Warhammer Army Project/Nippon: Difference between revisions
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*'''Sumo Warriors:''' a samurai doing their best Ogre impression. Taking Great weapons with +1 S and T, and impact hit against infinity. | *'''Sumo Warriors:''' a samurai doing their best Ogre impression. Taking Great weapons with +1 S and T, and impact hit against infinity. | ||
*'''Onna Bushi:''' FemSamuria and trade +1 | *'''Onna Bushi:''' FemSamuria with halberds and trade +1 armor for charge Negation and re-roll break tests. can be Core if ''Hitomi Gozen'' is your general. | ||
*'''Ozutsu Ashigaru:''' Ashigaru gunners with a Strength 5, Ap -2 gun. | *'''Ozutsu Ashigaru:''' Ashigaru gunners with a Strength 5, Ap -2 gun. |
Revision as of 00:02, 4 February 2019
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Nippon: Warhammer Army Project, 9th Edition Tactica
Created by Mathias Eliasson, this project was a homebrew attempt at giving many of the units, nations, and factions that never got Armybooks of their own (and those left behind and never got one in 8th Edition) such a thing.
It should also be noted that Eliasson is constantly updating his work, so don't expect this page to stay current forever. If anyone wishes to actually update this page and the items that need it, later on, go ahead.
Why Play WAP Nippon
Pros
Cons
Special rules
- Way of the Warrior: Must accept all challenges, but can re-roll failed Psychology tests and treats not-samurai as Expendable.
- Death Before Dishonour: When taking a Break test, you can risk it and roll 3d6 take the Highest, but the whole unit will die on the spot if you fail. the chance to lose an entire unit on the spot is always risky, but sometimes you need to hold. The act of sudden disembowelment does give the enemy pause, denying them a pursue or Overrun move which may be worth sacrificing worn out samurai to deny them ground.
- Katana: they are the main weapon of samurai and they count as Hand weapons. Making up for the lack of shields, if on foot, a model can two-hand them and gain Parry and a counter-attack on a parry roll of 6.
- Sashimono: (20pts) the unit counts as 1 complete for rank bigger for the purposes of complete resolution.
- Horo Cloaks: grants Samiria cav protection agenst non-gun/fire shooting attacks(-1 Str). can't also a Sashimono.
Clan Mon
An upgrade that you can give to your units. They affect specific units or weapons. If taking a mon, your general must take one if possible, which can be circumvented by making a non-samurai your general. an army can't have more than one kind of clan mon unless you take ...
YORITOMO IEYASU, SHOGUN OF NIPPON.
- Ashiwara Clan:(Char: 5pt, Unit: 2pt per model) modles count 15" as short range when using long bows.(translte +1 to hit).
- Uruchi clan:(Char: 15pt, Unit: 2pt per model) models don't suffer Initiative penalies from Great weapons.
- Shinzei Clan:(Char: 20pt, Unit: 1pt per model)
- Daimtzu Clan:(Char: 15pt, Unit: 1pt per model)
- Mushagi Clan:(Unit: 1pt per model)
- Batake Clan:(War Machine: 15pt, Unit: 5pt per model)
- Taneka Clan:(Char: 10pt, Unit: 2pt per model)
- Horumi Clan:(Char: 20pt, Unit: 2pt per model)
Ninjutsu
- Blowgun:
- Caltrops:
- Grappling Hooks:
- Smoke bombs:
Poisons
- Fauntei Shi:
- Dripping Poison:
- Spider Venom:
- Snake Venom:
- Night Milk:
The Lore of Kami
- (Attribute)Invocation of the Kami:
- (Signature)Light of the Sun Goddess:
- Be The Mountain:
- Strike of the Flowing Waters:
- Fiery Wrath:
- Borne on the Wind:
- Void of Emptiness:
- Call of the War God:
Vessels of the Kami
- Dragon Claw Katana
- Heavenly Naginata
- Armour of Imperial Rule
- Mempo of Honour:
- Candle of the Void
- Fan of Command:
- Dragon Pear:
- Imperial Standard:
- Mirumoto's Battle Standard:
Army Units
Lords and Heros
Named Characters
Generic Characters
- Daimyo:
- Shugenja:
- Taisho:
- Kensai:
- Hatamoto:
- Yamabushi:
- Shinobi:
Mounts
- Warhorse:
- Kirin:
Core Units
- Samuria Warriors: A core elite unit and selling point of this faction. It has been recommended to never place all your Samurai in one basket, so place them in smaller units. Maby also getting a Sashimonos to make them one rank bigger for combat resolutions.
- with you being able to change weapons being used every combat round, no reason not to also take an additional weapon, especially free ones.
- (free) Halberds: WS 4 and S4 for no additional cost.
- (free) Spears: to absorb charges but don't have the money or trust to let Ashigaru do it.
- (1 pts per model) Great Weapons:
- (4 pts per model) Long Bows: when you want to get some shooting done before going into melee or need archer with more protection.
- Samurai Cavalry: Samurai Warriors on Fast Cavalry horses.
- (1pts)Spears:
- (2pts)Halberds:
- (2pts) Longbows:
- Ashigaru: Imperial State infantry but with 6 Ld. Them Running way is not a problem for Samurai they are expendable to them. All units have light armor but no Shields.
- Ashigaru Spearman: Imperial State spearmen/Halberdiers.
- Ashigaru Bowmen: Imperial State longbowmen with light armor.
- Matchlock Ashigaru: imperial state handgunners with light armor.
Special Units
- Warrior Monks: Samurai-like that hit harder in combat, with Immunity (Psychology) & magic resistance.
- Sumo Warriors: a samurai doing their best Ogre impression. Taking Great weapons with +1 S and T, and impact hit against infinity.
- Onna Bushi: FemSamuria with halberds and trade +1 armor for charge Negation and re-roll break tests. can be Core if Hitomi Gozen is your general.
- Ozutsu Ashigaru: Ashigaru gunners with a Strength 5, Ap -2 gun.
- Kabuki Dolls:
- Yabusame:
- Red Devils:
- Ronin:
- Wako Parates:
- Ninja:
- Oni:
- Tengu:
Rare Units
- Great Guard:
- Mikoshi Shrine:
- Kitsune:
- Mizuchi:
- Mangonel:
- Flaming Arrow: