/tg/ Heresy Successor Template: Difference between revisions

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==(Chapter Name)==Gore Suns
==(Gore Suns)==
The Gore Suns are a Codex-divergent Space Marine Chapter and are one of the last Void Angels successor chapters established during the Second Founding. They are known for taking their Genefather Gaspard Lumey's tactics of psychological warfare to what they say is its logical end, but what other chapters have described as: "blatant exercises in recreational sadism."
The Gore Suns are a Codex-divergent Space Marine Chapter and are one of the last Void Angels successor chapters established during the Second Founding. They are known for taking their Genefather Gaspard Lumey's tactics of psychological warfare to what they say is its logical end, but what other chapters have described as: "blatant exercises in recreational sadism."


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====Notable Campaigns====
====Notable Campaigns====
Unlike nearly all other Space Marine Chapters at the time, the Gore Suns suffered comparatively little during WAAAGH! The Beast as they concentrated overwhelmingly on ranged combat and the liberal use of artillery. Though their auxiliary forces were butchered nearly to a man during their myriad raids on Ork supply lines, "faktohrees", communications facilities-such as they were, and their campaign to deny the Orks momentum through "environmental rearrangement" (controlled rockslides, landslides, avalanches, diverted or flooded rivers, etc.), as well as numerous (though rarely successful) assassination attempts deep behind enemy lines on Ork field commanders.
Unlike nearly all other Space Marine Chapters at the time, the Gore Suns suffered comparatively little during WAAAGH! The Beast as they concentrated overwhelmingly on ranged combat and the liberal use of artillery. Though their auxiliary forces were butchered nearly to a man during their myriad raids on Ork supply lines, "faktohrees", communications facilities-such as they were, and their campaign to deny the Orks momentum through "environmental rearrangement" (controlled rockslides, landslides, avalanches, diverted or flooded rivers, etc.) as well as numerous (though rarely successful) assassination attempts deep behind enemy lines on Ork field commanders.


====Notable Members====
====Notable Members====
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===Chapter Combat Doctrine===  
===Chapter Combat Doctrine===  
Primarily deployed against rebellious or outright traitorous Imperial worlds, the Gore Suns take the terror tactics taught by their Primarch to the next level. Not only do the Gore Suns infiltrate advance troops to excruciatingly and when possible publicly butcher high-ranking targets, they also infiltrate some of their auxiliary forces to foster dissent and insurrection among the populace; often times training and supplying terror cells (for the Emperor, of course) to spread chaos within the planet (the irony of which is an inside joke among the Gore Suns). Communications arrays, weapons and munitions factories, and any other important strategic facilities are then attacked and either captured or obliterated by the combined forces of the Gore Suns advance troops and auxiliary forces while planet-wide revolts and uprisings wreak havoc, distracting and dividing the planet's forces. Then, finally, the Gore Suns make planet-fall and each Gore Sun strives to top his "personal best" as well as the Chapter's already terrible reputation. Despite this the Gore Suns are still celebrated for the fact that when they are finished with a world it is for all intents and purposes guaranteed never again to turn from the Imperium.  
Primarily deployed against rebellious or outright traitorous Imperial worlds, the Gore Suns take the terror tactics taught by their Primarch to the next level. Not only do the Gore Suns infiltrate advance troops to excruciatingly and when possible publicly butcher high-ranking targets, they also infiltrate some of their auxiliary forces to foster dissent and insurrection among the populace; often times training and supplying terror cells (for the Emperor, of course) to spread chaos within the planet (the irony of which is an inside joke among the Gore Suns). Communications arrays, weapons and munitions factories, and any other important strategic facilities are then attacked and either captured or obliterated by the combined forces of the Gore Suns advance troops and auxiliary forces while planet-wide revolts and uprisings wreak havoc, distracting and dividing the planet's forces. Then, finally, the Gore Suns make planet-fall and each Gore Sun strives to top his "personal best" as well as the Chapter's already terrible reputation. Despite this practice the Gore Suns are still celebrated for the fact that when they are finished with a world it is for all intents and purposes guaranteed never again to turn from the Imperium.  


===Chapter Beliefs===
===Chapter Beliefs===
The Gore Sun's one unifying belief, other than the innate superiority of man to any other life-form as well as the Imperial Creed, is the idea of the Gore Sun, from which they derive their name. On occasion the sun orbiting their homeworld of Cyrthahl takes on a blood red color (any warnings on the possibility that their sun is transitioning into a Red Giant and that this would most likely spell doom or at least extreme climate change is met with derision and often the blood sacrifice of the evil and malevolent deceiver) which all the diverse people groups take as omen promising them streams, lakes, rivers, seas, ''oceans'' of blood. For some reason, every single people group on Cyrthahl believes that the Gore Sun promises them their enemies blood even though past experience holds that with this omen on their side, supposedly, literally every single group on the planet goes on massive offensives on all their enemies, which is every other group on Cyrthahl.  
The Gore Sun's one unifying belief, other than the innate superiority of man to any other life-form as well as the Imperial Creed, is the idea of the Gore Sun, from which they derive their name. On occasion the sun orbiting their homeworld of Cyrthahl takes on a blood red color (any warnings on the possibility that their sun is transitioning into a Red Giant and that this would most likely spell doom or at least extreme climate change is met with derision and often the blood sacrifice of the evil and malevolent deceiver) which all the diverse people groups take as omen promising them streams, lakes, rivers, seas, ''oceans'' of blood. For some reason, every single people group on Cyrthahl believes that the Gore Sun promises them their enemies blood even though past experience holds that with this omen on their side, supposedly, literally every single group on the planet goes on massive offensives on all their enemies, which is every other group on Cyrthahl. So, in a way, they ''are'' correct.


