Setting:Unified Setting: Difference between revisions
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**Solus – central authority of the Federation. A land of many districts ruled by noble knights and their great King. The capital of Invicta is a monumental fortress-city built in a vast lake formed in an extinct volcano. | **Solus – central authority of the Federation. A land of many districts ruled by noble knights and their great King. The capital of Invicta is a monumental fortress-city built in a vast lake formed in an extinct volcano. | ||
**Vyntril – coastal democratic state flourishing on naval trade. Looking to expand their territories in the nearby marshlands and the Human Colonies. | **Vyntril – coastal democratic state flourishing on naval trade. Looking to expand their territories in the nearby marshlands and the Human Colonies. | ||
** | **Baetica – a collection of several dozen farmsteads, towns and ports under a loose pseudo-communist leadership. Happily overproduce essential goods for the rest of the Federation in exchange for exotic imports from Vyntril. | ||
**Gorgossa – militaristic state resentful of membership in the alliance. They wish to expand their holdings in various regions but are currently restrained by their neighbouring states. On the verge of a minor war with Vyntril over ownership of several small island chains. | **Gorgossa – militaristic state resentful of membership in the alliance. They wish to expand their holdings in various regions but are currently restrained by their neighbouring states. On the verge of a minor war with Vyntril over ownership of several small island chains. | ||
**Aurelia – a theocratic authoritarian aristocracy. Smallest of the ‘major’ nations holding massive political power in the Federation and abroad. | **Aurelia – a theocratic authoritarian aristocracy. Smallest of the ‘major’ nations holding massive political power in the Federation and abroad. | ||
** | **Thrace and Achaea – contested territories. Claimed by both Vyntril and Gorgossa. Each is a loose conglomeration of scattered settlements owned by both nations as well as independent towns and villages. | ||
** | **Osroene – former province of Solus. Legislated by consensus as a neutral nation representing the individual members of the Federated Kingdoms and the foreign Elvish peoples. Under constant socio-political tension. | ||
* | *Moesia – fledgling nation initially founded by Vyntril traders. Later claimed by Gorgossa and then by the Silvorian Empire. Currently an independent state under contention. | ||
*Furnshakt – an uncivilised region of wilderness inhabited by bandits, raiders, primitive tribes and beasts. | *Furnshakt – an uncivilised region of wilderness inhabited by bandits, raiders, primitive tribes and beasts. | ||
Revision as of 09:38, 12 March 2009
This article is a stub. You can help 1d4chan by expanding it |
The Unified Setting for /tg/ is a project headed by a group of anons that aims to make the best campaign setting possible for /tg/. It is currently being prepared for both 3.5e and 4e Dungeons and Dragons and includes a number of /tg/'s favorite things.
Click on the map for a better idea.
Geographical Regions
Everoc
- Diadem Vosterus
- Blodsvargen
- Corgyn'Bre
Londerfell
- Vanawil
- Heloraen Vosilea
- Zirnitraog
Solaris
- Capitolium
- Tartarus
Vilous
- Tatola Plains
- Sailzane Desert
- Vekshimar Uresh
- Mensala Badlands
Lindwurm
- Arsonis Vex
- Kudara Desert
Other
- Rodentia
- Goblin Isles
- Dead Swamp
Seas and Oceans
- The Great Ocean
- The Onras Ocean
- The Ebentis Ocean
- The Bastia Sea
- Arash Shkeva
- Bay of Rain
- Sea of Ghosts
Political Regions
Everoc
- Dwarven Lordships
- Diadem Vosterus
- Blodsvargen
- Corgyn'Bre
Londerfell
- The Elven Kingdom (Vanawil)
- The Drow City-States (Zirnitraog)
Solaris
- Federated Kingdoms of Solaris
- Solus – central authority of the Federation. A land of many districts ruled by noble knights and their great King. The capital of Invicta is a monumental fortress-city built in a vast lake formed in an extinct volcano.
- Vyntril – coastal democratic state flourishing on naval trade. Looking to expand their territories in the nearby marshlands and the Human Colonies.
- Baetica – a collection of several dozen farmsteads, towns and ports under a loose pseudo-communist leadership. Happily overproduce essential goods for the rest of the Federation in exchange for exotic imports from Vyntril.
- Gorgossa – militaristic state resentful of membership in the alliance. They wish to expand their holdings in various regions but are currently restrained by their neighbouring states. On the verge of a minor war with Vyntril over ownership of several small island chains.
- Aurelia – a theocratic authoritarian aristocracy. Smallest of the ‘major’ nations holding massive political power in the Federation and abroad.
- Thrace and Achaea – contested territories. Claimed by both Vyntril and Gorgossa. Each is a loose conglomeration of scattered settlements owned by both nations as well as independent towns and villages.
- Osroene – former province of Solus. Legislated by consensus as a neutral nation representing the individual members of the Federated Kingdoms and the foreign Elvish peoples. Under constant socio-political tension.
- Moesia – fledgling nation initially founded by Vyntril traders. Later claimed by Gorgossa and then by the Silvorian Empire. Currently an independent state under contention.
- Furnshakt – an uncivilised region of wilderness inhabited by bandits, raiders, primitive tribes and beasts.
Lindwurm
- New Burmecia
- Wandering Kobold Camps
- Lawless Human Cities
Vilous
- Silvoran Empire
- Silvorum, the Sergal Capital
- Tatola Highlands
- Sailzane Desert
- The Bay of Rain
- Jiar-jia, The Doobie Swamp
- Vekshimar Uresh
Others
- Rodentia
- Human Colonies
- Goblin Isles
Prominent Races
- Burmecians
- Doobies
- Drow
- Dwarves
- Elves
- Fey Corgis
- Gnolls
- Goblins
- Humans
- Kobolds
- Lizardfolk
- Sergals