Warcry/Tactics/Idoneth Deepkin: Difference between revisions

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'''THE GRAND DAD EMPIRE''' ARE a prolific VINESAUCE-centric MEME group based in BEDROCK CITYTheir largest periods of activity seemed to be around the time SILVAGUNNER was terminated, when they were hosting several unofficial VINESAUCE gaming events (which they assure you repeatedly are ''not'' official Tournaments and are in no way affiliated with JOEL).
A new take on the Sea Elves from the early editions of Fantasy, sometimes nicknamed "Teclis' Sea-Monkeys". Teclis's attempt to reconstitute the Elves from [[Warhammer Fantasy|The-World-That-Was]] resulted in them going horribly wrong because they kept having PTSD-style flashbacks to their time with SlaaneshMany of them were also bald, blind or both.  Many of them [[Grimdark|even have souls that are slowly losing their strength and thus have extremely short lives.  The only way to fix this is harvest the souls of others <s>Dark Eldar</s> Drukhari style]].  Teclis tried to find out what was wrong with the aelves, but they resisted his attempts to investigate, and he eventually declared them a mistake.  They fled, and when he decided to start killing them off the aleves renamed themselves Idoneth Deepkin and [https://www.youtube.com/watch?v=twVvnr7bOw4| decided to start a new life under the sea] (unaware that Tyrion talked Teclis out of killing them off).  They move around using Whirlways, Realmgates that are underwater.


They operated out of the SilvaGunner YouTube channel until it was terminated in 2014, after which they appear to have transitioned briefly to GiivaSunner in September of 2016 before returning to SilvaGunner in June of 2018.
==Faction Overview==


== CHANNELS ==
Some Idoneth are willing to take the risk of using tainted souls for their nourishment. Namarti of Both Kinds and eel riders form a rather extreme band of either cheap units with some strength or expensive steamrolling cavalry with 25 wounds base.
The original forums appeared to function as four services: preparation and communication in service of coming events, discussion about new HIGH-QUALITY RIPS, MEME showcase, and general VINESAUCE or unrelated discussion.


{{awesome}}== EVENTS ==
===Pros===
The VINESAUCE MEME events that The GRAND DAD EMPIRE held were known for being diverse and involved, due in large part to their incredibly strong YTP scene. These events would involve VINESAUCE-branded fan-made HIGH-QUALITY RIPS for SONGS that wouldn't exist for nearly a decade, and some that still don't!  They also hosted some of the first KING FOR ANOTHER DAY tournaments, with fan HIGH-QUALITY RIPS.
*'''Fast and moblie:''' have elfs and flying eels.
*'''Strong basic units:'''


In later years, an event known as GRAND FEST was hosting PREMIERES for GRAND DAD Fantasy, KING FOR ANOTHER DAY, GRANDmachine, HE THICC 69, and MEME Wars, as of 2019.
===Cons===
*'''Low toughness:'''
*'''Limited havy hiters:'''


== HIGH-QUALITY RIPS and MEMES ==  
==Abilities Overview==
Some HIGH-QUALITY RIPS appear to have seen releases or updates in 5th and 6th edition. Note that The GRAND DAD EMPIRE seem to have been most active between 2012 and 2019.
* '''[Double] Low Tide:''' First turn only, universal. Fighter gets a bonus move equal to the value of the ability.
* '''[Double] Sweeping Blow:''' Namarti Thrall only. Roll a dice for each visible enemy fighter within 2" of this fighter, dealing 1 damage to that fighter on a 5, and damage equal to the value of this ability on a 6.
* '''[Double] Storm Fire:''' Namarti Reavers only. Add one to the Attacks characteristic of this models attacks that target a model outside of 3 inches (so its bow).
* '''[Triple] High Tide:''' Leader only, on third turn only. Add 1 to attacks and strength characters of friendly models attacks with range 3 or less when they're within 6 of the leader.
* '''[Triple] Biovolatic Barrier:''' Ishlaen Guard only. Crits hitting this fighter count as hits. Given Ishlaen Guard have 25 wounds base, this ability is horrifying, especially against Crit hunting Warbands.
* '''[Quad] Biovoltaic Blast:''' Morrsarr Guard only. Deals damage equal to the value of this ability to every visible enemy fighter within 3 of this fighter.


* GRAND DAD 2: SPASTIC BOOGALOO
==Fighter's Overview==
* GRAND DAD 3: THE GAUNTLET OF ASS (FEATURING SMOL NOZOMI, TITO DICKMAN, SPONGE, HE THICC, and SANS UNDERTALE)
===Leaders===
* GRAND DAD 4: GRAND DAD IS GOD
====Namarti Reaver Icon Bearer====
* GRAND DAD 5: DEATH TO 1D4CHAN
*'''Stats''': Movement 6"; Toughness 3; Wounds 16; 135 Pts.
*'''Rule:''' Leader, Agile
*'''Weapons:'''
**''Dagger''-Range 1"; Attacks 3; Strength 3; Damage 1/3
**''Ranged''-Range 3-15"; Attacks 3; Strength 3; Damage 1/4
*''Fighter Commentary''


GRAND DAD IS LOVE
====Namarti Thrall Icon Bearer====
GRAND DAD IS LIFE
*'''Stats''': Movement 5"; Toughness 3; Wounds 16; 140 Pts.
GRAND DAD WILL CONQUER THIS WIKI
*'''Rule:''' Leader, Minion
FOR MEMES
*'''Weapons:'''
FOR VINESAUCE
**''Axe''-Range 1"; Attacks 4; Strength 3; Damage 2/5
AND FOR
*''Fighter Commentary''
SILVAGUNNER
 
[[Category: Meme]][[Category: GRAND DAD]][[Category: GRAND DAD Fantasy]][[Category: Awesome]]
====Ishlaen Lochian Prince====
*'''Stats''': Movement 10"; Toughness 4; Wounds 35; 260 Pts.
*'''Rule:''' Leader, Bulwark, Fly
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 4; Strength 4; Damage 2/5
*''Fighter Commentary''
 
====Morrsarr Lochian Prince====
*'''Stats''': Movement 10"; Toughness 4; Wounds 35; 265 Pts.
*'''Rule:''' Leader, Berserker, Fly
*'''Weapons:'''
**''Spear''-Range 2"; Attacks 3; Strength 4; Damage 2/5
*''Fighter Commentary''
 
===Fighters===
====Namarti Reaver====
*'''Stats''': Movement 6"; Toughness 3; Wounds 8; 75 Pts.
*'''Rule:''' Agile
*'''Weapons:'''
**''Dagger''-Range 1"; Attacks 3; Strength 3; Damage 1/3
**''Ranged''-Range 3-15"; Attacks 2; Strength 3; Damage 1/3
*''Fighter Commentary''
 
====Namarti Thrall====
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 80 Pts.
*'''Rule:''' Minion
*'''Weapons:'''
**''Axe''-Range 1"; Attacks 4; Strength 3; Damage 2/4
*''Fighter Commentary''
 
====Ishlaen Guard====
*'''Stats''': Movement 10"; Toughness 4; Wounds 25; 195 Pts.
*'''Rule:''' Bulwark, Fly
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 4; Strength 3; Damage 2/4
*''Fighter Commentary''
 
====Morrsarr Guard====
*'''Stats''': Movement 10"; Toughness 4; Wounds 25; 200 Pts.
*'''Rule:''' Berserker, Fly
*'''Weapons:'''
**''Spear''-Range 2"; Attacks 3; Strength 3; Damage 2/4
*''Fighter Commentary''
 
==Minions, Thralls, and Allies==
 
===Allies===
 
====[[Tidecaster]]====
*'''Stats''': Movement 5"; Toughness 3; Wounds 25; 145 Pts.
**'''Weapons:'''
***''Ranged''-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
***''Spear''-Range 2"; Attacks 3; Strength 3; Damage 1/4
*'''Abilities'''
**'''[Double] Riptide''' : Pick a visible enemy fighter within 12" of this fighter. Until the end of the battleround, substract 1 (to a minimum of 1) from the Attacks charasteristic of attacks actions made by that fighter.
 
