Warhammer 40,000/6th Edition Tactics/Grey Knights: Difference between revisions
(→HQ) |
(→Elites) |
||
Line 65: | Line 65: | ||
You can no longer shoot units in combat or your own units. | You can no longer shoot units in combat or your own units. | ||
You can however: | You can however: | ||
Pick out any model in a unit. | ***Pick out any model in a unit. | ||
Ruin any Inv. save Wargear within 36" and in LoS on a roll of 2+ | ***Ruin any Inv. save Wargear within 36" and in LoS on a roll of 2+ | ||
Wound on 2+ | ***Wound on 2+ | ||
Deal 2 wounds. | ***Deal 2 wounds. | ||
Penetrate vehicles on 4d6. | ***Penetrate vehicles on 4d6. | ||
*'''Inquisitorial Henchmen''' - | *'''Inquisitorial Henchmen''' - |
Revision as of 11:51, 14 April 2011
Why Play Grey Knights
It's a Codex by the Mattard meaning that it includes units stolen from other codexes and turned up to eleven. If you enjoy powerarmour creed and gigantic Babycarriers this is the army for you.
Also, you are a massive faggot for playing this codex unless you take an all Inquisition army with Corteaz which is one of the manliest fucking armies there is second only to the Emperors Finest Buttmad IG player. Moving on.
Have you ever wanted to field an army composed entirely of Psykers and/or Terminators? Have you wanted to field an army with units so expensive that even Space Marines will outnumber you? Do you like to hop on the bandwagons of the newest codex so other players don't know how to properly counter your army yet? If you said "yes" to the first two questions, Grey Knights is for you. If you said "yes" to the third question, go soak your head in a bucket of ice water and rethink your life.
Unit Analysis
HQ
- Lord Kaldor Draigo -
Creed has donned his robe and wizard hat Terminator armour, gotten hold of some of the shinyest toys mankind has to offer, making him a respectable fighter and the nightmare against any dedicated daemon player. Additionaly, if you ever wanted to field a 1000 point army consisting of 14 models, he makes Paladins Troops.
- Grand Master Mordrak -
- Ghost Knights -
- Brother-Captain Stern -
- Castellan Crowe -
Your average Brotherhood champion with som extra toys and +50% points also. Sacrifices Forceweapon for a Daemonweapon of Khorne (rage?) that rends on 4+ and makes units assaulting you better. Not really worth it unless your'e planning on bringing massive amounts of purifiers which hw makes troops.
- Grey Knight Grand Master-
- Grey Knight Brother Captain -
- Brotherhood Champion -
- Librarian -
- Inquisitor Coteaz -
- Inquisitor Karamazov -
- Inquisitor Valeria -
- Ordo Malleus Inquisitor -
- Ordo Hereticus Inquisitor -
- Ordo Xenos Inquisitor -
Elites
- Techmarine -
- Purifier Squad -
- Venerable Dreadnought -
- Paladin Squad -
- Asassins -
The assassins were "fixed" in 5th ed, meaning that they lost most of their special powers. Instead they got a statline that could make a Phoenix Lord green with envy and are actually viable to play now.
- Callidus Assassin -
- Eversor Assassin -
- Culexus Assassin -
- Vindicare Assassin -
You can no longer shoot units in combat or your own units. You can however:
- Pick out any model in a unit.
- Ruin any Inv. save Wargear within 36" and in LoS on a roll of 2+
- Wound on 2+
- Deal 2 wounds.
- Penetrate vehicles on 4d6.
- Inquisitorial Henchmen -
Troops
- Grey Knight Terminator Squad -
- Justicar Anval Thawn -
- Grey Knight Strike Squad -
Dedicated transports
- Rhino -
- Razorback -
- Inquisitorial Chimera -
Fast Attack
- Stormraven Gunship -
- Grey Knight Interceptor Squad -
Heavy Support
- Purgation Squad -
- Dreadnought -
- Nemesis Dreadknight -
- Land Raider/Crusader/Redeemer -