Warhammer/Tactics/8th Edition/Tomb Kings: Difference between revisions
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==Why Play Tomb Kings== | ==Why Play Tomb Kings== | ||
Tomb kings are a mostly fragile army and played by pro players if you hate the fags that spam ghouls or those whatchamecollums that you can only kill with fucking magic weapons then tomb kngs are for you they have terrible armor but make up for it in sence of shear numbers and magic,tomb kings ushaly appeal to safisticated players. | |||
==Unit Analysis== | ==Unit Analysis== |
Revision as of 20:43, 15 December 2011
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Why Play Tomb Kings
Tomb kings are a mostly fragile army and played by pro players if you hate the fags that spam ghouls or those whatchamecollums that you can only kill with fucking magic weapons then tomb kngs are for you they have terrible armor but make up for it in sence of shear numbers and magic,tomb kings ushaly appeal to safisticated players.
Unit Analysis
Lords & Heroes
Named Characters
Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth.
Generic Characters
Note: While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army.