Warcry/Tactics/Nighthaunt: Difference between revisions
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===Fighters=== | ===Fighters=== | ||
''''' | '''''Chainrsp''''' | ||
*'''Stats''': Movement | *'''Stats''': Movement 5"; Toughness 4; Wounds 8; 80 Pts. | ||
*'''Rule:''' | *'''Rule:''' Fly, Minion | ||
*'''Weapons:''' | *'''Weapons:''' | ||
**''Sword''-Range 1"; Attacks | **''Sword''-Range 1"; Attacks 3; Strength 3; Damage 1/2 | ||
*''Fighter Commentary'' | *''Fighter Commentary'' | ||
'''''Glaivewraith Stakler''''' | |||
*'''Stats''': Movement 5"; Toughness 5; Wounds 10; 120 Pts. | |||
*'''Rule:''' Fly | |||
*'''Weapons:''' | |||
**''Sword''-Range 2"; Attacks 3; Strength 3; Damage 1/3 | |||
*''Fighter Commentary'' | |||
'''''Grimghast Reaper''''' | |||
*'''Stats''': Movement 6"; Toughness 5; Wounds 10; 135 Pts. | |||
*'''Rule:''' Elite, Fly | |||
*'''Weapons:''' | |||
**''Sword''-Range 2"; Attacks 3; Strength 3; Damage 1/4 | |||
*''Fighter Commentary'' | |||
'''''Myrmourn Banshee''''' | |||
*'''Stats''': Movement 6"; Toughness 5; Wounds 10; 135 Pts. | |||
*'''Rule:''' Fly | |||
*'''Weapons:''' | |||
**''Sword''-Range 1"; Attacks 3; Strength 4; Damage 2/4 | |||
*''Fighter Commentary'' | |||
'''''Spirit Host''''' | |||
*'''Stats''': Movement 5"; Toughness 5; Wounds 30; 220 Pts. | |||
*'''Rule:''' Fly, Destroyer | |||
*'''Weapons:''' | |||
**''Sword''-Range 1"; Attacks 6; Strength 3; Damage 1/4 | |||
*''Fighter Commentary'' | |||
==Allies== | ==Allies== |
Revision as of 10:47, 16 February 2020
The dead souls of Allpoints were mostly a local hazard than a threat, but then Nagash contacted them with a deal... Revolving mostly on the Starter set's stuff (Chainrasps, Stalkers & Reapers) plus Spirit hosts; so if you have the bigger ones, you're set. Attrition is their key, using their great defense, but meager offense.
Faction Overview
Pros
Cons
Abilities Overview
- [Double] Aura of Dread: Pick a visible enemy fighter within a number of inches equal to the value of this ability. Until the end of the battle round, subtract 1 from the strength of their attacks. A fighter can only be targeted by this ability once per battle round. (All)
- [Double] Soul-Marked Prey: Pick a visible enemy fighter within 3", with 1 or more damage allocated to them. Until the end of the battle, round add 1 to the strength of any attacks against them by friendly fighters. A fighter can only be targeted by this ability once per battle round. (Grimghast Reaper)
- [Double] Chilling Horde: A fighter can use this ability only if there is a visible friendly fighter with the minion runemark within 3" of them. Add 1 to the Attacks and Strength characteristics of attack actions made by this fighter until the end of their activation. (minions - Dreadwarden, Chainrasp)
- [Triple] Frightful Touch: Until the end of this activation, count any hits done by this fighter as critical hits instead. (Spirit Host)
- [Triple] Spectral Summons: Pick a friendly fighter that has been taken down. Set them up again wholly within 3" of this fighter and remove damage points from them equal to the value of this ability. They no longer count as having been taken down. (Leader)
- [Quad] Reaped Like Corn: Allocate damage points equal to the value of this ability to all visible enemy fighters within 3" of this fighter. (Grimghast Reaper)
Fighter's Overview
Leaders
Dreadwarden
- Stats: Movement 5"; Toughness 4; Wounds 16; 150 Pts.
- Rule: Fly, Leader, Minion
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Extoller of Shyish
- Stats: Movement 6"; Toughness 5; Wounds 20; 195 Pts.
- Rule: Fly, Leader
- Weapons:
- Scythe-Range 2"; Attacks 3; Strength 3; Damage 2/4
- Fighter Commentary
Fighters
Chainrsp
- Stats: Movement 5"; Toughness 4; Wounds 8; 80 Pts.
- Rule: Fly, Minion
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 3; Damage 1/2
- Fighter Commentary
Glaivewraith Stakler
- Stats: Movement 5"; Toughness 5; Wounds 10; 120 Pts.
- Rule: Fly
- Weapons:
- Sword-Range 2"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Grimghast Reaper
- Stats: Movement 6"; Toughness 5; Wounds 10; 135 Pts.
- Rule: Elite, Fly
- Weapons:
- Sword-Range 2"; Attacks 3; Strength 3; Damage 1/4
- Fighter Commentary
Myrmourn Banshee
- Stats: Movement 6"; Toughness 5; Wounds 10; 135 Pts.
- Rule: Fly
- Weapons:
- Sword-Range 1"; Attacks 3; Strength 4; Damage 2/4
- Fighter Commentary
Spirit Host
- Stats: Movement 5"; Toughness 5; Wounds 30; 220 Pts.
- Rule: Fly, Destroyer
- Weapons:
- Sword-Range 1"; Attacks 6; Strength 3; Damage 1/4
- Fighter Commentary