Setting:Unified Setting: Difference between revisions
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===Everoc=== | ===Everoc=== | ||
*Diadem Vosterus | *Dwarven Lordships | ||
** | **Diadem Vosterus | ||
*Corgyn | **Blodsvargen | ||
*Corgyn'Bre | |||
===Lyndwin=== | ===Lyndwin=== | ||
*The Elven Kingdom | *The Elven Kingdom (Vanawil) | ||
*The Drow City-States (Zirnitraog) | *The Drow City-States (Zirnitraog) | ||
===Solaria=== | ===Solaria=== | ||
Line 34: | Line 34: | ||
===The Lost Continent=== | ===The Lost Continent=== | ||
*[[Burmecians#New_Burmecia|New Burmecia]] | *[[Burmecians#New_Burmecia|New Burmecia]] | ||
*Wandering [[Kobold Camp|Kobold Camps]] | *Wandering [[Kobold Camp|Kobold Camps]] | ||
*Lawless Human Cities | *Lawless Human Cities | ||
Line 45: | Line 44: | ||
**The Bay of Rain | **The Bay of Rain | ||
*Jiar-jia, The Doobie Swamp | *Jiar-jia, The Doobie Swamp | ||
* | *Vekshimar Uresh | ||
===Others=== | ===Others=== | ||
*Rodentia | *Rodentia | ||
*Human Colonies | *Human Colonies | ||
*Goblin Isles | |||
==Prominent Races== | ==Prominent Races== | ||
Line 65: | Line 64: | ||
*Lizardfolk | *Lizardfolk | ||
*[[Sergal_Fluff|Sergals]] | *[[Sergal_Fluff|Sergals]] | ||
== Geographical Regions == | |||
===Everoc=== | |||
*Diadem Vosterus | |||
*Blodsvargen | |||
*Corgyn'Bre | |||
===Londerfell=== | |||
*Vanawil | |||
*Heloraen Vosilea | |||
*Zirnitraog | |||
===Solaria=== | |||
*Olympia | |||
*Elysia | |||
*Tartarus | |||
===Vilous=== | |||
*Tatola Plains | |||
*Sailzane Desert | |||
*Vekshimar Uresh | |||
*Mensala Badlands | |||
===Lindwurm=== | |||
*Arsonis Vex | |||
*Kudara Desert | |||
===Other=== | |||
*Rodentia | |||
*Goblin Isles | |||
*Dead Swamp | |||
===Seas and Oceans=== | |||
*The Great Ocean | |||
*The Onras Ocean | |||
*The Ebentis Ocean | |||
*The Bastia Sea | |||
*Arash Shkeva | |||
*Bay of Rain | |||
*Sea of Ghosts | |||
Revision as of 03:02, 12 March 2009
This article is a stub. You can help 1d4chan by expanding it |
The Unified Setting for /tg/ is a project headed by a group of anons that aims to make the best campaign setting possible for /tg/. It is currently being prepared for both 3.5e and 4e Dungeons and Dragons and includes a number of /tg/'s favorite things.
Click on the map for a better idea.
Political Regions
Everoc
- Dwarven Lordships
- Diadem Vosterus
- Blodsvargen
- Corgyn'Bre
Lyndwin
- The Elven Kingdom (Vanawil)
- The Drow City-States (Zirnitraog)
Solaria
- Federated Kingdoms of Solaria
- Balnuus – central authority of the Federation. A land of many districts ruled by noble knights and their great King. The capital of Amanth is a monumental fortress-city built in a vast lake formed in an extinct volcano.
- Vyntril – coastal democratic state flourishing on naval trade. Looking to expand their territories in the nearby marshlands and the Human Colonies.
- Weltin – a collection of several dozen farmsteads, towns and ports under a loose pseudo-communist leadership. Happily overproduce essential goods for the rest of the Federation in exchange for exotic imports from Vyntril.
- Gorgossa – militaristic state resentful of membership in the alliance. They wish to expand their holdings in various regions but are currently restrained by their neighbouring states. On the verge of a minor war with Vyntril over ownership of several small island chains.
- Prelarn – a theocratic authoritarian aristocracy. Smallest of the ‘major’ nations holding massive political power in the Federation and abroad.
- Kuush and Vara – contested territories. Claimed by both Vyntril and Gorgossa. Each is a loose conglomeration of scattered settlements owned by both nations as well as independent towns and villages.
- Ortak – former province of Balnuus. Legislated by consensus as a neutral nation representing the individual members of the Federated Kingdoms and the foreign Elvish peoples. Under constant socio-political tension.
- Dren – fledgling nation initially founded by Vyntril traders. Later claimed by Gorgossa and then by the Silvorian Empire. Currently an independent state under contention.
- Furnshakt – an uncivilised region of wilderness inhabited by bandits, raiders, primitive tribes and beasts.
The Lost Continent
- New Burmecia
- Wandering Kobold Camps
- Lawless Human Cities
Vilous
- Silvoran Empire
- Silvorum, the Sergal Capital
- Tatola Highlands
- Sailzane Desert
- The Bay of Rain
- Jiar-jia, The Doobie Swamp
- Vekshimar Uresh
Others
- Rodentia
- Human Colonies
- Goblin Isles
Prominent Races
- Burmecians
- Doobies
- Drow
- Dwarves
- Elves
- Fey Corgis
- Gnolls
- Goblins
- Humans
- Kobolds
- Lizardfolk
- Sergals
Geographical Regions
Everoc
- Diadem Vosterus
- Blodsvargen
- Corgyn'Bre
Londerfell
- Vanawil
- Heloraen Vosilea
- Zirnitraog
Solaria
- Olympia
- Elysia
- Tartarus
Vilous
- Tatola Plains
- Sailzane Desert
- Vekshimar Uresh
- Mensala Badlands
Lindwurm
- Arsonis Vex
- Kudara Desert
Other
- Rodentia
- Goblin Isles
- Dead Swamp
Seas and Oceans
- The Great Ocean
- The Onras Ocean
- The Ebentis Ocean
- The Bastia Sea
- Arash Shkeva
- Bay of Rain
- Sea of Ghosts