Within a Pause: Difference between revisions
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Pauses are comprised of two primary elements – investigation and combat. Both of which are essential to mending the '''Break''' within the Pause. Through investigation, a character can figure out where the Break is and how to fix it. Through combat, the characters can fend off an enemy threat long enough to actually fix the Break. | Pauses are comprised of two primary elements – investigation and combat. Both of which are essential to mending the '''Break''' within the Pause. Through investigation, a character can figure out where the Break is and how to fix it. Through combat, the characters can fend off an enemy threat long enough to actually fix the Break. | ||
Revision as of 21:30, 20 October 2016
(related to the Pause game.)
The crux of the action in Pause occurs in the Pauses themselves. Pauses are essentially what other story-telling games would call encounters. Pauses provide Players the opportunity to resolve the major conflicts in the story.
Pauses are comprised of two primary elements – investigation and combat. Both of which are essential to mending the Break within the Pause. Through investigation, a character can figure out where the Break is and how to fix it. Through combat, the characters can fend off an enemy threat long enough to actually fix the Break.