WARMACHINE: Difference between revisions

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==Factions==
==Factions==
''Warmachine'' has five factions (only one of them is real), and Mercenaries who pretend to be a faction
''Warmachine'' has five factions (only one of them is real), and Mercenaries who pretend to be a faction.
 
===Khador===
Cries of "For the Motherland", red banners, gold stars, frigid bitches, and beardy berserkers personify Khador. They're a northern Imperial Russia/Soviet Union style nation bent on imperialist conquest. Khadoran army tends to be smaller than other armies and usually slower, but their infantry and jacks tend to be much tougher and deal more damage. Their jacks are potentially the most ridiculous looking (such as the "dancing" Behemoth) in the game, while their infantry and warcasters suffer from the ''Warhammer 40k'' [[pauldrons]].

Revision as of 18:06, 6 February 2010

Fixed, useless trolling deleted. Please proceed in a useful manner. Thank you.

Fixed, useless trolling deleted. Please proceed in a useful manner. Thank you.

Warmachine is based, along with Hordes, in the Iron Kingdoms, as featured in the 3e D&D Iron Kingdoms books. There are noticeable differences between the RP and wargame versions of the setting.

Factions

Warmachine has five factions (only one of them is real), and Mercenaries who pretend to be a faction.