Quest:Ruby Quest: Difference between revisions

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Because she is effectively our character, Ruby has been described as the PC to Weaver's DM. This makes the game very engaging, and it has become quite popular as a result. The largest implication of this is that /tg/ is now a herbivorous bunny girl. No-one has yet objected to this.
Because she is effectively our character, Ruby has been described as the PC to Weaver's DM. This makes the game very engaging, and it has become quite popular as a result. The largest implication of this is that /tg/ is now a herbivorous bunny girl. No-one has yet objected to this.


Ruby is actually quite a good [[fighter]], and uses a Hook like no one's business. We no longer possess the hook, but wish we did. We feel safer when Ruby is a capable Hooker. Besides a hook, Ruby is also well versed with scalpels.
Ruby is actually quite a good [[fighter]], and uses a Hook like no one's business. We no longer possess the hook, but wish we did. We feel safer when Ruby is a capable Hooker. Besides a hook, Ruby is also well versed with scalpels - and bare hands, for that matter: She doesn't hesitate to punch a cripple with a prickly fist.
{{Cg|Ruby|center|<gallery>
{{Cg|Ruby|center|<gallery>
Image:I got 'im....jpg|Ruby is a badass
Image:I got 'im....jpg|Ruby is a badass

Revision as of 14:09, 17 January 2009

The Ruby Quest logo.

Ruby Quest is a Quest game being run by a tripfag named Weaver. What initially began as a confusing puzzle romp has swiftly become a descent unto madness not unlike the best Call of Cthulhu game you have ever been in, but twice as fucked up.

The Ruby Quest summary

The archives of the game can be found here.

If you want to discuss the game with others, there is an IRC discussion available on the channel irc.rizon.net, room #RubyQuest (you can go here and just type "/join #RubyQuest" in the message line to connect if you don't want to set up an IRC client).

Also see: Ruby Quest Theories.

Vekter has constructed a quick-glance guide of notes and important information that everyone should probably keep open during threads. Check it out at http://vekter.dfellowes.com/ruby/

Characters

WARNING: CONTAINS SPOILERS.

A teaser pic of all the characters going to be in Ruby Quest, by Weaver himself.
The characters of Ruby Quest.
WIP

They may appear furry, but it is uncertain whether this is just so Weaver can differentiate them from each other quickly, or as a tip off to their Animal Crossing namesakes. Contrary to what some people may say, no one's age has ever been mentioned ever.

Ruby

Ruby is the main character of Ruby Quest. Obviously. Her thoughts consist of the scrambled suggestions of the /tg/ community, and as such, she is both incredibly brilliant and surprisingly stupid. She is handling most of the monstrous happenings rather well, and has been declared a badass as a result. However, her psyche is starting to be strained as the world around her gets stranger and stranger. Ruby is known for having a GIRLISH FIGURE, but is flat as a board. She has a third eye which sometimes appears and according to notes found was admitted to the facility willingly suffering from blindness. These notes also claim that she was killed in an "accident".

Because she is effectively our character, Ruby has been described as the PC to Weaver's DM. This makes the game very engaging, and it has become quite popular as a result. The largest implication of this is that /tg/ is now a herbivorous bunny girl. No-one has yet objected to this.

Ruby is actually quite a good fighter, and uses a Hook like no one's business. We no longer possess the hook, but wish we did. We feel safer when Ruby is a capable Hooker. Besides a hook, Ruby is also well versed with scalpels - and bare hands, for that matter: She doesn't hesitate to punch a cripple with a prickly fist.

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Tom

Tom is Ruby's only friend in this place. He is a gentleman, strong and silent, but more than willing to offer information and suggestions about things he knows. He was initially detached towards Ruby, but after the two have repeatedly saved each others' lives, it seems he has grown quite a liking towards her. Unfortunately, it seems Ruby doesn't feel NOW is the time to act on any romantic intentions...

He is well known for his MANLY PHYSIQUE, and is needed for most anything that requires strength to accomplish. Tom also has a, possibly, vestigial arms which he normally keeps concealed and lost one of his eyes during the adventure.

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Red

Red is was a creepy motherfucker. He carries a cane with him, and is not too fond of personal questions. He was a former employee of the facility but was detained in locker #6. He is convinced that he is not trapped like the others, and that he is where he is entirely by his own choice. He has a very morbid sense of humor.

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Ace

Ace is a bird who appears to work at the facility. Also incorrectly referred to as "spade" due to the shirt he occasionally wears and how he signs his name. He was responsible for many of the notes found and finding Ruby after red attacked her. He appears abnormally tough surviving a bomb attack, crowbar attack and surviving a large spear piercing his chest and presumably is the person who cleans up the facility.

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Filbert

Signed as "F" on medical notes, Filbert is the head doctor of the facility. He claims to be the only one uninfected, but evidence to the contrary suggests otherwise... He seems to be delusional and/or paranoid. He is missing his right hand, and appears to be haggard and worn. He is actually willing to speak and knows important information, unlike most others we have met. However, he seems to be very selfish, and is looking out for himself first and foremost.

Abominations Against All That Is Good

WARNING: CONTAINS SPOILERS.

Most fa/tg/uys refer to them as zombies, but recent evidence describes them as horribly mutated test subjects. Fortunately for our protagonists, these creatures are susceptible to standard methods of attack.

Stitches

Stitches is a creature that was once a bear, and when first encountered was a pile of horrible organs and a spine. With the help of Tom, it was temporarily slain using the Z Hatch. later encountered with no discerning animal features, he appears to have been taken apart and stitched back together. He was found nailed to a wall, and he was still alive and able to speak, in spite of his appearance. He also seems to have sent Ruby to a dream world, where impossible things may happen that the world has never seen before. He disappeared but reappeared in part 5 where he met Ruby in a closet. He seemed confused and upset upon hearing Ruby's name, screeching "How do I know you?" before staring at his clawed hands and running off, afraid of hurting Ruby.


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Hound Zombie

The Hound Zombie is also referred to as the Hook Zombie, the Plant Zombie and Bellsprout, based on its form. This horrible creature came through a broken mirror, and was killed with the power of Ruby's mean left hook, the purple vat of acid, and an electrical panel. The end boss of Part 2.

The Dummy

The Dummy, is a leather bound scarecrow on a rotating pivot that stares at us no matter where we are. It is found in Ruby's Room, and the room was named the Dummy Room because of him. We have tried to open it repeatedly, but the leather of its skin is very hard. Its eyes glow red, and when poked, they made a squishing sound. Something is inside that dummy. As of Part 6, he is bloodied and missing from his frame.


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Water Cooler

He is disappointed in us all.

The Metal Glen

A poem written by weaver and originally attributed to William Murdoch. The Metal Glen is also the name of the facility holding Ruby designed by W. Murdoch.

Recently, however, on a paintfag chat over IRC, Weaver revealed that he wrote The Metal Glen. He could of course be lying to us as usual, but Weaver is a pretty trustworth guy, amirite?

JUST KIDDING

The Metal Glen

My mother told me once of when
A young hare ventured from her den
And as she danced in field and glen
The world sang joy about her.
But wicked hateful things abound
And that young hare these evils found
Then whisked her up from off the ground
And glen was left without her.


The wicked power tore asunder
And with this cruel and fateful blunder
Cast her to a world of wonder
Would she e'er see home again?
And so hare flew that mournful day
Over the sky and far away
And down and down, beneath the sea
To a place unlike the glen.


A world of men and man's design
A place where God's light would not shine
A Hell of steel beneath the brine
Where misery's echoes boomed.
And all around her there were others
Beasts like her, all sisters, brothers,
Locked up, all, with one another,
In deep sea-dark, entombed.


