Warcry/Tactics/Stormcast Eternals Vanguard Chamber: Difference between revisions
1d4chan>Stephenlucas600 |
1d4chan>Stephenlucas600 |
||
Line 355: | Line 355: | ||
===Fighters=== | ===Fighters=== | ||
==General Tactics== | |||
=Minions, Thralls, and Allies= | =Minions, Thralls, and Allies= |
Revision as of 10:32, 16 February 2020
As the Face of Sigmar, you get 3 different factions.
Stormcast Eternals Vanguard Chamber
Faction Overview
This is the Age of Sigmar, so OF COURSE, the sigmarite bois are going to be present. A surprisingly ranged Warband with some potential in melee and mobility. For all three ranged fighters, there is also a Leader option. Special for SCE is their Leaders have the same Fighting and weapon characteristics as the troopers just with 30 instead of 20 wounds (Lifepoints).
Pros
- Tough Bodies: each hunter is T5 with 20 wound
- lot of range fire: all the main stormboys have Ranged weapons, with Hunters having pistols they can shot while running and the Raptors have crossbows to pick off enemies
- Fast moving Beasts: to make up for amour, your birds are fast and spamable flyers, and hound while only slightly cheaper than Hunters still back a punch.
Cons
- Exspensive: your paying about 200+pts for each fighter and the Hound is 150. Unless you spam birds, your getting fewer activations.
Abilities Overview
- [Double] Tireless Hunters: Add half the value of this ability (rounding up) to the move characteristic of this fighter for the next move action they make this activation. (Universal ability)
- [Double] Warning Cry: Pick a visible enemy fighter within 6" of this fighter. Until the end of the battle round you can re-roll 1 dice during attack actions made by friendly fighters that target that fighter. (Aetherwing)
- [Double] Righteous Aura: Until the end of the battle round, add 1 to the toughness characteristic of friendly fighters while they are within 6" of this fighter. (Leader)
- [Triple] Darting Attack: This fighter makes a bonus attack action. Then, they can then make a bonus disengage action. (Gryphhound)
- [Triple] Rapid Fire: Add half the value of this ability (rounding up) to the attacks characteristic of the next attack action made by this fighter this activation. (Hurricane Crossbow)
- [Quad] Aimed Strike: Add the value of this ability to the damage points allocated to enemy fighters by each hit or critical hit from attack actions made bu this fighter this activation. (Longstrike Crossbow)
Fighter's Overview
Leaders
Hunter-Prime
- Stats: Movement 4"; Toughness 5; Wounds 30; 210 Pts.
- Rule: Leader
- Weapons:
- Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary
Hunter-Prime with Hurricane Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 30; 245 Pts.
- Rule: Leader, Bulwark
- Weapons:
- Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
- Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary
Hunter-Prime with Longstrike Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 30; 280 Pts.
- Rule: Leader, Elite, Scout
- Weapons:
- Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
- Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary
Fighters
Vanguard-Hunter
- Stats: Movement 4"; Toughness 5; Wounds 20; 165 Pts.
- Weapons:
- Ranged-Range 8"; Attacks 3; Strength 4; Damage 1/4
- Axe-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
- Weapons:
Vanguard-Raptor with Hurricane Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 20; 195 Pts.
- Rule: Bulwark
- Weapons:
- Ranged-Range 3-15"; Attacks 3; Strength 4; Damage 2/6
- Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary
Vanguard-Raptor with Longstrike Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 20; 225 Pts.
- Rule:Elite
- Weapons:
- Ranged-Range 6-20"; Attacks 1; Strength 5; Damage 4/10
- Unarmed-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Fighter Commentary
Aetherwing
- Stats: Movement 12"; Toughness 2; Wounds 6; 45 Pts.
- Rule: Fly, Scout
- Weapons:
- Unarmed-Range 1"; Attacks 3; Strength 2; Damage 1/2
- Fighter Commentary
Gryph-hound
- Stats: Movement 6"; Toughness 4; Wounds 20; 150 Pts.
- Rule: Beast
- Weapons:
- Unarmed-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
General Tactics
Stormcast Eternals Warrior Chamber
Blar Blar Far Far Tar Tar sigmarines of Sigmar.
Faction Overview
Bloated with minor Weapon choices, letting you fine-tune your fighters for a specific job
Pros
Cons
Hammer vs Sword
the main argument when picking a liberator variant. swords are +1 attack S4 on a unit, an allrounder, while Hammers are situated better by boosting them to Strength to 5, letting them wound other T4 tanks on 3+.
Abilities Overview
- [Double] Furious Avengers: A fighter can use this ability only if there is another friendly fighter within 6" of this fighter with 1 or more damage points allocated to them. This fighter makes a bonus move action.