====[[Soulrender]]====
*'''Stats''': Movement 5"; Toughness 3; Wounds 25; 150 Pts.
**'''Weapons:'''
***''Scythe''-Range 2"; Attacks 4; Strength 4; Damage 2/5
***''Fangs''-Range 3"; Attacks 3; Strength 4; Damage 2/4
*'''Abilities'''
**'''[Double] Hangman's Knot''' :Pick a visible enemy fighter within 3" of this fighter. Until the end of that battleround, that fighter cannot make move actions or disengage actions.
 
====[[Soulscryer]]====
*'''Stats''': Movement 5"; Toughness 3; Wounds 25; 130 Pts.
**'''Weapons:'''
***''Claws''-Range 1"; Attacks 3; Strength 4; Damage 2/4
*'''Abilities'''
**'''[Triple] Scryfish Shoal''' : Pick a visible enemy fighter within 10" of this fighter and roll 8 dice. For each roll of 3-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.
 
 
==General Tactics==
 
==Other Helpful Tips==
 
==Example Builds==
 
{{Warcry Tactics}}
[[Category:Age of Sigmar]]
[[Category:Warcry]]
[[Category:Warcry/Tactics]]

Revision as of 12:56, 14 August 2020

A new take on the Sea Elves from the early editions of Fantasy, sometimes nicknamed "Teclis' Sea-Monkeys". Teclis's attempt to reconstitute the Elves from The-World-That-Was resulted in them going horribly wrong because they kept having PTSD-style flashbacks to their time with Slaanesh. Many of them were also bald, blind or both. Many of them even have souls that are slowly losing their strength and thus have extremely short lives. The only way to fix this is harvest the souls of others Dark Eldar Drukhari style. Teclis tried to find out what was wrong with the aelves, but they resisted his attempts to investigate, and he eventually declared them a mistake. They fled, and when he decided to start killing them off the aleves renamed themselves Idoneth Deepkin and decided to start a new life under the sea (unaware that Tyrion talked Teclis out of killing them off). They move around using Whirlways, Realmgates that are underwater.

Faction Overview

Some Idoneth are willing to take the risk of using tainted souls for their nourishment. Namarti of Both Kinds and eel riders form a rather extreme band of either cheap units with some strength or expensive steamrolling cavalry with 25 wounds base.

Pros

  • Fast and moblie: have elfs and flying eels.
  • Strong basic units:

Cons

  • Low toughness:
  • Limited havy hiters:

Abilities Overview

  • [Double] Low Tide: First turn only, universal. Fighter gets a bonus move equal to the value of the ability.
  • [Double] Sweeping Blow: Namarti Thrall only. Roll a dice for each visible enemy fighter within 2" of this fighter, dealing 1 damage to that fighter on a 5, and damage equal to the value of this ability on a 6.
  • [Double] Storm Fire: Namarti Reavers only. Add one to the Attacks characteristic of this models attacks that target a model outside of 3 inches (so its bow).
  • [Triple] High Tide: Leader only, on third turn only. Add 1 to attacks and strength characters of friendly models attacks with range 3 or less when they're within 6 of the leader.
  • [Triple] Biovolatic Barrier: Ishlaen Guard only. Crits hitting this fighter count as hits. Given Ishlaen Guard have 25 wounds base, this ability is horrifying, especially against Crit hunting Warbands.
  • [Quad] Biovoltaic Blast: Morrsarr Guard only. Deals damage equal to the value of this ability to every visible enemy fighter within 3 of this fighter.