And in this crypt far from the shore
The hare lay down upon the floor
Imprisoned there forever more
And left to all her sorrow.
Her tender world was lost and gone
So joy and happiness foregone
She slept and cried and prayed for dawn
To wait the coming morrow.


The hound was still, the birds said naught,
The fox denied he had been caught,
The bear cried "This is just our lot",
And surrendered to his pain.
But the cat stood up and shook his head
And rising from his metal bed
He said "For now, I am not dead,
And I will not die in vain!"


He cried aloud with much disdain
And tore about his stark domain
And said "These walls cannot contain
A force as strong as I!"
And the fox just laughed, and the birds all cried
And the bear knotted up himself and died
But the hare looked on as the poor cat tried
To break him free and fly.


He shook his chain with all his rage
And flew in anger 'round his cage
Decrying this dark mournful stage
And the hare stood up as well.
With passion did she then respond,
She chewed her ropes and broke her bonds,
And freed the cat, they ran beyond,
They ran to flee that hell.


And what became of cat and hare?
Did they break free to purer air?
To guess their fate we shouldn't dare
Perhaps their tale closed well.
But for all the beasts trapped in the Nether
All life from out the loch and heather
The flock that could not work together
Are sure still trapped in Hell.

Plot Summary

IT IS HIGHLY SUGGESTED YOU READ THE THREADS INSTEAD OF THE SUMMARIES. THEY CAN BE FOUND HERE: http://suptg.thisisnotatrueending.com/archive.html?tags=Ruby

Part 1

The known map as of part 1-3.

Consists of threads 1-4.

Ruby found herself locked inside of a steel locker. After escaping, we find herself in a room with very little in it. Ruby rips open a garbage can using a CAN OPENER, performs electrical repairs, and finds out we are underwater. Then, she heads down a ladder and meets Tom, trapped behind a wall grate.

Tom has a sculpture of random tools we need, but is unwilling to show us it, as we accidentally insult him. As an apology, we feed him fish [found to later be a Bad Idea]. After doing some weird puzzle shit, we open the way to the Z Hatch. We get a hatch to transfer items between Ruby and Tom, and with teamwork, we open up the closet in the Z Hatch Room. The Bear Zombie inside attacks us, and with Tom's help, we kill it.

A little more dinking around, and we finally free Tom from his cell. Ruby and Tom hug tightly, and Part 1 ends.

Part 2

Consists of threads 5-9.

With Tom's MANLY PHYSIQUE, we move a barrel and work together to open the way into the monitor room. Tom manages to sneak a peek at Ruby's panties while we are at it. We obtain the EYE DIAL, and then explore the Z Hatch room once more. With Tom's help, we find a secret door behind the couch. We send a hand we find there through the pneumatic chute we also find there.

We ask Tom for his condom, and he is disappointed to find we need it for more weird puzzle shit. Lots of experiments with purple acid later, we find out that Tom is not feeling so hot. He pukes up blood. Ruby quickly scrambles around, and eventually discovers, using an analyzer, than Tom had arsenic poisoning from the fish, and that we would get an antidote if we turned the power back on. While running around to find a way to get the power going, we do a Pirate Impression for Tom. He smiles weakly. All of /tg/ d'aaaws.

Eventually, we get the electricity and our antidote. Then we get locked in the back room, and poisonous gas filters in. Panicking, we break the glass of the pneumatic chute. This helps only slightly. We break the glass of the mirror in the room, and find the Hound Zombie on the other side. A brief scuffle with our HOOK, and we defeat the beast by flinging it through the glass acid dispenser and into the circuit board, but we take a serious wound to the head. The impact of the zombie on the circuit board powers down the room, and we flee with the antidote, running to where Tom is. Along the way we start to pass out, but manage to make it to the Brig. Unfortunately, we find Tom is gone, and in his place is a LOT of blood. Everything goes black.

Part 3

Consists of threads 10-13.

