Warhammer 40,000/10th Edition Tactics/Adeptus Ministorum: Difference between revisions
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===Vehicles=== | ===Vehicles=== | ||
*'''Exorcist''': | *'''Exorcist''': | ||
*'''Castigator''': Now comes base with a rule that lets you re-roll to hit against INFANTRY if using autocannons or MONSTERS and VEHICLES if using the battle cannon, then forcing a battle shock test against said units if you manage to hit at least one attack. | *'''Castigator''': Now comes base with a rule that lets you re-roll to hit against INFANTRY if using autocannons or MONSTERS and VEHICLES if using the battle cannon, then forcing a battle shock test against said units if you manage to hit at least one attack. | ||
**''Autocannon:'' | **''Autocannon:'' | ||
**''Battle Cannon:'' Lost 24" of range, 2 ap and the secondary anti-infantry profile. In return gained 3 attacks base and a point of strength. | **''Battle Cannon:'' Lost 24" of range, 2 ap and the secondary anti-infantry profile. In return gained 3 attacks base and a point of strength. | ||
*'''Mortifier''': | *'''Mortifier''': | ||
*'''Paragon Warsuits''': | |||
*'''Penitent Engines''': | *'''Penitent Engines''': | ||
Revision as of 11:27, 16 June 2023
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This is the current 10th Edition's Adepta Sororitas and Adeptus Ministorum tactics. 9th Edition Tactics are here.
Why Play Sisters of Battle
PROS
- Models are gorgeous, thanks to the amazing refresh a few years back.
- Miracle Dice is even more common, allowing you to stack the odds in your favor in all sorts of fun, zany ways.
- Meltas are still our main Anti-Tank weapons thanks to Miracle Dice.
CONS
- Despite the game being less killy, your infantry is still made of paper.
- Celestians are squatted, despite having a relatively new, plastic kit. Guess we know who is back writing for Geedubs...
- Despite strength increases on your anti-tank weapons, all monsters and vehicles have had their toughness increased so you're still going to struggle to hurt them.
Faction Rules
- Acts of Faith: Pretty familiar to how they acted last edition. Each turn (or whenever you lose a unit), you roll a d6 and stash that result in a special pool to use.
- These dice can be used to count on a number of rolls (Battleshock, Advances, Charges, Hits, Wounds, Saves, and Damage). However, with the revamp to Battleshock, you now absolutely want to roll high for every die you get.
Detachments
Hallowed Martyrs
Special Rules
- Blood of Martyrs: Your units add +1 to Hit when they're below their starting strength and +1 to wound when below half-strength. Pretty much there to compensate for how fragile your sisters are as T3 W1 models protected by only a 3+/6++ save.
Stratagems
- Rejoice the Fallen (1 CP): Whenever an enemy shoots at one of your units and kills a model, you can immediately fire back at them.
Equipment
Unit Analysis
Characters
- Canoness:
- Dialogus: A support hero who gives her squad the ability to use stratagems even when battle-shocked as well as the ability to turn one miracle dice they use into a natural 6, giving those low rolls some use. Can join a canoness or palatine in another unit so any unit of sisters can enjoy these vital buffs.
- Dogmata: A sister carrying a big power mace. Not only does the unit she join improve their OC by 1, any enemy battle-shock or Leadership tests taken within 6" of her have to take a -1 penalty.
- Hospitaller: While she can't resurrect the dead, she does give a 5+ FNP and has the ability to heal 3 wounds on any Infantry Character (read: Canoness or Palatine) within 3".
- Imagifier: A sister defined by her giant icon, blessing her and any unit she joins with a 4++ invuln (and a 2+ save for Celestian Sacresants). Fortunately, she can join any unit already attached to a Canoness or Palatine so they can get the most out of the saves. Any time a friendly unit dies, you can re-roll the Miracle Dice they generate so that you can guarantee you get the best rolls.
- Palatine:
- Preacher:
- Missionary:
Epic Heroes
- Aestred Thurga & Agathae Dolan:
- Junith Eruita:
- Sister Superior Junith Eruita:
- Triumph of Saint Katherine: The walking procession returns as a giant blob of T3 3+/4++ wounds with OC6 to help cap objectives. Its value lies more in its buffs than in its combat potential, as it's only equipped with a bunch of bolt pistols and S5 AP-2 Relic Weapons. Every turn, you can pick two different buff auras (reduced to one once it hits 5 wounds) to give to any girls within 6".
- The Fiery Heart: Any friendly units that are destroyed automatically give a 6 for a Miracle Die.
- Censer of the Sacred Rose: Friendly units improve Ld by 1.
- Simulacrum of the Ebon Chalice: Friendly units can perform multiple Acts of Faith each turn instead of just one.
- Simulacrum of the Sacred Shroud: Any Rapid Fire weapons used gain an extra attack.
- Icon of the Valorous Heart: Friendly units gain a 6+ FNP save.
- Petals of the Bloody Rose: Friendly units gain Lethal Hits on their melee weapons.
Battleline
- Battle Sisters Squad: Your most basic bolter bitches remain as they were, with the 3+/6++ save now being baked into their statline rather than being some special faction rules. Their armaments remain roughly as effective as they have been, with recommended options being the Artificer-Crafted Storm Bolter and Heavy Bolters if you're intending to cap objectives.
- More than ever this edition, you'll be seeing multiple ways of gaining new Miracle Dice. By default, you get an additional Miracle Die if you have this unit sitting on an objective. On top of that, you can buy a Cherub to recover a Miracle Die after spending it on this unit once per game. Grabbing a Simulacrum Imperialis gives you yet another for wiping an enemy unit, which gives you plenty of ways to generate Acts of Faith.
Infantry
- Sisters Novitiate:
- Celestian Sacresants:
- Celestians: Gone, despite having an official kit.
- Dominion Squad: Now locked to 10 models a unit so they can't go in an immolator anymore.
- Repentia Squad:
- Retributor Squad:
- Seraphim Squad:
- Zephyrim Squad:
- Arco-Flagellants:
- Crusaders:
- Death Cult Assassins:
- Repentia:
Vehicles
- Exorcist:
- Castigator: Now comes base with a rule that lets you re-roll to hit against INFANTRY if using autocannons or MONSTERS and VEHICLES if using the battle cannon, then forcing a battle shock test against said units if you manage to hit at least one attack.
- Autocannon:
- Battle Cannon: Lost 24" of range, 2 ap and the secondary anti-infantry profile. In return gained 3 attacks base and a point of strength.
- Mortifier:
- Paragon Warsuits:
- Penitent Engines:
Dedicated Transports
- Immolator: Can only carry 6 dudettes, but thankfully, Battle Sisters, Dominions, and Novitiates can use an Immolator to force themselves to Combat Squad, so half the unit climbs inside and the other half stays on the table or rides a second transport.
- Rhino:
<tabs>
<tab name="10th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="9th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
<tab name="8th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="7th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="6th">
General Tactics | |
---|---|
Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
<tab name="All">
General Tactics |
|
---|---|
Imperium (8th) |
|
Chaos | |
Eldar |
|
Necrons | |
Orks | |
Tau | |
Tyranids |
</tab>
</tabs>