/TG/heim:Ardeshir the Sorcerer (Posessed): Difference between revisions
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==Notable Events, Stories, etc.== | ==Notable Events, Stories, etc.== | ||
''Ardeshir's Log' | |||
Day one: | |||
This strange land seems to affect our powers adversely. On our first expedition into the city proper we were ambushed by bandits of some sort, and my efreet have failed us utterly. My own magics also proved unreliable, and it seems we shall have to take some of my househuld guard with us from now on. I will also look into binding this realm's spirits to our will, but that might be a long and ardous process. Let us hope the warpstone we found will be helpful in this endeavor, as the library is out of reach for now. | |||
==Log== | ==Log== |
Revision as of 09:25, 22 March 2013
Intro
A sage of Arabia and his apprentices, personal guard and bound spirits search the city for tomes from the Great Library and sources of power.
Heroes
Ardeshir the Sorcerer
Magister
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 8 |
Sorcerer's Scepter (Mace), Dagger
Spell: Vision of Torment
Experience: 24/28
Advances: Sorcerer
Rahim, Bound Ifrit
Posessed
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
5 | 4 | 0 | 4(5) | 4 | 2 | 4 | 2+1 | 7 |
Great Claw
Experience: 9/11
Rahman, Bound Ifrit
Posessed
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
5 | 4 | 0 | 4(5) | 4 | 2 | 4 | 2+1 | 7 |
Great Claw
Experience: 9/11
Kirash, Apprentice
Mutant
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 4 | 1 | 3 | 1 | 7 |
Axe, Mace, Scorpion Familiar (Scorpion Tail)
Experience: 2/4
Advances: +T
Shahkam, Apprentice
Mutant
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Axe, Mace, Viper Familiar (Scorpion Tail)
Experience: 1/2
Henchmen
Ardeshir's Personal Guard
4 Brethren
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
Mace, Dagger
Experience 0/2
Inventory
6 gp.
Notable Events, Stories, etc.
Ardeshir's Log'
Day one: This strange land seems to affect our powers adversely. On our first expedition into the city proper we were ambushed by bandits of some sort, and my efreet have failed us utterly. My own magics also proved unreliable, and it seems we shall have to take some of my househuld guard with us from now on. I will also look into binding this realm's spirits to our will, but that might be a long and ardous process. Let us hope the warpstone we found will be helpful in this endeavor, as the library is out of reach for now.
Log
Creation: 500 gp to start. Bought a magister for 70, two posessed for 90 each and two mutants for 25 each. Purchased two tails for the mutants for 40 each, and two claws for posessed, for 50 each. Bought three maces, two axes and a spear for 26 total. Gold left: 1
Game 1: Victory vs Black Hill gang. 4 xp for Ardeshir, 2 for Kirash, 1 for everyone else. Got 5 shards and a quiver of hunting arrows. Sold for a total of 117. Got 4 Brethren with maces for 112. Net gain: 5. Gold left: 6.