Ruby wakes up in a dark room wearing footie pajamas. After adjusting her eyes to the dark, she realizes she is in her room, and Tom is there- but he seems a little off. She opens a drawer and gets a key, then tries to turn Tom around. She finds that he has been stitched up, that he is very dummy like and that, in fact, its not Tom. After exploring her surroundings she exits the room and finds herself back in the Brig. The room she had been in was the one the Hound Zombie was in before attacking. She heads back to the locker room and gets a few items, including the Arsenic Antidote. She comes down to see a lever has descended. She then heads through the Z-hatch.

She sees a fox sitting on the couch with a cane in the Z-room. He introduces himself as 'Red' and answers a few questions:

He hasn't seen Tom. He doesn't know anything about the place they are trapped in. And he isn't trapped.

Ruby notices the cane and asks Red to help pull the lever. He smiles, disturbingly, and agrees to help. After pulling the lever she asks a "few" more questions. Red says he is very tired of her questions and if she doesn't stop he might have to bite her throat out. After an awkward pause, he says that he was just kidding. Ruby, slightly scared, thanks Red and heads back to the Systems Room. Red does not follow. She picks up a Wooden disc and inspects the computer. There are some hidden cameras inspecting the Locker Room, the Maintenance Room and an as of yet unexplored room. Tom is in this room, and so is the pneumatic tube.

Ruby heads to the Maintenance room. Red is nowhere to be found. She patches up the Pneumatic tube, sends Tom the antidote, and heads to the System's Room to see if he gets it. He does, and drinks it. But Ruby doesn't have enough time to celebrate, as Red enters the room. He smiles wider this time, and reminds Ruby that he doesn't want to hear anymore questions. Ruby understands and asks to excuse herself, but Red stops smiling and says he doesn't think so.

And then lets her know that he was once again just kidding.

Ruby heads downstairs, this time Red follows. She believes the Wooden Disc will interact with a mechanism she found in the Dummy Room, so she heads there. Red stops her before she can enter and asks for some coins Ruby was carrying. She gives them to him, and he heads in with her. Using the cane, Red takes down the tarp, all the while smiling even wider than before.

Underneath is a horribly disfigured, and then subsequently refigured, body (which would later be called "God Zombie" or "Stitches"). Red laughs at Ruby's astonishment.

And then he keeps laughing. His mouth opens up and is impossibly big, filled with sharp teeth and a tongue. He is, in fact, an abomination. As Ruby turns around, Red stops laughing.

Ruby then looks at a cross peg in Stitches's hand, and Red says he is bored and departs. Ruby is about to take the cross peg from the God Zombie's hand, and he wakes up. He says "Ruby" and everything turns to white.

She has a very strange dream, Tom was involved and so was Red. In the dream, Red makes a smile clearly not possible, as it curves up to the eyes. Tom complains that his eye hurts. Red uses the wooden disc to cut something and the dream ends.

Ruby wakes up. The disc is missing. She leaves the room. Tom is sitting on a barrel in the brig.

Part 4

Consists of threads 14-17.

The known map as of the end of part 4.

Tom and Ruby catch up with each other, and both express gratitude that the other is okay. Red let Tom out of the room where he was being held. Tom's stomach is feeling better, but now his eye hurts. Ruby, worried, offers to examine him. His eye opens freakishly wide, and he suddenly turns into an Abomination and attacks Ruby.

Tom asks Ruby if she's okay: she had apparently been hallucinating. The room is suddenly completely free of blood and has a very wide chasm torn through the middle. She asks Tom to go to the other side of the room (suspecting that the gap is also imaginary), but he sees it too and declines to do so. He notes that it's been three days since he took the antidote, and that there were some intermittent odd noises coming from the walls.

They proceed to examine Tom's former room. Inside they see a closed door that Tom notes was open earlier, another ladder down, some flesh-like membrane in the corner, a SCRAP OF PAPER, and a foot from a pair of footy pajamas containing a KEY.

