Wizard: Difference between revisions
(Removed recent herp derp) |
1d4chan>Fatum (Undo revision 20781 by 12.21.161.34 (Talk) Restored the recent herp-a-derp because it's true. Wizard is not a direct damage class.) |
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Wizards are the can-all, do-all guys of pretty much all systems. You want something done? There's a spell for it. It may not be quite as effective as [[Sorcerer|the 'hands-on' method]], but it's close enough (and sometimes better). In most cases though, wizards are simply reduced to casting Fireball or any spell of the same effect in mass quantities over and over again (until they run out of spells per day). For that matter, it should be noted for new players that the only thing weaker than a level one wizard is a level one wizard who just cast magic missile. | Wizards are the can-all, do-all guys of pretty much all systems. You want something done? There's a spell for it. It may not be quite as effective as [[Sorcerer|the 'hands-on' method]], but it's close enough (and sometimes better). In most cases though, wizards are simply reduced to casting Fireball or any spell of the same effect in mass quantities over and over again (until they run out of spells per day). For that matter, it should be noted for new players that the only thing weaker than a level one wizard is a level one wizard who just cast magic missile. | ||
Players should be advised to ignore the hell out of spells that do damage, and look for spells that remove the ability for enemies to act against the party, or spells that significantly improve the performance of their party. Wizards are not about dealing damage, they are about buffing, debuffing and controlling the battlefield at the same time. | |||
Wizards are known to [[Cybering|put on a robe and wizard's hat]] every morning and especially before being intimate. | Wizards are known to [[Cybering|put on a robe and wizard's hat]] every morning and especially before being intimate. |
Revision as of 22:15, 5 February 2009
Wizards are the can-all, do-all guys of pretty much all systems. You want something done? There's a spell for it. It may not be quite as effective as the 'hands-on' method, but it's close enough (and sometimes better). In most cases though, wizards are simply reduced to casting Fireball or any spell of the same effect in mass quantities over and over again (until they run out of spells per day). For that matter, it should be noted for new players that the only thing weaker than a level one wizard is a level one wizard who just cast magic missile.
Players should be advised to ignore the hell out of spells that do damage, and look for spells that remove the ability for enemies to act against the party, or spells that significantly improve the performance of their party. Wizards are not about dealing damage, they are about buffing, debuffing and controlling the battlefield at the same time.
Wizards are known to put on a robe and wizard's hat every morning and especially before being intimate.
The preferred class of people who hate to lose.