Setting:Unified Setting: Difference between revisions
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*[[ | *[[Faestir]] | ||
Based loosely on the Burmecians from Final Fantasy 9, the Faestir are a race of Queen-shittingly British rat people living in quiet, determined desperation. There is only one city left on the planet they can call their own. | |||
*[[The Corgyn|Corgyn]] | *[[The Corgyn|Corgyn]] | ||
A race of Welsh Corgis that stand upright. They are anthropomorphic in the sense that they talk and act like humans, but they are not given human body proportions and still retain many of the cute mannerisms that real world welsh corgis have, much more dog than man. | A race of Welsh Corgis that stand upright. They are anthropomorphic in the sense that they talk and act like humans, but they are not given human body proportions and still retain many of the cute mannerisms that real world welsh corgis have, much more dog than man. |
Revision as of 21:27, 31 May 2009
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The Unified Setting for /tg/ is a project headed by a group of anons that aims to make the best campaign setting possible for /tg/. It is currently being prepared for both 3.5e and 4e Dungeons and Dragons and includes a number of /tg/'s favorite things. Your mileage may vary.
Click on the map for a better idea.
Geographical Regions
Everoc
- Diadem Vosterus
- Blodsvargen
- Corgyn'Bre
Londerfell
- Vanawil
- Heloraen Vosilea
- Zirnitraog
Solaris
- Olympia
- Elysia
- Tartarus
Vilous
- Tatola Plains
- Sailzane Desert
- Vekshimar Uresh
- Mensala Badlands
Lindwurm
- Arsonis Vex
- Kudara Desert
Other
- Rodentia
- Goblin Isles
- Dead Swamp
Seas and Oceans
- The Great Ocean
- The Onras Ocean
- The Ebentis Ocean
- The Bastia Sea
- Arash Shkeva
- Bay of Rain
- Sea of Ghosts
Political Regions
Everoc
- Dwarven Lordships
- Diadem Vosterus
- Blodsvargen
- Corgyn'Bre
Londerfell
- The Elven Kingdom (Vanawil)
- The Drow City-States (Zirnitraog)
Solaris
- Federated Kingdoms of Solaris
- Furnshakt
Lindwurm
- New Burmecia
- Wandering Kobold Camps
- Lawless Human Cities
Vilous
- Silvoran Empire
- Silvorum, the Sergal Capital
- Tatola Highlands
- Sailzane Desert
- The Bay of Rain
- Jiar-jia, The Doobie Swamp
- Vekshimar Uresh
Others
- Rodentia
- Human Colonies
- Goblin Isles
PC Races
Based loosely on the Burmecians from Final Fantasy 9, the Faestir are a race of Queen-shittingly British rat people living in quiet, determined desperation. There is only one city left on the planet they can call their own.
A race of Welsh Corgis that stand upright. They are anthropomorphic in the sense that they talk and act like humans, but they are not given human body proportions and still retain many of the cute mannerisms that real world welsh corgis have, much more dog than man.
The race that parodies most of the other races and the setting in general. Doobies believe that they are the master race, but they are universally despised and are considered quite ugly by the other races. They receive penalties to all their actions, but have ungodly regeneration that makes them very hard to kill.
Holed up in their mighty fortresses, the dwarves mostly keep to themselves while fighting off Elephants and Carp, when they're not getting distracted by rhesus monkeys.
Criminals, mercenaries, anything that pays the bills.
Occupying a few islands (and a lot of ghettos) they are the only race with access to boom jelly. The goblins make use of their ingenuity and relatively advanced technology to become fantastic pirates. Goblins have a major hate-on for undead; this is because in ancient times their civilization was cast down by a necro-storm caused by their overuse of necromancy.
Need some love. Anyone?
You want mantis shrimp? How about mantis shrimp power-armor!?!?
Cutebolds, completely innocent little guys with a lot of heart.
The self-titled masters of PROGRESS! The Toltecatl try to gather as much tech as they possibly can, though they are not that great at mimicking it. Either that or they just don't want to. Physically, the Toltecatl resemble lizards, and as such are often referred to as "Lizardfolk".
A race of militaristic shark-wolf-raptor people that nearly conquered the world a little more than a century ago, now they try to rebuild their foreign relations through strict laws on their own people while continuing to honor their old battle-loving ways.
Basically arrogant Romanesque perfection-obsessed elves getting their empire slowly sliced apart by sergals and wila.
Giant lobster farming dark elves that are split between the civilized nobles and more tribal commonfolk that resemble the Ashlanders of Morrowind.
NPC Races
Another bunch of elves. They're albinoes desperately trying to support their decrepit flying city.
A terrifying race of reptilian sorceror-gods who ruled the world eons ago and are now little more than legend. They can never, ever, ever be used as PCs.
Bestiary
- Ordinary Stuff such as dogs, cats, bears, lions, fish and so on.
- Mythical creatures such as Dryads, Centaurs, Lamia, etc.
- Unified Setting Creatures
See Also
- Guns, in my Unified Setting?
- Religion in the Unified Setting
- Unified Setting History
- Unified Setting/Mechanics
Writefaggotry and Drawfaggotry
You can find all that nice fluffy stuff here.
Source Material
Starting from an unhealthy interest in sergals, the Unified Setting for /tg/ expanded into a setting. Ruthless application of the Rule of Cool kept it alive, until it took a hiatus during the Zalgo/Whale Cannon troll invasion of 3/09. Archived threads can be found at:
http://suptg.thisisnotatrueending.com/archive.html?tags=Unified%20Setting