- [Double] Lay Low the Tyrants: Until the end of this fighter's activation, add 2 to the Attacks and Strength characteristic of attack actions made by this fighter that have a Range characteristic of 3 or less and that an enemy fighter with a Wounds characteristic of 15 or more.
- [Double] Sigmarite Shield Bash: Until the end of this fighter's activation, the next time this fighter finishes a move action within 1" of an enemy fighter, pick a visible enemy fighter within 1" of this fighter and roll a dice. On a 3-4, allocate 1 damage point to that fighter. On a 5-6, allocate a number of damage points to that fighter equal to the value of this ability.
- [Triple] Staunch Defender: Until the end of the battle round, add 1 to the Toughness characteristic of friendly fighters while they are within 6" of this fighter.
- [Triple] Wings of Devine Life:Add the value of this ability to the Move characteristic of this fighter for the next move action they make this activation.
- [Quad] Earth-shattering Blow: Tis fighter makes a bonus attack action. In addition, add half the value of this ability (rounding up) to the damage points allocated by each het or critical hit from that attack action
Fighter's Overview
Leaders
Judicator-Prime with Skybolt bow
- Stats: Movement 4"; Toughness 5; Wounds 30; 235 Pts.
- Rule: Leader
- Weapons:
- Ranged-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
- Dagger-Range 1"; Attacks 4; Strength 4; Damage 1/4
- Fighter Commentary
Judicator-Prime with Bolstrom Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 30; 240 Pts.
- Rule: Leader
- Weapons:
- Ranged-Range 3-20"; Attacks 4; Strength 4; Damage 2/4
- Dagger-Range 1"; Attacks 4; Strength 4; Damage 1/4
- Fighter Commentary
Liberator-Prime with Warblade and Shield
- Stats: Movement 4"; Toughness 6; Wounds 30; 245 Pts.
- Rule: Leader, Bulwark, Warrior
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
Liberator-Prime with Warhammer and Shield
- Stats: Movement 4"; Toughness 6; Wounds 30; 245 Pts.
- Rule: Leader, Bulwark, Warrior
- Weapons:
- Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
- Fighter Commentary
Paladin-Decimator-Prime
- Stats: Movement 3"; Toughness 6; Wounds 30; 255 Pts.
- Rule: Leader, Brute
- Weapons:
- Axe-Range 2"; Attacks 4; Strength 4; Damage 3/6
- Fighter Commentary
Paladin-Protector-Prime
- Stats: Movement 3"; Toughness 6; Wounds 30; 250 Pts.
- Rule: Leader, Brute
- Weapons:
- Spear-Range 3"; Attacks 4; Strength 4; Damage 3/5
- Fighter Commentary
Paladin-Retributor-Prime
- Stats: Movement 3"; Toughness 6; Wounds 30; 255 Pts.
- Rule: Leader, Brute
- Weapons:
- Hammer-Range 1"; Attacks 4; Strength 5; Damage 3/5
- Fighter Commentary
Prosecutor-Prime with Paired Celestial Hammers
- Stats: Movement 10"; Toughness 5; Wounds 30; 280 Pts.
- Rule: Leader, Flt
- Weapons:
- Hammer-Range 1"; Attacks 5; Strength 4; Damage 2/4
- Ranged-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Prosecutor-Prime with Stormcall Javelin and Sigmarite Shield
- Stats: Movement 10"; Toughness 5; Wounds 30; 300 Pts.
- Rule: Leader, Flt, Bulwark
- Weapons:
- Spear-Range 2"; Attacks 4; Strength 4; Damage 2/5
- Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
- Fighter Commentary
Fighters
Judicator
Your Ranged fighter, Divided between rapid fire crossbows and long-range bows
Judicator with Bolstrom Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 20; 190 Pts.
- Rule:
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Ranged-Range 3-10"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
Judicator with Thunderbolt Crossbow
- Stats: Movement 4"; Toughness 5; Wounds 20; 200 Pts.
- Rule:
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Ranged-Range 6-15"; Attacks 5; Strength 4; Damage 2/4
- Fighter Commentary
Judicator with Skybolt bow
- Stats: Movement 4"; Toughness 5; Wounds 20; 185 Pts.
- Rule:
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Ranged-Range 3-20"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Judicator with Shockbolt bow
- Stats: Movement 4"; Toughness 5; Wounds 20; 205 Pts.
- Rule:
- Weapons:
- Dagger-Range 1"; Attacks 3; Strength 4; Damage 1/4
- Ranged-Range 3-20"; Attacks 3; Strength 5; Damage 2/6
- Fighter Commentary
Liberator
Rank and file heavy plate warriors, more attack and/or Damage, or better Defence.
