Warmachine/Tactics/Cygnar: Difference between revisions

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====Light Warjacks====
====Light Warjacks====


*'''Charger:''' Coming soon.
*'''Charger:''' The Humvee of the Cygnar armory, the Charger is a cheap, incredibly versatile platform; with its Powerful Attack and Dual Cannon it's focus hungry but shreds medium armor targets reliably.
*'''Firefly:''' Coming soon.
*'''Firefly:''' A Stormsmith's best friend, the Firefly can become the stormfront for triangulations, zapping Cygnar's foes with its Storm Blaster and spear.
*'''Grenadier:''' Coming soon.
*'''Grenadier:''' It's basically a metal Trencher with a grenade launcher. Gets free shots when it has Trenchers to manually load shells for it, and can dig in with the rest of the gravediggers.
*'''Hunter:''' Coming soon.
*'''Hunter:''' Able to range out far ahead of many other warjacks, the Hunter is a mobile armor-cracker that ignores half the base armor of a medium/large based target with it's armor piercing long gun. Elusive, to, with pathfinder and parry. Hunters work best in pairs and are a popular pick for assigning to Gun Mage Officers.
*'''Lancer:''' Coming soon.
*'''Lancer:''' Considered one of the best Arc Nodes in the game, the Lancer chassis can also hold its own against heavier warjacks, in particular by bopping it with the shock shield it carries, damaging a 'jack's cortex with each hit. It isn't a front liner, but makes for a vicious second-line/bait warjack when supporting something more nasty.
*'''Sentinel:''' Coming soon.
*'''Sentinel:''' Shreds infantry with its gatling gun, the Sentinel can also throw itself in front of ranged attacks to take a hit for someone more important than it is. Otherwise an unremarkable 'jack.


====Heavy Warjacks====
====Heavy Warjacks====

Revision as of 23:23, 7 August 2013

This article is a stub. You can help 1d4chan by expanding it

Note that this page is, for the most part, a placeholder, and will be added to over the coming months. Also note that, currently, it only contains units from Prime Mk. 2 and Forces of Warmachine: Cygnar.

Why Play Cygnar?

Cygnar is the go-to faction for the color blue, guns, lightning, and lightning guns; it's rare to see a soldier of the Cygnus without some kind of ranged options, and the same goes to their warjacks. While they aren't the toughest kids on the block, they can certainly hit you fast and at range; with range buffs some of their models can hit your deployment zone from turn one. Their melee doesn't suffer, though, as they have some shockingly strong knights and cavalry (which, true to the boys in blue, can also shoot lightning as well as hit people with it), as well as tricky close-combat jacks that rely more on disrupting the enemy rather than outright destroying them (though they can do the latter just fine).

General Strategy

Shoot them, and make sure you don't get shot back. Cygnar's soldiers are more accurate and have a variety of tricks, but don't hit as hard as other factions. Cygnar is very good at shooting, but don't rely on it; if you have no way of mitigating the enemy from advancing up the field and getting into combat, you're hosed. Popular 'tarpit' units are the mercenary unit Boomhowler and Co, Stormblades with armor buffs and more rarely Sword Knights (the closest thing Cygnar has to a 'swarm' unit.

Their warjacks are on the fragile side, but conversely are more mobile, better and dodging shots and more accurate at hitting things. Like the troops they're loaded up with tricks and special effects, most commonly 'Disruption' which can prevent a warjack being allocated focus for one round; this is an effective way of shutting down focus-reliant warjacks - in particular Khador, who need to boost hits a lot.