Ruby proceeds down the hatch - and emerges feet-first from the floor of the room below them, on the other side of the chasm. She attempts to pull the lever on the floor (ceiling?), but it's missing a part. She returns to the previous room, at which point she notices that Tom's eye is actually gone. He tells Ruby that he lost it while he was being dragged into the room by something which, because of his sickness, he couldn't see clearly. It's mostly stopped hurting, though. They hug.

After a short discussion, they return to the room where the bear-thing was, stopping briefly to note an eyehook fixed to the floor in the chasm room. This room has also been cleaned, and there is now a small, slightly indented safe on a shelf in the closet where the abomination had been. Ruby opens the WALL CABINET that had already been there using the KEY she found in Tom's room. It contains another SCRAP OF PAPER and a black leather MEDICINE BAG fastened with an indestructible TINY PADLOCK.

They return to the room with the pneumatic tube. It, like the others, is now blood-free. The mirror has been replaced with Plexiglass, the acid container is repaired, and the electrical panel has a safety cover with an outlet in it. Oddly, the inside of the pneumatic tube is still blood-splattered from the HAND sent through it several threads ago.

While leaving the room, the Z-hatch grate slams shut behind Ruby, leaving Tom inside. Remembering the command console, she returns to Tom's room to find that the door is open. Someone in the darkness with a Cheshire-cat grin tosses Ruby a THIN METAL ROD, and the door slams shut. She repairs the lever with the ROD, and pulls it to arm-s length - only to have it retract. She climbs the ladder with the handle in hand, surprised at the amount of slack, and attaches it to the floor hook down the other ladder. A panel behind her opens, and she takes the CROWBAR from it.

She attempts to smash the TINY PADLOCK and pry open the grate, but can't. Giving up, she enters the dummy room and notices a panel inscribed in Latin and a button diagram with a different layout. She applies her CROWBAR to the locked file cabinet, revealing a TINY KEY, which she uses to retrieve a PAPER SCRAP and a VERY SHARP SCALPEL from the medical bag. She returns to Tom's room and uses the SCALPEL to cut away the fleshy growth (which, unlike everything else here, doesn't bleed) to find a somewhat oversized EYE.

Ruby notices an unpowered keypad with an extension cord below it, and pulls the extension cord with her to the dummy room, where she passes Tom the CROWBAR through the drop slot. Tom, in a sudden burst of manly physique, returns to the bear room and smashes the hell out of the shelves and light in the closet. He then stands around awkwardly as Anon enters a thirteen-minute brain fart. Ruby, presumably tired of twiddling her thumbs, goes back to the lever room and tries pushing a few buttons. Button 1 causes distant water noises, and button 4 makes something far-off rumble. She decides to go check on Tom.

While Ruby was gone, Tom says that the pipe in the ceiling had been clanking about every thirty seconds. Once again under the power of group narrative, Tom receives a flash of inspiration and bashes open the pipe under which he'd waited while Anon was trying to figure out what to break. A glass orb falls out onto the sofa, and the rattling stops. He unlocks the safe with it to retrieve the WOODEN DISC. He returns it to Ruby, who recognizes it and affixes it to the dial on the left. She points the dial to the top symbol, which opens the Z-hatch for Tom. They reunite, and Tom unexpectedly kisses Ruby.

A short but thoroughly awkward moment passes, after which Ruby turns the dial towards the lower symbol and walks over to the pneumatic tube room. On the way there, however, Ruby is interrupted by pain as a giant eye rips open the top of her head. She wipes the blood away and closes the eye, then takes another PAPER SCRAP from a new wall hatch, has Tom re-open the Z-hatch, and returns to him. He apologizes for being hasty, but Ruby dismisses it.

They plug in the extendable power cord, return to the keypad, and punch in the number from the completed PAPER. The hatch opens to reveal an aquarium, but Weaver uses a narrative shortcut to abridge the changing of the power cord and dial again, leaving Ruby and Tom in front of an open doorway. They enter together to find that the monitors have all been broken. Ruby uses the CROSS PEG as she'd intended quite a while ago, and a ladder comes out of the wall. They climb.

This room is short (more of an attic, really), and it's covered in insane scribblings with "RED" written in large lettering on the ceiling. There's also a circular diagram with a large bloodstain in the center, as though someone had recently slammed their head into it, and a box of cereal and teeth. They go back down and knock on the door, only to discover Red doing a Peach Wilkins impression: he won't let them through without the answer to his riddle.

Tom and Ruby decide to go open the box marked to the contrary. Tom crowbars it open to reveal a BOWL OF CLAWED FINGERS and Ruby's mummified body, which Tom doesn't see. While Ruby freaks the fuck out, Tom pockets the fingers, uses the nearby sink (which spouts blood, as they are almost unsurprised to find), and fills up the BOWL with blood. Both of them go mix the TEETH, BLOOD, and FINGERS and return to the monitor room - only to discover the door already open. The room has "NEVER CATCH ME NEVER NEVER NEVER" scrawled all over the back wall, and in the center of the floor is Red, propped up by the broken halves of a cane and shovel shoved up through his skull.


Part 5

Consists of threads 18-21

The known map as of the end of part 5.

Tom and Ruby enter the room. They immediately find out that Red’s insane scrawlings are not the only ones in the room, implying that there have been more people trapped in the room, since Tom was trapped in there. Ruby looks at a screen, thinking for some reason there was a face looking at her, but sees only static. A bit of exploring is interrupted by a large figure coming out of an obviously sealed door from the north. Ruby gets the distinct impression that this figure is not friendly. She has a memory - this large figure is the one who put her in the locker! While this is happening, Tom opens an unlocked box that Red left (he painted an arrow and the words “From Red”). He is too busy reading a note inside the box to notice the large figure. The note in question had the following written in red:

To ♠

From Red

Try and catch me NOW

Tom discards the note, under it there is a makeshift bomb (which used the two coins). At this moment, Ruby remembers the large figure—It was the one that shoved Ruby into the locker before her journey began. Tom notices the bomb, grabs Ruby and bails out of the room immediately. We last see the large figure, seemingly oblivious to anything not involving a fox and two sharp poles, kneeling down to do something to Red.

One heroic escape from a creeping explosion later, Tom and Ruby end up back in the locker room. The accessway to the Systems Room has been blocked off by rubble. The power then goes off. There is a small, lighted crack behind the wall to the west that implies there is another room, but Ruby and Tom opt to explore the rest of the facility. They head to the Dummy Room and are disturbed by the dummy’s eyes, they are glowing Red. Tom jabs the dummy in the eyes, and hears a squishy sound. Despite trying not to, Ruby can't help but take a peek into the box again and sees that it is empty. The two decide to head back to the secret room they saw earlier.

They explore the secret room, which resembles a cafeteria. Tom pockets a bottle of champagne, and Ruby reads a note (see below). She hides the note from Tom. Tom offers champagne, Ruby declines, saying that they can drink when they get out, and they head West through another door after pocketing some Walkie Talkies. It’s locked, but the door itself offers little resistance to Tom’s beatdown with a crowbar.

They split up, Tom goes to pry off some debris in the brig, and Ruby heads through the door up some stairs. She sees a room with a fetus and a severed finger on display. She heads through a door into small room. She pockets a first aid kit and an oxygen tank. Meanwhile Tom breaks through the debris and ends up…in the adjacent room two floors up (next to Ruby). Tom finds a coin and a note (see below).

Tom hands the coin to Ruby, she uses the vending machine to buy a key, and she hands the key to Tom through a hole in the wall. Tom’s room is locked from the inside. Unfortunately, the key drops down, and Ruby tells Tom goes to get it, but she hears footsteps outside.

