/TG/heim:Mordheim League (Core Only): Difference between revisions

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Zack- [[Reynold's Relic Requisition Expedition (Marienburg Mercenaries)]]
Zack- [[Reynold's Relic Requisition Expedition (Marienburg Mercenaries)]]
Irony Golem





Revision as of 19:20, 21 March 2013

/Tg/Mordheim League(Core Only)

This league will be for people who have played the open league format and are familiar with playing over roll20 and have a grasp on the rules, and want to move onto a smaller, more organized league style. We will be using most of the rules that the other league has, barring a few changes which will be summed up below. I want to limit this to 10 people which sounds like a large enough pool of players yet small enough to be manageable. I want there to be a reasonable limit on games played and an achievable goal to declare a winner of the league, which then we will restart and play over again.

Map and discussion room for League can be found on Roll20 at: https://app.roll20.net/join/99115/ClBV1w

Rules of the League

-Core rules only. that means only core warbands, gear, charts, etc etc. I know this won't appeal to all, but that's why I'm limiting it to 10 players, hopefully we can get enough just interested in core alone. this means available warbands are

  • Riekland Mercenaries
  • Middenheim Mercenaries
  • Marienberg Mercenaries
  • Cult of the Possessed
  • Witch Hunters
  • Skaven
  • Undead
  • The Sisters of Sigmar


-During Warband creation, light armor and heavy armor will be half of listed price rounding up. Once the campaign starts, these will revert to their original prices.

-Fighting with two weapons will incur a -1 to hit penalty. This does not apply to models who have multiple attacks listed on their profile, but only to those who duel wield weapons. This does not apply to Paired weapons.

-Slings are the same as they are in core book except for these changes. 16 inch range, Price doubled of what is listed. This means to fire twice with a sling you will have to take the -1 to hit, cannot move for that turn, and can only fire up to 8 inches away.

-Buildings will be by default 3 inches high. This means there will always be a ground floor, a 2nd floor, and a roof. All building can be seen into, but not through. All buildings are scalable from any side as per the climbing rules. Buildings will be accessible to the first floor from any side freely, but can only reach the 2nd floor and ceiling by either climbing, jumping to from another building of an equal height, or climbing a marked feature inside the building. (I'm hoping to make a handful of maps and mark most buildings interior with stairs or rubble piles that lead to 2nd floor and roof. Also you can jump from one roof to another roof with appropriate checks, or from one 2nd story window to another with said checks.)

-All Terrain shall be agreed upon before every match. Please do not forget, as this has caused arguments as to what is Difficult, very difficult, cover, things like that.

-League rounds will be played over 2 day intervals, with a max of two matches a person. Every match will be posted with results, and hopefully some fun and interesting story to go with it! So for example, today is 3-18-13, and is the first day of the league round. So between today and tomorrow I can play two games with anyone in my league, and those two games will count towards the league. These two games are the only games you will roll for experience, loot, injuries, things like that. You can obviously play for fun with others but they will not generate anything towards the league. Once the league round is over whether you've played two games or not, it will move onto the next round. I'm hoping this is a fast enough pace so people do not get bored, but slow enough to give everyone time to get games in. I don't think it will be a problem since many people are playing multiple games each day.

-Token size is 70x70 for man sized things, and 140x140 for ogre sized things. do 70x140 for Cavalry sized things.

- Ok, since I found out how crazy Warband ratings can be from teh start I'm going to have a different goal. Map based territory fights. I'm going to come up with a map that has territories on it, and who ever controls the most areas along with who has the wealthiest/strongest band will win. I'll be coming up with rules for this soon.


IF ANYONE HAS ANY SUGGESTIONS OR SEES ANYTHING I'M MISSING, LET ME KNOW! I'm Mike M, Grunt9101, Bloodhoof, which ever name you see me under just drop me a line and I'll get back to you asap! :)


Confirmed players for league: 6

Grunt9101(Mike M.) (Cult of Possessed)

Yasuki(Justin)

Antoine

Funk

Zack(Marien mercs)

Irony Golem

Participating Warbands

Grunt9101(Mike M.) "Possessed": /TG/heim: Avelle's Dazzling Assemblage Rating: 0

Yasuki(Justin) "Sisters": /TG/heim: Daughters of the Bloody Eye Warband Rating: - 0 -

Antoine: Runwald's Barristers at Law (Witch Hunters) - Warband Rating: 0

Funk "Probably Undead"

Zack- Reynold's Relic Requisition Expedition (Marienburg Mercenaries)

Irony Golem


League days & Battle reports



Current Standings