Unit Analysis

Warcasters

  • Major Markus "Siege" Brisbane: Coming soon.
  • Lieutenant Allister Caine (pCaine): Coming soon.
  • Captain Allister Caine (eCaine): Coming soon.
  • Captain E. Dominic Darius: Coming soon.
    • Halfjacks: Coming soon.
  • Captain Victoria Haley (pHaley): Coming soon.
  • Major Victoria Haley (eHaley): Coming soon.
  • Captain Jeremiah Kraye: Coming soon.
  • Commander Adept Nemo (pNemo): Coming soon.
  • General Adept Nemo (eNemo): Coming soon.
  • Captain Kara Sloan: Coming soon.
  • Commander Coleman Stryker (pStryker): Coming soon.
  • Lord Commander Stryker (eStryker): Coming soon.

Warjacks

Light Warjacks

  • Charger: The Humvee of the Cygnar armory, the Charger is a cheap, incredibly versatile platform; with its Powerful Attack and Dual Cannon it's focus hungry but shreds medium armor targets reliably.
  • Firefly: A Stormsmith's best friend, the Firefly can become the stormfront for triangulations, zapping Cygnar's foes with its Storm Blaster and spear.
  • Grenadier: It's basically a metal Trencher with a grenade launcher. Gets free shots when it has Trenchers to manually load shells for it, and can dig in with the rest of the gravediggers.
  • Hunter: Able to range out far ahead of many other warjacks, the Hunter is a mobile armor-cracker that ignores half the base armor of a medium/large based target with it's armor piercing long gun. Elusive, to, with pathfinder and parry. Hunters work best in pairs and are a popular pick for assigning to Gun Mage Officers.
  • Lancer: Considered one of the best Arc Nodes in the game, the Lancer chassis can also hold its own against heavier warjacks, in particular by bopping it with the shock shield it carries, damaging a 'jack's cortex with each hit. It isn't a front liner, but makes for a vicious second-line/bait warjack when supporting something more nasty.
  • Sentinel: Shreds infantry with its gatling gun, the Sentinel can also throw itself in front of ranged attacks to take a hit for someone more important than it is. Otherwise an unremarkable 'jack.

Heavy Warjacks

  • Centurion: Coming soon.
  • Cyclone: Coming soon.
  • Defender: Coming soon.
  • Hammersmith: Coming soon.
  • Ironclad: Coming soon.
  • Stormclad: Coming soon.

Character Warjacks

  • Ol' Rowdy: Coming soon.
  • Thorn: Coming soon.
  • Thunderhead: Coming soon.

Units

  • Arcane Tempest Gun Mages: Coming soon.
    • Arcane Tempest Gun Mage Officer: Coming soon.
  • Long Gunner Infantry: Coming soon.
    • Long Gunner Infantry Officer & Standard: Coming soon.
  • Precursor Knights: Coming soon.
    • Precursor Knight Officer & Standard: Coming soon.
  • Rangers: Coming soon.
  • Storm Lances: Coming soon.
  • Stormblade Infantry: Coming soon.
    • Stormblade Infantry Officer & Standard: Coming soon.
    • Stormblade Infantry Storm Gunner: Coming soon.
  • Stormguard: Coming soon.
  • Sword Knights: Coming soon.
    • Sword Knight Officer & Standard: Coming soon.
  • Trencher Cannon Crew: Coming soon.
  • Trencher Chain Gun Crew: Coming soon.
  • Trencher Commandos: Coming soon.
    • Trencher Commando Scattergunner: Coming soon.
  • Trencher Infantry: Coming soon.
    • Trencher Infantry Officer & Sniper: Coming soon.
    • Trencher Infantry Rifle Grenadier: Coming soon.
  • Field Mechaniks: Coming soon.

Character Units

  • Black 13th Gun Mage Strike Team: Coming soon.

Solos

  • Gun Mage Captain Adept: Coming soon.
  • Journeyman Warcaster: Coming soon.
  • Stormsmith Stormcaller: Coming soon.
  • Stormsmith Storm Caller: Coming soon.
  • Squire: Coming soon.
  • Trencher Master Gunner: Coming soon.

=Character Solos

  • Captain Maxwell Finn: Coming soon.
  • Major Katherine Laddermore: Coming soon.
  • Captain Arlan Strangeways: Coming soon.