Warcry/Tactics/Flesh-Eater Courts: Difference between revisions
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1d4chan>Stephenlucas600 (→Pros) |
1d4chan>Stephenlucas600 (→Pros) |
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===Pros=== | ===Pros=== | ||
* Fast moving: they move 5" despite some being large brutes and have ability to make them faster. | * Fast moving: they move 5" despite some being large brutes and have the ability to make them faster. | ||
*cheep | *cheep bodies Mixed in with large muscles bodies | ||
===Cons=== | ===Cons=== |
Revision as of 14:41, 16 February 2020
Faction Overview
Deluded as they are, some ghouls think to go on a quest to Eightpoints and bring some of their friends with them. A fast Warband, but don't expect much from the ghouls, unlike their Crypt Horrors who are slower but hit like a truck. Or pay more for Crypt Flayers for the best of both worlds!
Pros
- Fast moving: they move 5" despite some being large brutes and have the ability to make them faster.
- cheep bodies Mixed in with large muscles bodies
Cons
Abilities Overview
- [Double] Feeding Frenzy: A fighter can only use this ability if an enemy fighter has been taken down by one of their attacks this activation. Remove damage from this fighter equal to the value of the ability. (All)
- [Double] Skewering Strike: Add 1 to the strength of the next attack made by this fighter this activation with a Range of 3 or less. If that attack scores a critical hit, until the end of the battle round the target fighter cannot make move or disengage actions. (Crypt Infernal, Crypt Flayer)
- [Double] Chosen of the King: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. Until the end of this fighter's activation add 2 to the Attacks characteristic of attack actions made by this fighter that have a Range of 3 or less. (Crypt Haunter, Crypt Horror)
- [Triple] Bringer of Death: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when they use this ability, until the end of the battle round. (Leader)
- [Triple] Death Scream: Roll 1 dice for each visible enemy fighter within 8". On a 5 allocate 1 damage to them, on a 6 allocate damage to them equal to the value of this ability. (Crypt Infernal, Crypt Flayer)
- [Quad] The Royal Hunt: This fighter makes a bonus move action, then they can make a bonus attack action. In addition, add 1 to the Attacks characteristic of that attack action if this fighter is within 1" of a visible friendly fighter. (All)
Fighter's Overview
Leaders
Crypt Ghast
- Stats: Movement 5"; Toughness 3; Wounds 16; 55 Pts.
- Rule: Leader
- Weapons:
- Claws-Range 1"; Attacks 4; Strength 3; Damage 2/4
- Fighter Commentary
Crypt Haunter
- Stats: Movement 6"; Toughness 4; Wounds40; 255 Pts.
- Rule: Elite Leader
- Weapons:
- Claws-Range 1"; Attacks 5; Strength 4; Damage 2/5
- Fighter Commentary
Crypt Infernal
- Stats: Movement 10"; Toughness 4; Wounds 30; 300 Pts.
- Rule: Agile, Fly, Leader
- Weapons:
- Claws-Range 1"; Attacks 5; Strength 4; Damage 2/5
- Fighter Commentary
Fighters
Crypt Ghoul
- Stats: Movement 5"; Toughness 3; Wounds 8; 55 Pts.
- Rule:
- Weapons:
- Claws-Range 1"; Attacks 3; Strength 3; Damage 1/3
- Fighter Commentary
Crypt Horror
- Stats: Movement 6"; Toughness 4; Wounds 30; 190 Pts.
- Rule: Elite
- Weapons:
- Claws-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary
Crypt Horror
- Stats: Movement 10"; Toughness 4; Wounds 30; 235 Pts.
- Rule: Agile, Fly
- Weapons:
- Claws-Range 1"; Attacks 4; Strength 4; Damage 2/4
- Fighter Commentary