Liberator with Paired Warhammer
- Stats: Movement 4"; Toughness 5; Wounds 20; 170 Pts.
- Rule: Warrior
- Weapons:
- Hammer-Range 1"; Attacks 3; Strength 5; Damage 2/4
- Fighter Commentary
Liberator with Paired Warblades
- Stats: Movement 4"; Toughness 5; Wounds 20; 170 Pts.
- Rule: Warrior
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
Liberator with Warblade and Shield
- Stats: Movement 4"; Toughness 6; Wounds 20; 185 Pts.
- Rule:Bulwark, Warrior
- Weapons:
- Hammer-Range 1"; Attacks 2; Strength 5; Damage 2/4
- Fighter Commentary
Liberator with Warhammer and Shield
- Stats: Movement 4"; Toughness 6; Wounds 20; 185 Pts.
- Rule:Bulwark, Warrior
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Liberator with Grandblade
- Stats: Movement 4"; Toughness 5; Wounds 20; 185 Pts.
- Rule:Warrior
- Weapons:
- Sword-Range 1"; Attacks 4; Strength 4; Damage 3/5
- Fighter Commentary
Liberator with GrandHammer
- Stats: Movement 4"; Toughness 5; Wounds 20; 185 Pts.
- Rule:Warrior
- Weapons:
- Hammer-Range 1"; Attacks 3; Strength 5; Damage 3/5
- Fighter Commentary
Paladin
wears the heaviest armour of 6, and wield a big weapon but is super slow.
Paladin-Decimator
- Stats: Movement 3"; Toughness 6; Wounds 20; 195 Pts.
- Rule: Brute
- Weapons:
- Axe-Range 2"; Attacks 3; Strength 4; Damage 3/6
- Fighter Commentary
Paladin-Protector
- Stats: Movement 3"; Toughness 6; Wounds 20; 190 Pts.
- Rule: Brute
- Weapons:
- Spear-Range 3"; Attacks 3; Strength 4; Damage 3/5
- Fighter Commentary
Paladin-Retributor
- Stats: Movement 3"; Toughness 6; Wounds 20; 195 Pts.
- Rule: Brute
- Weapons:
- Hammer-Range 1"; Attacks 3; Strength 5; Damage 3/5
- Fighter Commentary
Paladin with Starsoul Mace
- Stats: Movement 3"; Toughness 6; Wounds 20; 225 Pts.
- Rule: Brute
- Weapons:
- Spear-Range 1"; Attacks 3; Strength 5; Damage 4/8
- Fighter Commentary
Prosecutor
Flying Fast moving Stormcast
Prosecutor with Paired Celestial Hammers
- Stats: Movement 10"; Toughness 5; Wounds 20; 230 Pts.
- Rule: Fly
- Weapons:
- Hammer-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Ranged-Range 3-8"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Prosecutor with Stormcall Javelin and Sigmarite Shield
- Stats: Movement 10"; Toughness 6; Wounds 20; 250 Pts.
- Rule:Fly, Bulwark
- Weapons:
- Spear-Range 2"; Attacks 3; Strength 4; Damage 2/5
- Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 2/5
- Fighter Commentary
Prosecutor with Stormsurge Trident and Sigmarite Shield
- Stats: Movement 10"; Toughness 6; Wounds 20; 260 Pts.
- Rule:Fly, Bulwark
- Weapons:
- Spear-Range 2"; Attacks 3; Strength 4; Damage 3/5
- Ranged-Range 3-8"; Attacks 2; Strength 4; Damage 3/5
- Fighter Commentary
Prosecutor with Grandblade
- Stats: Movement 10"; Toughness 5; Wounds 20; 230 Pts.
- Rule:Fly
- Weapons:
- Sword-Range 2"; Attacks 4; Strength 4; Damage 3/5
- Fighter Commentary
Prosecutor with GrandHammer
- Stats: Movement 10"; Toughness 5; Wounds 20; 230 Pts.
- Rule:Fly
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 5; Damage 3/5
- Fighter Commentary
Prosecutor with Grandaxe
- Stats: Movement 10"; Toughness 5; Wounds 20; 225 Pts.
- Rule:Fly
- Weapons:
- Axe-Range 1"; Attacks 3; Strength 4; Damage 3/6
- Fighter Commentary
General Tactics
Stormcast Eternals Sacrosanct Chamber
Faction Overview
Pros
Cons
Abilities Overview
- [Double]
- [Double]
- [Double]
- [Triple]
- [Triple]
- [Quad]