/TG/heim:Reavers of Whitebeard: Difference between revisions

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==Stats==
==Stats==


'''Warband Rating:''' 0
'''Warband Rating:''' 123


'''Treasury:''' 0
'''Treasury:''' 0

Revision as of 20:35, 25 November 2013

Intro

No one in Mordheim could have expected it. Mordheim was far from the sea, after all, so why fear Norsemen? If only they had known of the ambition of Wulfric Whitebeard. When word reached the wizened warrior of the city, he saw only pillage and wealth. Few would follow the man. After all, he was going on some fool's errand in the wastes to some ruined city. He had allies, though: a handful of berserkers and marauders followed him, along with a pack of loyal wolves Whitebeard had tamed over his lifetime. Upon reaching the city with what survived of his horde, he began his mission: to pillage Mordheim and claim as much of the wyrdstone as he could for himself.

Stats

Warband Rating: 123

Treasury: 0

Wyrdstone: 0

Stored Equipment: N/A

Size: 14/15

Upkeep: 0 gc

Special Rules:

Seafaring - Units get +2 Strength while rowing a boat

Heroes

Wulfric Whitebeard

Wulfric is an old warrior, as his thick white beard indicates. He is no frail geezer, though; Wulfric is a burly and battle-scarred man whose axe has tasted the blood of many. He has raped many woman and sacked many cities, and for a long time, he was very much respected. His interest in Mordheim, however, has had many think of him a fool. That matters little now, as he is far away from his homeland. Soon, he will return with wealth and power and his naysayers will know of their folly.

Jarl: 70

M WS BS S T W I A Ld
4 4 3 4 3 1 4 2 8




Special Rules:

-Leader (Units within 6" can use this unit's Ld)

Equipment:

-Axe (Target has Armor Save reduced by 1)

-Shield (6+ Armor Save)

Skills:

Skills List: Combat, Strength, Speed, Special

Advancements:

Experience: 20 (Next Adv: 24)

Arngrim Stormaxe

Arngrim is one of Wulfric's closest allies. He was the first to agree to follow him inland, and has never regretted it. Even coming upon the cursed city, he thirsts for blood.

Berserker: 50

M WS BS S T W I A Ld
4 4 3 4 3 1 3 1 7




Special Rules:

-Berserkers - Subject to Frenzy

Equipment:

-Axe (Target has Armor Save reduced by 1)

Skills:

Skills List: Combat, Strength, Special

Advancements:

Experience: 11 (Next Adv: 14)

Eirik Wolfcloak

Eirik is a close friend of Wulfric's. The two have seen battle together many times. Named for the pelt he dons when taking up his axe, he is as brutal as Arngrim, and eager for plunder.

Berserker: 50

M WS BS S T W I A Ld
4 4 3 4 3 1 3 1 7




Special Rules:

-Berserkers - Subject to Frenzy

Equipment:

-Axe (Target has Armor Save reduced by 1)

Skills:

Skills List: Combat, Strength, Special

Advancements:

Experience: 11 (Next Adv: 14)

Bjorgolf the Bloody

Perhaps the most fearsome of the troop, Bjorgolf is the most savage and chaotic ally of Wulfric's. Those of Mordheim will shudder as the mighty werewolf comes upon them, his claws rending his victims to shreds. There is a reason he known as The Bloody...

Ulfwerenar: 90

M WS BS S T W I A Ld
6 4 0 4 4 2 4 2 7




Special Rules:

-Fear - Causes Fear

-Bestial - Immune to Psychology, cannot become Leader

Equipment:

-None (No penalties for fighting barehanded)

Skills:

Skills List: Combat, Strength, Speed, Special

Advancements:

Experience: 11 (Next Adv: 14)

Astrid Greyheart

Wulfric, for all of his terror, has a soft spot in his pants for young girls. Astrid is one of the sisters he has taken to keep him pleasured in the horrors of Mordheim. Of course, it doesn't stop her from taking an axe and fighting, herself, but that makes her all the more alluring.

Bondsman: 15

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6




Special Rules:

Equipment:

-Axe (Target has Armor Save reduced by 1)

Skills:

Skills List: Combat, Strength, Speed Special

Advancements:

Experience: 0 (Next Adv: 2)

Matilda Greyheart

Wulfric, for all of his terror, has a soft spot in his pants for young girls. Matilda is one of the sisters he has taken to keep him pleasured in the horrors of Mordheim. Of course, it doesn't stop her from taking an axe and fighting, herself, but that makes her all the more alluring.

Bondsman: 15

M WS BS S T W I A Ld
4 3 2 3 3 1 2 1 6




Special Rules:

Equipment:

-Axe (Target has Armor Save reduced by 1)

Skills:

Skills List: Combat, Strength, Speed Special

Advancements:

Experience: 0 (Next Adv: 2)

Henchmen

The Marauders

The marauders are the warriors that followed Wulfric to Mordheim. They are as eager for plunder as their leaders.

Marauders: 25x4

M WS BS S T W I A Ld
4 4 3 3 3 1 3 1 7




Equipment:

-Axe (Target has Armor Save reduced by 1)

Advancements:

Experience: 0 (Next Adv: 2)

The Wolves

These are Wulfric's loyal hounds, though their loyalties lie mostly with Bjorgolf, whose bestial form inspires great pride amongst these animals. They fight as long as he does.

Wolves: 15x4

M WS BS S T W I A Ld
9 3 0 3 3 1 3 1 5




Special Rules:

Animals - Wolves do not gain experience

Pack Leader - Cannot be used if the Ulfwerenar is dead/incapacitated.

Notable Moments

The Dead

See also

/TG/heim

/TG/heim: JT and Friends Private League