/tg/'s homebrews: Difference between revisions
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; ''[[Slavepunk]]'' | ; ''[[Slavepunk]]'' | ||
: ''Description here...'' | : ''Description here...'' | ||
; ''[[STALKER: The RPG]]'' | |||
: A game set in the nuclear wasteland around the disaster area of Chernobyl, Ukraine. Be a Stalker, tell other Stalkers to get out of here. | |||
; ''[[StatWar]]'' | ; ''[[StatWar]]'' |
Revision as of 07:18, 25 June 2009
Tee Gee sometimes gets bright ideas about "original" settings and ideas which sometimes turn out to be awesome. However, due to the fa/tg/uys' inherent laziness (due to the intake of large quantities of meatbread) these project rarely come to any sort of fruition. Nevertheless, everyone knows that /tg/ gets shit done.
See also Homebrew Settings.
What are homebrews?
A "homebrew" is an unofficial, DIY modification, adaptation, setting or entire game made by the players themselves and not by the industry or professional developers. It is not intended for publication or wide distribution although in the age of internet people often share their work with others who might appreciate it.
Sage for Homebrew
A habit of lazy trolls whenever anyone posts a thread about a homebrew project or setting. If the lazy troll is determined he will repeatedly sage the thread and incite rage from those trying to get shit done.
List of known /tg/ homebrews
Some of the games and settings conceived in or around the board include:
- 4chan CCG
- A meme based tabletop cardgame.
- 4chan: The Trolling
- A rules-light RPG based on the various boards of 4chan. It currently takes the "rules-light" description to an extreme, as none have yet been written.
- Accursed Toys
- A rules-light FUDGE setting for playing as toys, such as clockwork dragons, claymen, and poppets.
- Americana
- (The setting, recorded in the D&D Wiki. Currently in the fluffbuilding stage.)
- (The original thread, archived on sup/tg/)
- An idea built around a single image, and around the concept of an America as represented by its own mythology.
- ArtifIce
- (Rules on sup/tg/)
- The game of Machine Intelligence
- Audiomancer
- An in-progress cyberpunk setting where the human genome is cataloged musically and stats and skills are derived from songs and rhythms spliced onto junk DNA. The pilot thread, on sup/tg/.
- BRICK STONEWALL
- A Munchausen based on mostly freeform rules.
- The Dark Tower
- Chaosium's Basic Roleplay system adapted for the Stephen King universe.
- Dead Space
- Grimdark homeless in space GURPS setting. Getting enough food and water are the PCs' main concerns. Not related in any way to the vidya game that came out 8 months later.
- DERP
- /tg/'s pet digital tabletop.
- Devil's Dixie
- {[2]}
- What if the South made a deal with the Devil himself to fight the Civil War?
- Dieselpunk
- (Engines of Discord)
- A world permanently stuck in a darkly fantastic midway point between World Wars One and Two that never actually existed...
- Dive into the Sky
- Mecha Musume fighter girls/air combat.
- Dogpocalypse
- What if the dogs the government has been using for psychic experimentation suddenly realize they can literally escape on whim?
- Go to hell!
- Sick sad pokeymanz...
- Feltpunk
- MiB meets CoC...but with Muppets.
- Fight Fighters
- A dice game that turns all of your worthless toys into a table top game.
- Flatland
- Like the novel. Players take on the roles of triangles, squares and pentagons in a two-dimensional Victorian satire.
- Fortress Quest
- Dungeon crawl resolving around problem solving instead of hack 'n' slash.
- (Rules link)
- Futurama: Now With Dice
- Futurama adapted for Steve Jackson Games' TOON system.
- Grimsystem
- A Gritty system that combines elements of WHFRP, The Burning Wheel, and a few other titles
- Inland Empire
- Steampunk in an alternate North America. Vikings, robots, and telegraph phreaking.
- Joints and Jivers
- RPG for historical reenactments
- Legend of the Hylian Wars
- A tabletop strategy game based on the wars of Hyrule prior to Link's existence.