===Chapter Homeworld===
===Chapter Homeworld===

Revision as of 01:39, 21 January 2015


(Gore Suns)

The Gore Suns are a Codex-divergent Space Marine Chapter and are one of the last Void Angels successor chapters established during the Second Founding. They are known for taking their Genefather Gaspard Lumey's tactics of psychological warfare to what they say is its logical end, but what other chapters have described as: "blatant exercises in recreational sadism."

Chapter History

Information pending as the Remembrancers attached to the Gore Suns for any substantial length of time are deemed once again mentally fit by their therapists.

Notable Campaigns

Unlike nearly all other Space Marine Chapters at the time, the Gore Suns suffered comparatively little during WAAAGH! The Beast as they concentrated overwhelmingly on ranged combat and the liberal use of artillery. Though their auxiliary forces were butchered nearly to a man during their myriad raids on Ork supply lines, "faktohrees", communications facilities-such as they were, and their campaign to deny the Orks momentum through "environmental rearrangement" (controlled rockslides, landslides, avalanches, diverted or flooded rivers, etc.) as well as numerous (though rarely successful) assassination attempts deep behind enemy lines on Ork field commanders.

Notable Members

Chapter Master Serennus Tumawl, already a veteran Void Angel by the time of his Chapter's Founding was a decorated and storied commander throughout the Great Crusade, but truly distinguished himself during the Pacification of the Harakien Sector where he and his men personally captured dozens of the Void King's listening posts and communications facilities before broadcasting the drawn-out, torturous deaths of its former occupants back to the Eldar Lord's forces.

Chapter Combat Doctrine

Primarily deployed against rebellious or outright traitorous Imperial worlds, the Gore Suns take the terror tactics taught by their Primarch to the next level. Not only do the Gore Suns infiltrate advance troops to excruciatingly and when possible publicly butcher high-ranking targets, they also infiltrate some of their auxiliary forces to foster dissent and insurrection among the populace; often times training and supplying terror cells (for the Emperor, of course) to spread chaos within the planet (the irony of which is an inside joke among the Gore Suns). Communications arrays, weapons and munitions factories, and any other important strategic facilities are then attacked and either captured or obliterated by the combined forces of the Gore Suns advance troops and auxiliary forces while planet-wide revolts and uprisings wreak havoc, distracting and dividing the planet's forces. Then, finally, the Gore Suns make planet-fall and each Gore Sun strives to top his "personal best" as well as the Chapter's already terrible reputation. Despite this practice the Gore Suns are still celebrated for the fact that when they are finished with a world it is for all intents and purposes guaranteed never again to turn from the Imperium.

Chapter Beliefs

The Gore Sun's one unifying belief, other than the innate superiority of man to any other life-form as well as the Imperial Creed, is the idea of the Gore Sun, from which they derive their name. On occasion the sun orbiting their homeworld of Cyrthahl takes on a blood red color (any warnings on the possibility that their sun is transitioning into a Red Giant and that this would most likely spell doom or at least extreme climate change is met with derision and often the blood sacrifice of the evil and malevolent deceiver) which all the diverse people groups take as omen promising them streams, lakes, rivers, seas, oceans of blood. For some reason, every single people group on Cyrthahl believes that the Gore Sun promises them their enemies blood even though past experience holds that with this omen on their side, supposedly, literally every single group on the planet goes on massive offensives on all their enemies, which is every other group on Cyrthahl. So, in a way, they are correct.

Chapter Homeworld

The Gore Sun's homeworld of Cyrthahl is most aptly described as an island planet, as no land mass is large enough or for that matter intact enough to be considered a continent. The thousands upon thousands of islands have bred, primarily based on the islands distance from the planet's equator and the resulting environment, hundreds of tribal, ethnic, cultural, and religious groups among the planet's people. This has proved wonderful for the Gore Suns as it ensures enough differences for the world to be in a constant of war, producing some of the Galaxy's most vicious warriors for the Gore Suns to freely pick and choose from as well as a fairly high technological base (mainly where it concerns weapons and medicine) as the planet's various groups are in a continuous arms race with each other at all times.

Chapter Appearance

In combat, the Gore Suns are virtually indistinguishable from a Chaos warband as each marine covers himself with the trophies he has collected, each one an enemy leader or some such other high-ranking opponent. The one thing that has saved both the Gore Sun's and other Chapters that were literally moments away from engaging them in combat is the Imperial Aquila seated on the white chestpiece of ever Gore Sun. Out of combat, each Gore Sun prefers to wear his traditional clothing which considering their homeworld's varied people groups has no uniform appearance. Though remarkably, none of the Gore Suns hate each other, and a company may even be composed of a single marine from a hundred different groups.