Fighter's Overview

Leaders

Namarti Reaver Icon Bearer

  • Stats: Movement 6"; Toughness 3; Wounds 16; 135 Pts.
  • Rule: Leader, Agile
  • Weapons:
    • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Ranged-Range 3-15"; Attacks 3; Strength 3; Damage 1/4
  • Fighter Commentary

Namarti Thrall Icon Bearer

  • Stats: Movement 5"; Toughness 3; Wounds 16; 140 Pts.
  • Rule: Leader, Minion
  • Weapons:
    • Axe-Range 1"; Attacks 4; Strength 3; Damage 2/5
  • Fighter Commentary

Ishlaen Lochian Prince

  • Stats: Movement 10"; Toughness 4; Wounds 35; 260 Pts.
  • Rule: Leader, Bulwark, Fly
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 4; Damage 2/5
  • Fighter Commentary

Morrsarr Lochian Prince

  • Stats: Movement 10"; Toughness 4; Wounds 35; 265 Pts.
  • Rule: Leader, Berserker, Fly
  • Weapons:
    • Spear-Range 2"; Attacks 3; Strength 4; Damage 2/5
  • Fighter Commentary

Fighters

Namarti Reaver

  • Stats: Movement 6"; Toughness 3; Wounds 8; 75 Pts.
  • Rule: Agile
  • Weapons:
    • Dagger-Range 1"; Attacks 3; Strength 3; Damage 1/3
    • Ranged-Range 3-15"; Attacks 2; Strength 3; Damage 1/3
  • Fighter Commentary

Namarti Thrall

  • Stats: Movement 5"; Toughness 3; Wounds 8; 80 Pts.
  • Rule: Minion
  • Weapons:
    • Axe-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary

Ishlaen Guard

  • Stats: Movement 10"; Toughness 4; Wounds 25; 195 Pts.
  • Rule: Bulwark, Fly
  • Weapons:
    • Sword-Range 1"; Attacks 4; Strength 3; Damage 2/4
  • Fighter Commentary

Morrsarr Guard

  • Stats: Movement 10"; Toughness 4; Wounds 25; 200 Pts.
  • Rule: Berserker, Fly
  • Weapons:
    • Spear-Range 2"; Attacks 3; Strength 3; Damage 2/4
  • Fighter Commentary

Minions, Thralls, and Allies

Allies

Tidecaster

  • Stats: Movement 5"; Toughness 3; Wounds 25; 145 Pts.
    • Weapons:
      • Ranged-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Spear-Range 2"; Attacks 3; Strength 3; Damage 1/4
  • Abilities
    • [Double] Riptide : Pick a visible enemy fighter within 12" of this fighter. Until the end of the battleround, substract 1 (to a minimum of 1) from the Attacks charasteristic of attacks actions made by that fighter.

Soulrender

  • Stats: Movement 5"; Toughness 3; Wounds 25; 150 Pts.
    • Weapons:
      • Scythe-Range 2"; Attacks 4; Strength 4; Damage 2/5
      • Fangs-Range 3"; Attacks 3; Strength 4; Damage 2/4
  • Abilities
    • [Double] Hangman's Knot :Pick a visible enemy fighter within 3" of this fighter. Until the end of that battleround, that fighter cannot make move actions or disengage actions.

Soulscryer

  • Stats: Movement 5"; Toughness 3; Wounds 25; 130 Pts.
    • Weapons:
      • Claws-Range 1"; Attacks 3; Strength 4; Damage 2/4
  • Abilities
    • [Triple] Scryfish Shoal : Pick a visible enemy fighter within 10" of this fighter and roll 8 dice. For each roll of 3-5, allocate 1 damage point to that fighter. For each roll of 6, allocate a number of damage points to that fighter equal to the value of this ability.


General Tactics

Other Helpful Tips

Example Builds

Warcry Tactics
Grand Alliance: Chaos
Grand Alliance: Death
Grand Alliance: Destruction
Grand Alliance: Order
Monsters & Mercenaries