- Liberi Gothica (formerly known as NecroLoli)
- (Forum link) (Wiki link)
- A gothic horror, medieval steampunk setting, where small children [the PCs] suddenly acquire large amounts of power and don't know what to do with it. They are persecuted by the Church of the Twelve.
- Magical Girls - The Game
- Magical girl system. For the weeaboo pedophile in all of us.
- Metal Slug System
- METAL SLUG! A system based off the legendary game that seems to represent everything that is /tg/ - over-the-top mow-'em-down warfare with big explosions and bigger bosses.
- Modempunk
- A rules-lite d12-only game for playing hackers in an alternate-reality 1986. Now you too can be z3r0c00L.
- Mosaic
- MAJIKAL ROONZ, LADDIE! Seriously though, it's an alternate reality in which the standard class archetypes are achieved in a very different manner than in D&D. The framework for the system's fluff and crunch is nearly completed.
- Panic
- The game of little girls running, a system inspired by survival horror games featuring young girls running from murderers.
- The Post-Apocalyptic Roadmap
- A universal setting wherein users contribute background for their own locales, as it will be 3 years after a minor nuclear exchange.
- Rodentia
- (Rodentiabrainstorm on Bluwiki)
- Description here...
- Run & Gun
- A fast paced game designed to capture the feel of action videogames.
- Samurai Movie RPG
- Exactly what the title says.
- Scholomance
- A "school for magic" subgenre game with a lot of backstabbing.
- Server Crash
- A game with the premise of humanity trapped inside a hostile and sentient Internet.
- Shadowrun 4.5
- A streamlined rule-set for 4th edition Shadowrun, making the rules more comprehensive, cohesive, and fast.
- Slavepunk
- Description here...
- STALKER: The RPG
- A game set in the nuclear wasteland around the disaster area of Chernobyl, Ukraine. Be a Stalker, tell other Stalkers to get out of here.
- StatWar
- A customizable wargame with a point buy system.
- Super Mario World: Pipes and Plumbers
- A game wher the players take on the role of Bowser's minions, as opposed to Mario; a work in progress.
- Surrail
- By Ruler of sup/tg/: A game where you venture through a train fueled by famous peoples dreams and your own nightmares
- Tales of Arcadia
- A wargame made to actualize a Mornington Crescent-type meme that had been going around.
- The South Seas War
- A wargame inspired by Epic 40,000 with a setting inspired by Ace Combat, Front Mission and Rambo.
- The World of Aarn
- A flexible fantasy parody setting with magitech, science, playful whimsy and eldritch horror. Its mission statement is to be funny, internally consistent and thought-provoking.
- Trigger Discipline
- (Rules on Google Docs)
- A generic rules lite mech rpg, with the twist of simulating a television show (with mechanics for director interference, fan mail, and so on)...
- Überstadt
- (Überstadt on Wikispaces)
- DnD tropes are mercilessly inverted in this comedy of manners setting. Imagine the World's Largest Dungeon and other overly complicated DnD ecologies. Now transplant that onto a Ankh-Morphork style fantasy metropolis. Lawyers and gardeners are fearsome playable classes and various monstrous races serve different social niches (from goblin bankers to gnomish factory managers to orc bodyguards and dwarven gangsters).
- The Unified Setting for /tg/
- All of /tg/'s favorite original fantasy-setting content rolled into one campaign setting, from doobies to dorfs.
- Vrilwar (now hogged by Dagda)
- WWII + Mechs. Depending on which side's propaganda you believe the setting is either realistic (or at least gritty) or has a secret history involving Atlantean supertechnology. The Nazi's mystical view of vril technology was hijacked after the fact to serve as a convenient excuse for the German mech program to use Super Robot genre tropes such as teenage pilots and hot-blooded supermove shouting (as well as giant swords...) in contrast to the more realistic tank/jet warfare style of other nations' pilots. (anyone remember what the mechs were called?)...
- Year Zero
- An RPG adaptation of Nine Inch Nails' Year Zero ARG.