/TG/heim:Sulemain's Magnificent Menagerie (Cult of the Possessed): Difference between revisions

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Game 3 (vs. Van Helsing's Witch Hunters): Surprise attack comes off perfectly. 3 warhounds and a Flagellant are taken out of action, and one of the Brethren shanks a Witch Hunter, killing him stone-cold. The Brethren gets promoted to heroic status for his accomplishment, but the Hunters rally and another retreat is called.
Game 3 (vs. Van Helsing's Witch Hunters): Surprise attack comes off perfectly. 3 warhounds and a Flagellant are taken out of action, and one of the Brethren shanks a Witch Hunter, killing him stone-cold. The Brethren gets promoted to heroic status for his accomplishment, but the Hunters rally and another retreat is called.


Game 4 (vs. Wu Manchu's Cathayans): Again, the Menagerie proves their greatest bane T3. Although successful in retrieving the chest, and pulling off a perfect ambush, the Menagerie's blades (and claws, and tails, etc.) fail to find purchase in the thick and calloused skin of the Cathayan peasants.
Game 4 (vs. Wu Manchu's Cathayans): Again, the Menagerie proves their greatest bane is T3. Although successful in retrieving the chest, and pulling off a perfect ambush, the Menagerie's blades (and claws, and tails, etc.) fail to find purchase in the thick and calloused skin of the Cathayan peasants.


==See also==
==See also==

Revision as of 01:20, 17 March 2013

Intro

Out on the fringes of Mordheim is a... collector. Of things strange and twisted, of creatures fantastic and grotesque. He calls himself Sulemain, and to Mordheim he goes, searching to add to his collection of odds and ends.

Warband Rating:94

Wyrdstone Count: 0

Treasury: 8 gold crowns

Heroes

Sulemain the Magnificent

Clad in bright, garish motley, this turbaned old man speaks altogether too rapidly, with the air of the utterly self-assured or the utterly insane.
Magister - 70
Lure of Chaos - 12" range, Opposed Ld+1d6 to control
+Dagger
Starting Experience: 20
Current XP: 21. Next Advance at 24.

M WS BS S T W I A Ld
4 4 4 3 3 1 3 1 8




"Lord" Ose

At a glance this creature could pass for human, save for the triple-jointed limbs, the uncanny lolling of the head, and the beastly wails that emit from it's throat.
Possessed - 90
+Daemon Soul - 20
Starting Experience: 8
Current XP: 13. Next Advance at 14
Advances: +1 Ld
OoA's: 1 Warhound

M WS BS S T W I A Ld
5 4 0 4 4 2 4 2 8




Brother Barbatos

Strange bulges underneath the cloak of this man hint at some fell disfigurement of the flesh.
Mutant - 25
+Extra Arm (+1 to Attack) - 40
+Dagger
+Dagger
+Sword
Starting Experience: 0
Current XP: 6. Next Advance at 8.
Advances: +1A, New Skill, +1WS
Step Aside - 5+ unmodified save vs. close combat wounds
OoA's: 1 Warhound, 1 Flagellant

M WS BS S T W I A Ld
4 4 3 3 3 1 3 2+1+1 7




Sister Murmur

This woman speaks in a low rasp, and does not raise her face up to you from below her veiled hood.
Mutant - 25
+Hideous - 40
+Dagger
+Mace
Starting Experience: 0
Current XP: 5. Next Advance at 6.
Advances: New Skill, +1T
Step Aside - 5+ unmodified save vs. close combat wounds
Old Battle Wound - roll a D6 before every battle. On 1, this warrior must miss the battle.
OoA's: 1 Warhound

M WS BS S T W I A Ld
4 3 3 3 4 1 3 1 7




Brother Crowley


This cultist has a wild, haggard look, his eyes twisting and darting about in their sockets.
Brethren (promoted to Hero: Combat and Strength skill lists)
+Dagger
+Axe
Current XP: 5. Next Advance at 6.
Advances: Lad's Got Talent!, +1T (from promotion to hero), +1A
OoAs: 1 Witch Hunter (KIA)

M WS BS S T W I A Ld
4 3 3 3 4 1 3 2 7





Henchmen


"Men shaped like goats, you say? With horns and eyes and cloven hooves?" Suleiman wheezed, slumped in his chair as Barbados finished his report on the clash he had witnessed above between the Rieklanders and the raiders.
It had been a rocky start in Mordheim, and Suleiman was still half-bedridden and pale - a lingering side effect of the Liche's death spell, but his creatures had managed to set up a crude base of operations and began taking what living captives. Surprisingly enough, some recruits had appeared as well, twisted, mad, or desperate men seeking a way to survive on the streets of the accursed city.
"That give me an idea. Barbados, send one of the recruits down to the laboratory. The big dumb one, I forget his name. It matters not, he will not be needing it soon enough." Sulemain dismissed his mutant servant with a wave of his hand.
Channeling his chaos magicks would be difficult, between the crudeness of the equipment available here and his injuries, but his minions had discovered plenty of wyrdstone to fuel the process, and besides, now was the time for inspiration!
"Goats, goats... now what sort of eyes do goats have..." Sulemain mused to himself as he flipped through the tome beside him.

Beastman Moloch
This beastman is large and bloated - much larger than the raiders who scour the blighted lands beyond Mordheim. His countenance blends aspects of both bull and ram, as if whatever creator that shaped him was unsure of how either looked.
Beastman (1 model)
+Dagger
+Mace
Current XP: 3. Next Advance at 4.
Advances: +1 Ld

M WS BS S T W I A Ld
4 3 3 3 4 2 3 1 8





First Circle Initiates
Goat skulls and voluminous robes obscure the hunched over forms of these twisted men.
Brethren (2 models)
+Daggers
Current XP: 1. Next Advance at 2.

M WS BS S T W I A Ld
4 3 3 3 4 1 3 1 7





Deceased

"Duke" Eligos (Possessed) - This hulking brute is a twisted mockery of a man. It has four arms, one terminating in a sharp bone claw.

Brother Morax (Brethren)



Notable Moments

Game 1 (vs. Wicked K's Company): Sulemain eats a Liche Doom spell, Eligos doesn't feel like doing anything except knocking over Zombies. After the battle, Barbados finds a single gold crown, and 3 shards of wyrdstone which are sold for 70 gc more.

Game 2 (vs. Iron Biters): Eligos slain in single combat against an Ogre Captain. Ose holds off two Ogres and miraculously survives against all odds, allowing the warband to retreat once more.

Game 3 (vs. Van Helsing's Witch Hunters): Surprise attack comes off perfectly. 3 warhounds and a Flagellant are taken out of action, and one of the Brethren shanks a Witch Hunter, killing him stone-cold. The Brethren gets promoted to heroic status for his accomplishment, but the Hunters rally and another retreat is called.

Game 4 (vs. Wu Manchu's Cathayans): Again, the Menagerie proves their greatest bane is T3. Although successful in retrieving the chest, and pulling off a perfect ambush, the Menagerie's blades (and claws, and tails, etc.) fail to find purchase in the thick and calloused skin of the Cathayan peasants.

See also

/TG/heim

The Ars Goetia