforza's desire for a better life, of the religiosity of Pallas, of those few fallen nobles in the company. For him the mud, gore, the falling blades and arrows of battle are the only things worth living for. In Mordheim he feels he can prove his mettle beyond doubt.


Braccio da Montone

Mercenary Champion (8 XP)

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment: Rapier, Dagger

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Experience: 12

Advances:

Skills: Combat, Shooting, Speed

A bankrupt fop from Pavona, Braccio has fallen in with the Company in a desperate gambit to avoid his creditors and remake his fortune. His skill with a blade and exaggerated stories of contacts among the noble families of his home city convinced the Captain to hire him. Tensions run high between Braccio and Mercadier, and in general his disdain for the coarser attitudes of his fellow mercenaries make him unpopular. He thinks of Mordheim as a great adventure, and will surely be taught a cruel lesson by the cursed city. Fortebracci follows him around like a wounded pup.


Pallas

War-priestess of Myrmidia (12 XP)

M WS BS S T W I A Ld
4 3 2 3 3 2 4 1 8




Equipment: Spear, Shield, Light Armour

Special: Prayers, War-honed

Prayers: Dismay Foe

Experience: 14

Advances: +1 Wound

Skills: Combat, Academic, Strength

A zealot and sworn champion of the war-goddess of Tilea, Myrmidia. Pallas holds a sacred mission to travel to Mordheim, investigate the catastrophe that destroyed the city and pluck out the heart of the evil brewing in its depths. She spends most of her time apart from the rest of the company with her two bodyguards, the converts Christof and Arturo, but was incidental in the hiring of Jabir ibn Hayyan by confirming the scientific principles behind his alchemical tricks. Reason and logic tell her her mission is doomed to failure, but faith pushes her onward.


Fortebracci

Youngblood (0 XP)

M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 6




Equipment: Mace, Buckler.

Special: Miraglean Mercenary (+1 to hit with Crossbows, hate Skaven)

Experience: 1

Advances:

Skills: Combat, Shooting, Strength

By his accent clearly high-born, Fortebracci is a callow young man who refuses to speak of his past or his reasons for joining Sforza's expedition. Having paid to enter the company, the Captain is content to let him die in its service - as Sforza and the rest of the warband believe he will. He sticks closest to Braccio, who he shares some common ground with, and Pallas, who is fanatical and overbearing but at least doesn't mock.

Henchmen

Baldassare and Orsino, the White Eagles

Marksmen (0 XP)

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Equipment: Crossbows, Two Daggers

Special: Miraglean Mercenary (+1 to hit with all missile weapons, hate Skaven)

Experience: 1

Advances:

Veterans of the company in its more successful days, Baldassare and Orsino are all that remain of Sforza's former 'first fifty', the White Eagles. Still loyally trusting in their gradually more unhinged Captain, the two hope with a mercenary's pragmatism to get in, get rich and get out of Mordheim as quickly as possible.


Rolf

Marksman (0 XP)

M WS BS S T W I A Ld
4 3 4 3 3 1 3 1 7




Equipment: Crossbow, Dagger

Special: Miraglean Mercenary (+1 to hit with all missile weapons, hate Skaven)

Experience: 0

Advances:

A straggler found while the warband was combing the ruins of Mordheim after seeing off a rival group of Mercenaries. Rolf is more than half insane and babbles constantly about the torture he endured at the hands of the ratmen he barely managed to escape from - but the wiry, shriveled man has a surprisingly good eye with the bow.


Arturo and Christof, Warriors of Myrmidia

Warriors (0 XP)

M WS BS S T W I A Ld
4 3 3 3 3 1 3 1 7




Equipment: Pikes, Shields

Special: Miraglean Mercenary (hate Skaven)

Experience: 1

Advances:

Sworn spears of Myrmidia, Christof and Arturo have been turned to the religion by Pallas herself and have pledged their lives to her command. The rest of the company regards them with some unease for their fanaticism but accepts them so long as they are willing to fight and serve. Christof has already proven his worth navigating and negotiating the ways of the Empire, which few others among the warband are familiar with.


Jabir ibn Hayyan, Master of Magic and Science

Warlock (0 XP)

M WS BS S T W I A Ld
4 2 2 3 3 1 4 1 8




Equipment: Staff

Special: Wizard

Spells: Fires of U'Zhul, Sword of Rezhebel

Experience: 1

Advances:

Skills: Academic

A pompous Arabyan warlock covered in burn scars and tattoos, Jabir fell in with the company as they departed Tilea. Although his services are retained at a premium, his self-described, "supreme command of all the forces of logic and the aether," (demonstrable mainly through flashy tricks and explosions) have given the Captain enough confidence to shell out. Whether Sforza remains so willing once the Arabyan has been tested and tried in the battles of Mordheim remains to be seen.

Previous Battles

The Dead and Dishonoured

See also

/TG/heim