Warhammer Army Project/Nippon: Difference between revisions

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*'''Death Before Dishonour:''' When taking a Break test, you can risk it and roll 3d6 take the Highest, but the whole unit will die on the spot if you fail. the chance to lose an entire unit on the spot is always risky, but sometimes you need to hold. The act of sudden disembowelment does give the enemy pause, denying them a pursue or Overrun move which may be worth sacrificing worn out samurai to deny them ground.
*'''Death Before Dishonour:''' When taking a Break test, you can risk it and roll 3d6 take the Highest, but the whole unit will die on the spot if you fail. the chance to lose an entire unit on the spot is always risky, but sometimes you need to hold. The act of sudden disembowelment does give the enemy pause, denying them a pursue or Overrun move which may be worth sacrificing worn out samurai to deny them ground.


*'''Katana:'''
*'''Katana:''' they are the main weapon of samurai and they count as Hand weapons. Making up for the lack of shields, if on foot, a model can two-hand them and gain Parry and a counter-attack on a parry roll of 6.


*'''Sashimono:'''
*'''Sashimono:'''

Revision as of 17:10, 2 February 2019

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Nippon: Warhammer Army Project, 9th Edition Tactica

Created by Mathias Eliasson, this project was a homebrew attempt at giving many of the units, nations, and factions that never got Armybooks of their own (and those left behind and never got one in 8th Edition) such a thing.

It should also be noted that Eliasson is constantly updating his work, so don't expect this page to stay current forever. If anyone wishes to actually update this page and the items that need it, later on, go ahead.

Why Play WAP Nippon

Pros

Cons

Special rules

  • Way of the Warrior: Must accept all challenges, but can re-roll failed Psychology tests and treats not-samurai as Expendable.
  • Death Before Dishonour: When taking a Break test, you can risk it and roll 3d6 take the Highest, but the whole unit will die on the spot if you fail. the chance to lose an entire unit on the spot is always risky, but sometimes you need to hold. The act of sudden disembowelment does give the enemy pause, denying them a pursue or Overrun move which may be worth sacrificing worn out samurai to deny them ground.
  • Katana: they are the main weapon of samurai and they count as Hand weapons. Making up for the lack of shields, if on foot, a model can two-hand them and gain Parry and a counter-attack on a parry roll of 6.
  • Sashimono:
  • Horo Cloaks:

Clan Mon

  • Ashiwara Clan:
  • Uruchi clan:
  • Shinzei Clan:
  • Daimtzu Clan:
  • Mushagi Clan:
  • Batake Clan:
  • Taneka Clan:
  • Horumi Clan:

Ninjutsu

  • Blowgun:
  • Caltrops:
  • Grappling Hooks:
  • Smoke bombs:

Poisons

  • Fauntei Shi:
  • Dripping Poison:
  • Spider Venom:
  • Snake Venom:
  • Night Milk:

The Lore of Kami

  • (Attribute)
  • (Signature)
  1. Be The Mountain:
  2. Strike of the Flowing Waters:
  3. Fiery Wrath:
  4. Borne on the Wind:
  5. Void of Emptiness:
  6. Call of the War God:

Vessels of the Kami

  • Dragon Claw Katana
  • Heavenly Naginata
  • Armour of Imperial Rule
  • Mempo of Honour:
  • Candle of the Void
  • Fan of Command:
  • Dragon Pear:
  • Imperial Standard:
  • Mirumoto's Battle Standard:

Army Units

Lords and Heros

Named Characters

Generic Characters

  • Daimyo:
  • Shugenja:
  • Taisho:
  • Kensai:
  • Hatamoto:
  • Yamabushi:
  • Shinobi:

Mounts

  • Warhorse:
  • Kirin:

Core Units

  • Samuria Warriors:
  • Samurai Cavalry:
  • Ashigaru Spearman:
  • Ashigaru Bowmen:
  • Matchlock Ashigaru:

Special Units

  • Warrior Monks:
  • Sumo Warriors:
  • Onna Bushi:
  • Ozutsu Ashigaru:
  • Kabuki Dolls:
  • Yabusame:
  • Red Devils:
  • Ronin:
  • Wako Parates:
  • Ninja:
  • Oni:
  • Tengu:

Rare Units

  • Great Guard:
  • Mikoshi Shrine:
  • Kitsune:
  • Mizuchi:
  • Mangonel:
  • Flaming Arrow:

External Links

The Project's website