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[[Image:IronHeartsCover.png|center]]
A tactical simulated paper and dice RPG/War Game created by Monday, normally played on 4chan's /tg/. A world where fantasy meets World War II technology, lovingly dubbed Diesel Punk by a few players. It's ran primarily late evenings on Thursday and into the weekend.
A tactical simulated paper and dice RPG/War Game created by Monday, normally played on 4chan's /tg/. A world where fantasy meets World War II technology, lovingly dubbed Diesel Punk by a few players. It's ran primarily late evenings on Thursday and into the weekend.



Revision as of 03:22, 3 November 2011

A tactical simulated paper and dice RPG/War Game created by Monday, normally played on 4chan's /tg/. A world where fantasy meets World War II technology, lovingly dubbed Diesel Punk by a few players. It's ran primarily late evenings on Thursday and into the weekend.

The Backstory


Major Factions and Groups

Ragnyll

The nationality of the protagonists of Iron Hearts. Embroiled in a bitter war with their former allies of the Voss Empire, Ragnyll separated from its brother-state. The young nation quickly developed a strong economy, more likely than not due to its deposits of a new, abundant, and powerful resource, Ibonyte. The metal, once mined and refined, is highly reactive, and can be bonded and/or converted to any element through a special electrical process that isn't fully understood.

  • Hellghast Armored Unit

The fighting force that the playerbase controls, the Hellghast Armored Unit was bathed in the fires of war from its inception, the earliest cadets having to fight their way out of their own military academy after it had been overrun by a Voss offensive. The Hellghast forces have fought all across Ragnyll, from the forests of Dandelion and Wassau to the mines of Kolstec. The Armored Unit functions through the usage of combined arms, utilizing conventional infantry and armor forces alongside a limited air corps and, in some cases, elemental casters. Currently led by Major Gunther.

  • Ragnyllian Legion

Ragnyllian company famous for its usage of large amounts of infantry. Deployed alongside the Hellghast unit during the Invasion of Stallion. Led by a Major Thaneus Kane.

  • 3rd Ragnyll Air Wing

Ragnyll air corps, nicknamed "The Flying Scissors." Composed of natural pilots, and specialize in the patrol, interception, and harassment of enemy supply lines.

  • Bad Company

A band of 13 soldiers that functions pretty much like Schaeffer and his Last Chancers. Fight battles of attrition with the Voss and win. An elite unit, sent on highly dangerous, top secret missions deep into enemy territory.

  • Class of '56

The survivors of the elementalist academy in Solstice, the class has reformed into a sort of quick-response group that specializes in battlefield control, anti-occult warfare, and research expeditions. Have contributed heavily to the rebuilding of Ragnyllian cities in the wake of Voss attacks.

Voss

The primary antagonists of Iron Hearts, Voss is a nation fueled by war. More martial than its Brother-state, the Voss Empire has recently launched offensives into Ragnyll, no doubt to secure the nation's newest rare and valuable resource, Ibonyte. Besides conventional infantry and armor, Voss forces are also made up of mindless hordes of reanimated corpses, Ghouls, and beasts of varying size and power, from the deadly flying Gargoyles to the heavily armored Dullahan.

  • The Three Generals of Terror

The Generals of Terror are the most brilliant and well-known tacticians in all of the Voss Empire's armed forces. Two of the three have been met on the field and killed; the third, however, remains to be seen.

  • Thanatos

An ancient god of immeasurable power, Thanatos was accidentally summoned by Hellghast during the Invasion of Stallion when the Hellghast denied the god its Vossian tribute, human souls in the form of civilians. May or may not be the source of the Voss' ability to resurrect its dead as Ghouls/ source of power in general. Has given Hellghast something of a timeframe, proclaiming that it will claim the souls of those who fought that day in 99 days from the battle.

Aeon

A holy empire founded on the teachings of Alexander, The Holy Church of Aeon has mainly kept to itself during the wars, holding Ragnyll in contempt and eschewing alliance with the Voss for their profane treatment of the dead.

Aeoni units are separated into three different groups: The Crown, which holds the armor units; The Inquisition, who provide heavy hitting but fragile units (think glass cannon), and The Order, which provides the main infantry forces.

  • Legio Aurora

Something of a splinter group from the main body of the Voss, Legio Aurora consists of the remnants of a larger Aeon force that had originally been sent deep into Ragnyllian lines to confirm that the Vinculum Gate, an interdimensional portal through which daemons poured out, found itself whittled down by constant Voss attacks. The Legion, led by the Chapter Master Wight, held brief relations with the Hellghast Armored Unit until Wight led the legion on a merry chase to find relic gear that could slay the demons and close the gate once and for all.

Iffram

Forest-dwelling elf people. Rely heavily on magic. Unfortunately, not much has been mentioned about them.

Clovis


The Story so Far


Joining in on the War

There are only a few things you need to play Iron Hearts, A name, a tripcode, and a class to play as. Seems easy right? Well despite being so the game has many things that primarily Veteran's know about and aren't mentioned. Quite a few of these things will be mentioned here so that you might live longer. Before that you might want to get to know the images below with the unit types on them as they will include your possible player card. Player Card's are your personal stat sheet which you can edit with color and any upgrades you might get from spending Xp.

Unit Cards

Field Manual

The Field Manual made up by Monday and a few others with possible things you can do in the game is always something you might want to read at least once, since it might have something you can do that you'd never think of to begin with.