Warmachine/Tactics/Searforge Commission: Difference between revisions
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Third point is being an army of pure rock hard nuts. Dwarves do not give kills easily, almost all dwarf units have decent to great armour stats meaning that combats will turn into tarpits for non-weapon master units. Note that this applies to dwarves not Ogruns, who are mostly subpar for cost with some exceptions. This has negative effects, like your Highshield Gun Corps gets charged by something, the highshields won't kill anything, but neither will they be killed which means if you want some other unit to engage it you will still have Highshields in the way. | Third point is being an army of pure rock hard nuts. Dwarves do not give kills easily, almost all dwarf units have decent to great armour stats meaning that combats will turn into tarpits for non-weapon master units. Note that this applies to dwarves not Ogruns, who are mostly subpar for cost with some exceptions. This has negative effects, like your Highshield Gun Corps gets charged by something, the highshields won't kill anything, but neither will they be killed which means if you want some other unit to engage it you will still have Highshields in the way. | ||
[Categories: Warmachine] |
Revision as of 23:11, 26 December 2013
Why play the Searforged Commission?
Because Steampunk Dwarves. Seriously do I have to spell it out to you.
Also they have Ogruns, who have the societal status of a non-white minority in the USA...
Strategy Overview
Mercenary Meta advantage: In Two List format events only take 1 Searforged Comission list. Mercs can field such a diverse set of models that being able to present two completely separate lists royally pisses off those guys who want to run the same list twice.
First and formost related to the Contract itself, Searforged do not get Assassination Runs. You have nothing conducive to it, you cannot make it happen. On the flipside only Garryth has an even remotely possible chance of assassinating you, and you're going to make him sweat an ocean to pull it off. General Ossrum and Durgen Madhammer are unreasonably tough, whereas Gorten Grundback is tied with Karchev the Terrible for hardest motherfucker in the Iron Kingdoms. The other cool part about this is that assassin lists are a wet dream come true, who the fuck is dumb enough to just hand your their models for you to butcher, seriously if they go for the kill and then get pissy when you dust their prized killer stop the game and ask them why the fuck they are surprised, are they fucking retarded or intentionally throwing the game? As a merc player Searforged make a great 2nd List in events because it lets you say no to all those players that want to have Caine personally kill your warcaster, and by no I really mean "DIE LIKE THE BITCH YOU ARE!".
Second is the cause of the first; mobility. You have none. You don't even get boosts like the Russians do. Skorne and Trollbloods are almost faster than you by dint of them having cavalry. This means some objective missions are a massive pain the butt and Circle are fucking infuriating as they will ideally be putting as much terrai in your way as possible.
Third point is being an army of pure rock hard nuts. Dwarves do not give kills easily, almost all dwarf units have decent to great armour stats meaning that combats will turn into tarpits for non-weapon master units. Note that this applies to dwarves not Ogruns, who are mostly subpar for cost with some exceptions. This has negative effects, like your Highshield Gun Corps gets charged by something, the highshields won't kill anything, but neither will they be killed which means if you want some other unit to engage it you will still have Highshields in the way.
[Categories: Warmachine]