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[[Category:Warhammer 40,000]][[Category:Tiji Sector]]
[[Category:Warhammer 40,000]][[Category:Tiji Sector]]

Revision as of 09:24, 27 May 2011

The Tiji Sector is the result of collaborative work by fa/tg/uys to create a entirely new sector of the galaxy in the Warhammer 40,000 universe, intended for use instead of the default Calixis sector given in the Dark Heresy sourcebooks. The planets that make up the sector's worlds were created through the use of a random planet generator, which has varied in quality between incarnations from amusingly terrible to somewhat sensible, then being fleshed out in detail by posters on /tg/. The name of the sector itself, "Tiji", is obviously a phonetic representation of "/tg/".

This article may need further proofreading.

The sector of course needed its detachment of Astartes starting with first-founding-esque retarded names like Sea Sharks, Sea Angels and Blood Sharks. Then one brave anon came in and mentioned "The Deep Ones", all quickly fell in line and made the H.P. Lovecraft inspired chapter. On their world of Kratos/Aquaphobia, one a swampland hellhole, the other an ocean world filled with sapient sharks. The Deep ones also make use of a mobile chapter HQ a form of submarine that can submerge into the swamp, fittingly called "The R'lyeh."

The Sororitas order wasn't any less painful in its creation: Tiji wanted to post them on the Brazilian Beach Volleyball pleasure world, and so Anon got writing. From escaped sea-faring woman pirates, to plain boring San Leon sisters, Anon rejected idea after idea until one. The Sisters of the Healing Touch. A planet plagued by "The Chaos" with children dying at birth, "The Saint" brought the desperate populace to the ocean and baptized them; the heretics burst into flames, and the trouble stopped. The Sisterhood was formed, named the Order of the Healing Touch. Originally agreed to be a hospitalier order, /tg/'s love for muscle chicks was too fervent and it became both healing and killing, like the knights of St. John.

Planets

  • Abyssius Monasturius - Administratum hive world run by the Ministorum. Hot, long days and big population.
    Xomula: Death is a preferable option
  • Agailareptor - Ex-cemetery world, but pesky Chaos artifacts made it more trouble than it was worth and it was subject to Exterminatus. 70 people still live here; Chaos is tenacious.
  • Aquaphobia - Aquatic world with volcanoes. Deep Ones are here.
  • Asev - A toxic feudal world with no outside contact and a scant 4100 population.
  • Australia - Hot Death World which suffers from annual forest fires, malaria and corruption. Some parts are completely uninhabitable. It is also home of deadly creatures such as funnelweb-spiders, stonefish, box jellyfishes and irukandji. Their patron saint is Living Saint Irwin From His Holy Order of Ordo Xenos Deathguard. Earned The Steel Aquila by engaging in combat with Tau Manta and successfully destroying it.
  • Augurus Prime - The home of the proud Augurus Titan legions.
  • Azarious - An inhospitable mining planet known for its dense minerals and many ore-laden moons.
  • Bennan Ainiluin (AKA Scholar's Rest) - A paradise world that turned out to be an Eldar Maiden World. The Eldar want it back. Defended almost entirely by mercenaries.
  • Cataclysm - Secret Inquisitorial Headquarters. It's where the Inquisition keeps all the forbidden stuff they don't want to destroy but don't want to fall into the wrong hands.
  • Cobbokamp - A grassy world dotted with enclosed hab-domes to protect against the exotic atmosphere. A handful of preachers struggle to keep the population of 4 million in line.
  • Deathworld 17 - Death World that used to be a feral world until its atmosphere became poisonous and the oceans vanished. How this happened is unknown.
  • Deleator - Hard winters make this a feudal world of Vikings led by a small number of Inquisitors to be loyal servants of the Emperor.
  • Detaniax - Deadly Forgeworld with incredibly advanced technology, but a surprisingly small Mechanicus presence.
  • Endrythis - Huge iceball. Filled with people praying to the Emperor for somewhere better to live, and to protect them from death by frostbite.
  • Extermis Cratum - A world that was once a paradise. It was hit by a shard of a broken world, so it's now a hell hole.
  • Ferrum Sanctimonia - Temperate Shrine World with beaches. Priest volleyball! Has a Hospitalier Sisters of Battle order here called Order of the Healing Touch because a Saint purged Heretics from the region. Sisters guard that coastal spot even today.
  • Finlandia - A planet that was going to be destroyed, but the Exterminatus command never reached it's destination. This was caused by it's lack of use to the Imperium due to their stubbornness, had guard coming from the Hackapell penal legion.
  • Forge World LVX, In Process of Renaming to Emperor's Holy Light - A former Forge-World turned Shrine-World by the beatification of Saint Infernus. The Ecclesiarchy now desperately struggles against the Cult of the Omnissiah for religious dominance on the planet.
  • Germanica - Hive world with population of 86 billion. The vast majority of the population toils tireless in the manufacturas of their sprawling hive cities. There is also a significant Administratum presence, the planet is widely known for its unmanageable bureaucracy.
  • Hades - A fleet of colony ships that discovered, to their dismay, that the planet they were sent to colonize didn't exist. Until the paperwork goes through to correct this error, the fleet pays tithes to The Imperium and does its best to survive in the void.
  • Hesphri J62G - Tiny, unremarkable planet. A small crashed ship of 56 struggles to survive until rescue.
  • Hetopia III - Penal colony so hellish that it was designated as a Pleasure World as a joke by two yuppies in the Administratum.
  • Hylios - Hylios is a world in the middle of the terraforming process. Simple as that. It also has only 47 people maintaining quite a military.
  • Implausibla Prime - Irradiated hive world under the oppressive regime of former Arbiter, His Most Geriatric Bitumen Hoarfrost, Planetary Governor. A true galactic rarity, Implausibla is a hive world with adequate law enforcement; the Arbites undergo the same training that most Imperial Guardsman do.
  • Iniega - Pleasure-class gas giant capable of sustaining life with eighteen satellites covered in Hive Cities.
  • Inferno - A waterless, searing Death World with a deadly atmosphere that somehow supports 9 million people and a high tech Titan legion with industrial tech only. May the Omnissiah be praised.
  • Ix - Bizarre frontier world with thousands of fertile rain forest islands drifting around on an ocean of magma.
  • Ixion II - Blazingly hot Administratum world where the oceans migrate. The entire population lives on floating hive-arks.
  • Karri'vean - Collapsed gas giant with a few landmasses above the waterline. The capitol island is Kuva, once under siege by Americanus, it has since been assisted by the Tau in becoming a militarized fortress island. Also on the planet are countless secret islands controlled by the Imperium but largely left alone. However, one island called J'aimica is known as a stronghold of Slaanesh cultists and feral Orks. This towering hive is too dangerous to go near, and it is known that the sonic marine champion B'ob Marlecius is from this hive. Also a native is the renowned ork Speedboy named 'Oosain Boltz. This ork allegedly found and painted himself in a shade of red paint that was so red it rendered him faster than any ork in the Galaxy. He now sprints laps through the Chaos hive, inviting any worthy chaos minion to try and catch him.
  • Kratos - Crazy world like Xomula but with only microbial life on it.
  • Koganusan - Terrifying, poisonous and ocean-covered forge world with one-hour days. It leaves a cloud of landmarks in its wake that it rams into when it completes its circle.
  • Mezzigo - This hot planet is comprised of a large desert belt with jungles and mountain ranges. Once, the planet was inhabited by an advanced civilization of human settlers. This culture had erected vast stone cities and worshiped heretical gods. Then one fateful year the planet was invaded by a large mob of sickly-pale Orks led by the warboss Gor-tez. The planet was pillaged by the small warbands and ensuing civil war, and the population was enslaved by the orks, scattered about and put to work in Orkish industrial settlements. Now the planet is an Ork-held world, where untold billions of human slaves toil away and many flee to Americanus, thinking even an Ogryn is better than an Ork
  • Mining Site 0298 - Features a rocky, barren landscape that's grim, dark and gritty and covered in miners.
  • Mundania - Average in every way.
  • Nashakal - Extraordinarily important and well defended shrine world.
  • Nebraskus - Agri-world. Light gravity, bearable atmosphere.
  • Nephertis - A Forbidden World controlled by Chaos death cults; the xenofauna are absolutely deadly. Not even the Inquisition sees any use for the place.
  • New Krieg - Hive world with an absolutely deadly atmosphere, little moisture and endless piles of warheads. Krieg, anyone?
  • New Prospero - Wonderful, beautiful paradise world that's just about perfect in every way imaginable - to everyone's surprise.
  • Nogred - Developing world, mainly military.
  • Odabar - A bureaucratic hell-hole, almost literally. A hive world of unbearable heat devoted almost utterly to the Administratum. Mercenary wars between varying branches and offices are encouraged by the dictatorship, which believes they help promote efficiency.
  • Orvana - Highly populated hive world under incredibly strict Imperial rule after rebellion. Pick up that can, criminal scum.
  • Ohshi Itsot - Blistering hot shrine world 'tended to' by unlucky bastards in the Ministorum who nobody likes.
  • Ravenforge - Nobody goes to Ravenforge.
  • Requiem - Frozen poisonous wasteland, but there's bodies of fallen Guardsman and Space Marines, so they'll find those bodies and give them a proper burial Emperor-dammit.
  • Saskatchewion - A massive agriworld that uses the planet's extraordinarily toxic atmosphere to magnify light into the pervasive agri-domes.
  • Sors Natio - Moist water vapor planet.
  • Surat Thani - A Cemetery World that is dotted by rocky plateaus that go above the clouds, and thermal storms that melt steel. It's an incredibly important planet in the Tiji Sector; it's where the Guardsmen are buried.
  • Syran - Mineral rich mining world with lots of radiation due to an enormous Red Giant sun.
  • Taedium - A frontier world, that will be a paradise once it's fully colonized.
  • Taehan - Taehan's population is concentrated on the two landmasses of the Corria continent, The southern continent is home to an Adeptus Mechanicus enclave. The Northern Continent, however, is home to a hive city ruled over by a xenophobic and possibly insane heretic who believes himself to be the will of the Emperor incarnate and rules over his subservient population with an iron fist. Because of his unpredictable nature and his proximity to an important Imperial manufacturing center, a debate is currently underway as to the best method to deal with this threat.
  • Tempest - A planet that will cook you in the summer, freeze you solid in the winter and kill you via terrible storms in between. Also a dictatorship.
  • Tempestus Solaris - Planet itself is worthless. Orbiting space stations are valuable to the military. So valuable, it's their capital.
  • Texasium - Agri-world covered in a bunch of farmers who zealously follow a religion preached to them by a handful of confused missionaries.
  • Unitus Kingdomatus - Planet fully populated by cultists. They were worshipping their leader "Princess Diamond" as goddess, but Imperium sent Callidus Temple to assassinate her. Though counted as lost, it has little value to the Imperium because its bad weather and inedible food. Only few small wars erupt between Khorne worshipping west and Nurgle worshipping east.
  • Unpredictibla VI - 63 xenos, descendants of a crashed ship's crew, try desperately to reclaim the knowledge to get off this miserable rock, but have so far only managed to claim back advanced space.
  • USSR - Reservation of United Security of Select Republics: A planet known for it's razor sharp grasses which are processed down into drinkable machine oil. The planet is almost entirely volcanic glass, which is farmed and harvested by the population.
  • Utopia - Reaches nearly 400 degrees in the summer, but has swamps in the polar regions because of the crazy axial tilt.
  • Veresuomi - A mining world notable for its heavy defenses and complete lack of Imperial presence.
  • Volcania - 61 dudes with spears and swords fucking up everything that dares to come to their planet.
  • Welktor - A forbidden, former-chaos planet. It's current population of 8 million seeks to eke out an existence post-Exterminatus.
  • Wereu IV - A now forbidden former Mechanicus R&D world. All further information is classified as part of the condition of the planet's quarantine.
  • Winterchase - Freezes in winter. Boils in summer. Large population of feral nomads who have their own version of the Emperor to reflect on their world travel to stop themselves from dying. They make for fierce warriors and loyal guard recruits.
  • Xaviol - The Sector's communications hub by virtue of its dominatingly Astropathic population.
  • Xomula - Hideous, Catachan-dangerous swamp world. Absolutely crazy Xeno world where the Adeptus Mechanicus have gone to research.
  • Yhas - A celestial object that's not quite a planet or a sun. This creates valuable objects worth mining for on the 50 satellites.
  • Zemoo - A xeno world with potential Kroot presence. Suspected to be a Tau listening / research post.

Warpstorms

Leviathan's Rest
During the 2nd Tyranid war, a stray tendril from Hive Fleet Leviathan was spotted across the northern section of the Tiji system. Trying to replenish biomass and launch another Campaign against the Imperium, the Salamanders were sent along with a fleet of the Imperial Navy to stop any further systems from falling to the Tyranid scourge.

Master artificers crafted a high-yield Melta explosive aboard the Salamander strike cruiser. Said to be blessed by Vulcan's spirit, the projectile made its unyielding path into the Tyranid fleet, miraculously hitting the tendril's central nerve. In its final cry of pain during immolation, most if not all synaptic creatures burst into flame in the psychic backlash The result causing a Warpstorm in the path of the defeated fleet, which still burns in some parts even to this day.
Status: Active
Threat: Minimal (mutation)

Helinius's Litany of the Damnned
Caused by a chaos cult, led by the infamous (but fortunately deceased) Helinius who was once a disciple of Ahriman of the Thousand Sons, before breaking off and leading his own sorcerous cult against the Imperium.

The Imperial fleet cornered the vile sorcerer upon his flagship, "Whispers of Dissent." In his final moments, he scaled the barge's exterior. Trying to form one last offering to the dark gods, his vile minions channeled ruinous energies from the neighboring planets to support their dark master.

Under the unyielding barrage of the Imperial fleet, Helinius's moment of glory was cut short.
The ship's machine spirit still struck out against those who turned on the Imperium. During the dark ritual, reality caved in on itself and formed the Warpstorm.

Sealing Helinius's fate that day, the same Imperial fleet still patrols the region after being refitted in M.36-M.39, stopping those who would tread the path of their dead champion.
Status: Active
Threat: High (Chaos incursions)

Event Horizon
An advanced world that experimented with an advanced form of realspace and Warp travel around the Age of Apostasy. It's original name has been lost forever to Imperial records. The event known as the "Event Horizon" cracked the planet in two, launching one shard into a random direction. We have thus far been unable to assert where this fragment of world went.

Once the two shards parted, the remainder of the planet was swallowed by a Warpstorm and is considered lost. However, this Warpstorm seems to function as a second light in the warp parallel to the Astronomicon, sometimes throwing ships off course by weeks or months. Some reports have stated that the Warpstorm traps certain ships to induce madness and heresy in their crews, spitting the ships out years, centuries, or even millennia later.
Status: Active
Threat: Medium (Navigation Interference)

Important People of Note

Adeptus Mechanicus

Governors

Inquisition

  • Inquisitor Charon - Fiery, zealous ultra-puritan maniac who is just as harmful to the Imperium as the worst radical.
  • Inquisitor Glokta - Sadistic, cunning and crippled tortured-turned-torturer.
  • Inquisitor Lareat Tride - Ordo Xenos Inquisitor who dabbled a little too much in alien DNA. While his methods get results, if any other Inquisitor saw him, they'd shoot on sight.
  • Inquisitor Maximillian Von Swartz - Former Arbite, his life's work is to eliminate crime and corruption. Too bad his father dealt with criminals though, because now no one trusts him.

Ecclesiarchy

Astartes of Tiji

The chapter coat of arms
The chapter's Fortress Monastery
Deep one space marine

Index Astartes: Deep Ones

Founding: 18th
Home world: Kratos
Chapter Master: Dagon Hydra
Specialty: Usage of terror tactics, Biohazard Warzones
Current campaign: ++INFORMATION INACCESSIBLE++
Primogenitor Chapter: Salamanders
Heraldry: A White shark jaw on dark grey. dark green runic icons are incorporated.
Main colors: Dark Grey, Brown and dark green details.
Motto: "vel in profundus ego etiam servo" - Even in depth, I still serve. Tactics:
In battle the Deep Ones use a combination of attrition and terror tactics.
Famous for their refusal to give in, even if loss is certain.
They have a track record of somehow pulling victory out of the jaws of defeat, albeit at a high cost.
In victory they are meticulously merciless, destroying every last trace of the vanquished foe.

Often deployed in biohazardous war zones that would be considered deadly to most Space Marines, they make good usage of terrain, turning the dangers of the local terrain against their foes.
Often they will lure opposing forces into almost suicidal fighting conditions, trapping their enemies before remorselessly removing and eradicating them from the face of the planet.

The Deep Ones don't make much usage of bikes or rhinos, but make extensive usage of landspeeders and thunderhawk Cavalry, preferring to engage opponents in ambushes from impossible directions.
Air insertions that rely on suicidal transport runs are favored to gain the element of surprise.
Mass guerrilla Drop pod insertions are also favored.
History
The Deep Ones are a secretive chapter, and not much is known about them, even in their 'home' sector, Tiji.
The Explorator fleets had deemed Kratos uninhabitable, and marked it for terraforming.
However Chapter Master Pugnax Macula, when confronted with a choice of planets to build his Fortress on chose Kratos, despite repeated claims from the Adeptus Administratum that it was unsuitable.

The building of a Fortress Monastery on Kratos was indeed a difficult task, the ever-changing and treacherous nature of the planet's slippery shifting surface meant that no traditional buildings could be created.
After three failed attempts to create a foundation, the fortress was successfully created. The fortress itself is not stationary, but is in fact a giant submersible vessel, capable of submerging itself into the ocean to help its defense, as well as moving through the oceans and swamps of Kratos. It is shaped in the form of the chapter's symbol, a shark.
Chapterworlds:
Kratos. This bizarre world is very similar to Xomula - almost identical, in fact, except for the fact there are no gigantic monstrosities, only poisonous microbes filling the atmosphere and the water.
It's a primordial world, bursting with new life. The gravity is heavy, and breathing the corrupt air is tantamount to a death wish.
This is a difficult place to live, but there aren't any hideous Xenos to make the job even harder.
For that reason, the Space Marines chapter of the Deep Ones has chosen to claim this world as their homeworld.
There are few living creatures - human or otherwise - who can say they have lived through as much as a Deep One.
They are rugged, grim survivalists, capable of outlasting almost any opponent in almost any environment.
Their harsh lifestyle on Kratos only reinforces this.
Aquaphobia
Where some chapters might make initiates fight hand to hand with vile mutations or make grand arena fights, the Deep Ones will train initiates with power armor outfitted with extensive liquid oxygen tanks. The initiate will than be dropped with his fellow brothers into the oceans of Aquaphobia to perform a week long mission in the underwater caves inhabited by a ferocious species of Akulova Tyranus.
The vile beasts work in ambush packs of 15 and have both arms and legs to better navigate their cramp underwater strongholds through miniature tunnels used to repel invaders.

If the Initiate survives this ordeal with his fellow brothers and brings back the nearly indestructible jaw of an Akulova Tyranus brood-king, he and the other initiates will become full fledged battle brothers.

Adepta Sororitas of Tiji

A Sister of the Order of the Healing Touch by a flag with the symbol of their order, on the holy coast daydreaming in being better beachwear

Order Hospitalier
+++NOTE: They have been noted to do some Militant work as well+++
Order of the Healing Touch
Home world:
Ferrum Sanctimonia is a tiny shrine world with low gravity, filled with islands, sand dunes, ravines, and hills. It is warm, and has a population of 1 billion despite it's small size. The Order's monastery is located on the beach of Llab; much of the Sisters' rituals take place on the beach. Volleyball is practiced by the Schola Progenium to keep their students fit. The students there, and citizens of the planet in general, often adopt beachwear. The Sisters themselves rarely get a chance to do the same, only allowed to do so in the very short amount of time given for informal relaxation.
History:
The reason behind the founding of the Order of the Healing Touch is well known. Saint Opeterus once visited the village of Yellov on the beach of Llab, where the main monastery of the Order of the Healing Touch is now established. The village was plagued by the death of its firstborn children. When the people were on the verge of losing faith in the Emperor's protection, the Saint took them to the shore and said he would find the reason. One by one he anointed them with the symbol of the eagle with water from the sea. Halfway through the anointing, the water burnt the forehead of one villager- the saint declared he had found the heretic responsible, as the pure water bridled at their taint. They were burnt at the stake, the deaths stopped, and the bay became regarded as holy. The convent was founded on its shores, and the Sisters pray kneeling in the shallows before undertaking each mission, to partake of its blessing.
Known practices:
All Sisters of the Healing Touch carry a small vial of sacred water with them wherever they go, to remind them of their origins, to ensure their purity, and to deliver unto the heretics in moments of most dire need. While the water is sacred, many non-sororitas find themselves in possession of some through these vials, either through important political negotiation and trade or through the looting of fallen sisters. The water is said to sooth the wounds of the faithful and burn the flesh of the unworthy and the heretic.

In times of rare danger the Sisters of the Healing touch have been known to use the sacred water as a weapon, sprinkling the sacred rain from on high to restore the morale and health of the wounded and fallen while simultaniusly decemating the forces of the ruinous powers, or so it has been claimed. While there have been few such times, this tactic has been known to, with one exception, ensure that the sisters are able to snatch victory from the jaws of defeat.

It has also been known for the Sisters to cast their dead on boats into the holy water of the sea at the beach of Llab, when they have the oppurtunity to do so.

Guard Regiments of Tiji

The Tempestus Void Guard
In the old days of the Second Settlement, when the Tiji Sector was rediscovered by the Imperium, a large number of warships and old freighters-turned-colony ships found their last stop in orbit around Tempestus Solaris. These ships were to become the seeds for the Tempestus Militarised Zone, a ring or interlinked facilities that house training and staging areas for the Imperial Guard regiments that are tithed from Tiji. It is also the home of the oldest IG regiment in the sector: the Void Guard.

All children of the Voidborn whose forefathers arrived to Tempestus on the original settler ships, the mostly pale and lanky Tempestus Void Guards are famous for their skill in close-quarters fighting.
Originally formed to combat the threat of a space hulk designated IX-55-VI that dropped out of warp space near Xomula, the Void Guards have a reputation as secretive and efficient fighters.

Xomulan plague militia
Fights chaos influence on the planet, highly resistant to deadly pathogens. (expand)

Koganusan Skitarii
Koganusan's vast population under the Adeptus Mechanicus that labor in the forges eventually came to such a number that they started paying tithe to Segmentum command, under dual rulership. One ruler is the Omnissiah, and the other is Segmentum command.L eaders of the Koganusan Skitarii sometimes find themselves locked between conflicting orders, and have aroused the watchfull eye of the Inquisition.

Hackapell Penal Legion
The legion has both female and male, but because of their relatively isolated home planet, the legions people were close to each other, as other people of the imperium had little love towards them. But unlike normal legions, they did not have explosive collars. This was because the Penal Legion was huge, and it had very little real criminals in it. Their homeplanet was imperium-hostile, and avoiding taxed and Imperial Guard was thing of pride to them. So imperium forced hard laws, so that they could get even some military from there. The legion also had legendary sniper Shimo Haaia who is told to have shot 705 Blood Pact renegades. Retired after getting bolter round to head.

New Krieg Blackwatch
Drawn from the New Krieg hives, the New Krieg Blackwatch are called in to contain biological threats to the Imperium, armed with the vast nuclear arsenal and dense protective suits of their father legion, The Deathkorps. The corps can be found throughout the Imperium fighting the Tyranids, though their main focus in Tiji is Xomula, where they have a permanent detachment on the space hulk Garland Eran, used to launch training missions and dispatch to distress calls from the Adeptus Mechanicus. Early records have stated that the Deathkorps helped stop the initial Tyranid invasion near Xomula and still patrol Leviathan's Rest.

Orvanian Planetary Assault Legion
Specialized planetary assault legions of Orvana who retook this world from a planetwide rebelion against the Emperor, now also make their home and training ground there. The current Imperial governor millitant, Jaxus Green, not only put down the rebellion but also imposed stability onto the planet. The Orvanians continue churning out highly specialised planetfall regiments rivaling the Elysian drop troops.

Orvanian Irregular
Rebel counter insurgency group, under the strict eye of the Orvanian millitary. Unlike regular Guard regiments and PDF, the Orvanian Irregulars don't operate as a single uniform force, instead they are a collection of various Hive gangs who answer to the sole authority of the Orvanian Military. Each gang commissioned by the Military is responsible for the hive of which they inhabit, and being gangers they are no strangers to the perils of combat. Unless generously supplied by the Military, Irregulars make use of outdated (yet cheap and easy to obtain) equipment, such as autoguns and homemade incendiary devices.

Evolution of the sector

> > > > > > > >

External Links

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