The door opens, she sees Stitches and realizes he was the bear zombie. He introduces himself, and tries to hold his head (falling apart) together. The brig goes through some serious shit while this happens. Stitches apparently realizes that he is a zombie, and leaves saying that he would “only hurt” Ruby. Tom gets the key and comes back up. Tom unlocks the door. Ruby tells him about Stitches, Tom tells Ruby about the note and they decide not to hide anything from each other. Ruby tells him everything she has been hiding from him.

Tom lifts his shirt, and reveals he has two extra arms on his stomach.

They head down and use some forceps to nab a card hidden in a hole in the wall. Then Ruby combines Red’s cane and the shovel head into a BLUDGEONY CANESHOVEL (which incidentally is fucking underpowered in d20). Tom notices Red’s hands behind a water cooler. They use the hand on the handscanner in the Dummy Room. The dummy has blood on it, but nobody really cares because they’re too busy being horrified at the data shown on the screen.

It shows Ruby looking into the “Do Not Open” box, Red sneaking up on her and possibly killing her. He then stuffs the body in the box and puts the “Do Not Open” sticker on it. Ace then enters the room and shows BLATANT disregard at the sticker, and sees Ruby’s body in the box, while Ruby weakly raises a hand for help. He looks around and the feed ends.

At this point, Ruby may or may not have felt like crying on Tom's shoulder. But there would be no time for tears, as the large, probably unfriendly figure enters the room.

Part 6

Consists of threads 22-24

The known map as of the end of part 6.

This episode begins with the large, unfriendly figure [Ace] entering the Dummy Room where Ruby and Tom are. After attempting diplomacy, Ruby and Tom are quickly cornered by him when he refuses to answer their questions. He lunges for Ruby, and she ducks under him and runs past. Tom slams his crowbar into Ace's left leg, and the two of them flee out of the room, and through the Z Hatch. They think themselves momentarily safe, with Ace being far too large to fit through the tiny hatch, until Ace begins tearing open a hole in the wall. They climb the couch, and flee through the piping that Tom ripped open before.

They climb out and into a new room unlike any they have seen before. Examining it, they find a thick pair of gloves, a severed foot, a tattered labcoat, and a face staring at them from the window. When Ruby tries to talk to it, it flickers out into static. They also find an Odd Staff and an Empty Syringe. A moment's exploration later, and Tom also finds the first 4 notes [below] behind an eye poster on the wall, which are apparently Red's Diary. They find that below this room is the Baby Fetus Case room.

Descending, they open the Fetus Case with their access card, then use the finger they found to open the First Aid Kit. They find a Roll of Gauze, Wirecutters, and a Green Disk, which they attach to the Odd Staff. Ruby uses the Gauze Roll and some of the Tattered Labcoat to make Tom an eyepatch! Then they head down to the cafeteria and use the wire cutters to open the sealed hatch in the back. Inside, they find the High Clearance Access Card... and the skull of a goat. They take the access card, and Ace arrives, now armed with a harpoon.

Ruby and Tom quickly flee upstairs, Ace hot on their heels. Tom uses the security card on the high tech door in the baby fetus room, but the door isn't opening fast enough. Ace charges in, and Ruby tosses the empty First Aid Kit box at the fetus case. The spear trap from the case lethally wounds Ace, and Ruby and Tom flee into the high security door, locking it shut behind them.

Inside they find a locker room, with locker 5 jammed shut, and lockers 3 and 6 needing some sort of key to unlock. Locker 7 has fallen down, through a hole in the floor. Looking through the hole, Ruby and Tom find themselves staring down into Ruby's starting room. Tom reads a Clipboard, which reveals the last two notes to us [below].

