Whisper: Difference between revisions
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'''Dodge DV:''' <br/> | '''Dodge DV:''' <br/> | ||
'''Dodge MDV:''' <br/> | '''Dodge MDV:''' <br/> | ||
'''Parry DV:''' | '''Parry DV:''' <br/> | ||
'''Soak:''' 0B/0L/0A <br/> | '''Soak:''' 0B/0L/0A <br/> | ||
Revision as of 14:02, 10 March 2009
(italicized text is just a comment, don't keep it in your sheet)
Basics
Name:
Concept:
Aspect:
Motivation:
Intimacies:
Anima Banner/Totem:
Anima Effect/Tell:
Experience: /
(write experience points as "unspent / total" plx)
Background
Appearance
(what other people see when they look at your character.)
Attributes
Strength ● Charisma ● Perception ● Dexterity ● Manipulation ● Intelligence ● Stamina ● Appearance ● Wits ●
Abilities
Terrestrial Block Linguistics Awareness Athletics Bureaucracy Archery Lore Craft Dodge Investigation Medicine Occult Integrity Melee Larceny Performance Stealth Resistance Presence Martial Arts Ride Thrown War Socialize Sail Survival
Crafts
Linguistics
Backgrounds
Breeding:
Artifact:
Resources:
Charms
Essence
Essence: ●●
Personal Essence Pool:
Peripheral Essence Pool:
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)
Willpower
Willpower:
Temporary: □□□□□
Virtues
Virtues:
- Compassion ●
- Conviction ●
- Temperance ●
- Valor ●
Flawed Virtue:
Virtue Flaw:
Limit: □□□□□ □□□□□
Inventory
Combat
Dodge DV:
Dodge MDV:
Parry DV:
Soak: 0B/0L/0A
Attacks
Health
□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated