Warcry/Tactics/Flesh-Eater Courts: Difference between revisions

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(Created page with "==Faction Overview== Deluded as they are, some ghouls think to go on a quest to Eightpoints and bring some of their friends with them. A fast Warband, but don't...")
 
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===Fighters===
===Fighters===
'''''Skeleton Champion'''''
'''''Crypt Ghoul'''''
*'''Stats''': Movement 3"; Toughness 4; Wounds 12; 80 Pts.
*'''Stats''': Movement 5"; Toughness 3; Wounds 8; 55 Pts.
*'''Rule:''' Champion
*'''Rule:'''
*'''Weapons:'''
*'''Weapons:'''
**''Sword''-Range 1"; Attacks 4; Strength 3; Damage 1/3
**''Claws''-Range 1"; Attacks 3; Strength 3; Damage 1/3
*''Fighter Commentary''
*''Fighter Commentary''


'''''Crypt Horror'''''
*'''Stats''': Movement 6"; Toughness 4; Wounds 30; 190 Pts.
*'''Rule:''' Elite
*'''Weapons:'''
**''Claws''-Range 1"; Attacks 4; Strength 4; Damage 2/4
*''Fighter Commentary''


'''''Crypt Horror'''''
*'''Stats''': Movement 10"; Toughness 4; Wounds 30; 235 Pts.
*'''Rule:''' Agile, Fly
*'''Weapons:'''
**''Claws''-Range 1"; Attacks 4; Strength 4; Damage 2/4
*''Fighter Commentary''


==Allies==
==Allies==

Revision as of 14:32, 15 February 2020

Faction Overview

Deluded as they are, some ghouls think to go on a quest to Eightpoints and bring some of their friends with them. A fast Warband, but don't expect much from the ghouls, unlike their Crypt Horrors who are slower but hit like a truck. Or pay more for Crypt Flayers for the best of both worlds!

Pros

Cons

Abilities Overview

  • [Double] Feeding Frenzy: A fighter can only use this ability if an enemy fighter has been taken down by one of their attacks this activation. Remove damage from this fighter equal to the value of the ability. (All)
  • [Double] Skewering Strike: Add 1 to the strength of the next attack made by this fighter this activation with a Range of 3 or less. If that attack scores a critical hit, until the end of the battle round the target fighter cannot make move or disengage actions. (Crypt Infernal, Crypt Flayer)
  • [Double] Chosen of the King: A fighter can use this ability only if they are within 6" of a visible friendly fighter with the Leader runemark. Until the end of this fighter's activation add 2 to the Attacks characteristic of attack actions made by this fighter that have a Range of 3 or less. (Crypt Haunter, Crypt Horror)
  • [Triple] Bringer of Death: Add the value of this ability to the Move characteristic of friendly fighters within 6" of this fighter when they use this ability, until the end of the battle round. (Leader)
  • [Triple] Death Scream: Roll 1 dice for each visible enemy fighter within 8". On a 5 allocate 1 damage to them, on a 6 allocate damage to them equal to the value of this ability. (Crypt Infernal, Crypt Flayer)
  • [Quad] The Royal Hunt: This fighter makes a bonus move action, then they can make a bonus attack action. In addition, add 1 to the Attacks characteristic of that attack action if this fighter is within 1" of a visible friendly fighter. (All)


Fighter's Overview

Leaders

Necromancer

  • Stats: Movement 4"; Toughness 4; Wounds 25; 195 Pts.
    • Rule: Mystic, Leader
    • Weapons:
      • Blast-Range 3-7"; Attacks 2; Strength 3; Damage 3/6
      • Club-Range 2"; Attacks 3; Strength 4; Damage 1/4
    • Fighter Commentary

Fighters

Crypt Ghoul

  • Stats: Movement 5"; Toughness 3; Wounds 8; 55 Pts.
  • Rule:
  • Weapons:
    • Claws-Range 1"; Attacks 3; Strength 3; Damage 1/3
  • Fighter Commentary

Crypt Horror

  • Stats: Movement 6"; Toughness 4; Wounds 30; 190 Pts.
  • Rule: Elite
  • Weapons:
    • Claws-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary

Crypt Horror

  • Stats: Movement 10"; Toughness 4; Wounds 30; 235 Pts.
  • Rule: Agile, Fly
  • Weapons:
    • Claws-Range 1"; Attacks 4; Strength 4; Damage 2/4
  • Fighter Commentary

Allies

General Tactics