Tom then unjams his own locker, and finds it empty, except for a warning written in his own handwriting on the door: "Don't Trust 7." According to all the notes they've seen, Subject 7 is Ruby. Tom quickly shuts the door, and says he found nothing, but grows curious and suspicious of Ruby. Ruby then opens locker 6 using the Odd Staff, and finds a switch inside. They hit the switch, and as far as they can tell nothing happens. Then Tom pushes the button found under the clipboard. A pneumatic tube lowered, and the severed hand from thread 2 remakes its appearance.

Taking the hand, they use it on the hand scanner found in the Dummy Room... and note that the dummy is missing from the room entirely. Freaky. The hand logs in as F - the mysterious figure thought to be running the place. Strange that his hand would be lying around. The hand unlocks 2 video clips.

The first involves Red reading a book, while Ace is fixing a pipe, in the Z Hatch Lounge Room. Ruby sneaks up behind Red, and with her right hand, uses the hook to give him a WHY SO SERIOUS smile. Ace quickly takes her away. Red looks at Ruby with what looks like regret as she is carried away, in place of the expected outrage or pain.

The second involves Ruby visiting Tom. She sits on the bed next to him, and they have a pleasant chat. They begin to make out. In the next scene, she grabs a scalpel from the medical tray next to Tom. The camera flickers out for a little while, and when it returns, Ruby is leaving the room, drenched in blood. Tom is on the bed, and looks very wounded.

This episode ends with a very confused and frightened Tom threatening Ruby with his Bludgeony Caneshovel.


Part 7

Consists of threads 25 - __



JOHN QUEST: Side Story

The story of Tom's Twin Brother John, as told by Weaver. Can be found here: http://suptg.thisisnotatrueending.com/archive/3354728/#3354965

John was at his computer an office. Eh was carrying a Wepon, ID, and CANDYBAR. He Read the Note:

TOM I MEAN JOHN
UR A FAGET
- ♠

Then John killed the Water Cooler and got the Orb of Infinite Psych, but he could not leave the room because he did not have the right Axis Card. He tried to open the door with his Wepon so he could go to the Cafiteria, but he had no Wepon. He pushed the Butan and the AC turned off. Tom I mean John read the AC. IT WAS BORING, so he threw his chair out the Windoh, but the Windoh ate the chair!

John tried to throw Self through Windoh, but he was too big! He looked through the window, and saw Ruby! He used the ORB OF INFINITE PSYCH to try to contact her! But her forehead only glowed with power, and nothing happened. He shouted some obscenities into the intercom, ate the intercom, put his shoe on his head, looked at the motivational poster, and then ate the poster too. Then John's Co-orker OPAL came in.

He thought about inviting her to dinner, and then thought about eating her. He decided to multitask, and ate her for dinner. Then he punched Gamera, and PROJEKTEIL VOMMITS the rabbit at the window. His funny DIJESTIVE JUICES made her a little strange though. Almost exactly like the Hook Zombie. Then he used his AXIS CARD to go out the door and go to the BATHROM, but he was too short to reach the handle! He tries to climb his desk, but botches the climb roll. His DENSEITY is so grate he falls through the FLOOR!

He lands in a WIERD PLACE, and follows a LIGHT to the EDNING! We missed a point, god damn.

Timeline

WARNING: VERY MUCH SPOILER.


~late may: (blank)testing procedures begin
October 2: Tom's Hands Damaged
October 3: Red recommends alternative treatments as traditional treatments fail (implied for multiple subjets, not just Tom)
October 7: Red hears whispered voices 'a second time,' alternative treatments approved and put into action.
before october 27: Official Death of Stitches
October 27: Ruby seriouses Red and is detained, 'Everything Changes.' Potential source of blood behind poster?
October 29: Red Clubs Ruby, Ruby declared dead. May god forgive Red.
November 1: Red takes actions leading to his detainment in cell 6. Subject 6 already in brig. 'spade' becomes '?'
November 8: Ruby attacks Tom in the medical room. This blood is never cleaned.
November 23: Subject #6 Isolated in upper Lab B. Only ? authorized to allow contact.

Gallery

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