Video games: Difference between revisions

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* '''[[Mount&Blade]]''', and it's expandalone Warband. A sandbox medieval setting without all the grimdark tainting the majority of its ilk these days, you ride around either being a bandit or uniting the scattered five kingdoms into a grand empire or whatever bro fuck it. Has an enormous modding community so you could find something thematically different if you want. One of those games that you start playing, and look at the clock seven hours later realizing you missed dinner.
* '''[[Mount&Blade]]''', and it's expandalone Warband. A sandbox medieval setting without all the grimdark tainting the majority of its ilk these days, you ride around either being a bandit or uniting the scattered five kingdoms into a grand empire or whatever bro fuck it. Has an enormous modding community so you could find something thematically different if you want. One of those games that you start playing, and look at the clock seven hours later realizing you missed dinner.
* '''[[Men of War Assault Squad 2]]''' * If Company of Heroes strikes you as a bit too-dumbed down for you, this underrated game is the Dwarf Fortress of WW2 rts's. With an insane amount of detail applied to the game environments, and an unbelievably in depth squad control system (including the ability to actually possess and directly control any unit be it a tank, soldier, or artillery emplacement) this will feel like you are actually in the making of a World at War episode. This coupled with an vibrant modding community and easily accessible engine makes this game superbly challenging and insanely fun. Just make sure to do the tutorial missions, or Fritz will rape you while Miyamoto takes pictures and touches himself.


For Video Games that someone felt were good enough for a full page on this wiki, see [[:Category:Video_Games|Video Games]]
For Video Games that someone felt were good enough for a full page on this wiki, see [[:Category:Video_Games|Video Games]]

Revision as of 21:09, 12 June 2015

This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it.

Vidya gaems are games played with an electronic device, instead of paper, pens, dice, boards, anything traditional, and most of the time omitting your imagination too.

Many traditional or tabletop games (like WH40K and D&D) can now be played as using electronic devices to substitute for their tactile components like maps or minis, proving once again that technology continues to screw up everything that we all wished had remained as it was.

In the dark of the night, when the mods are asleep and the only lights to glisten off a neckbeard are the moon and the monitor, threads of strange, electronic games played by strange, electronic fa/tg/uys may sometimes sprout and grow. While vidya gaem-related gubbins are usually discussed on /v/, /tg/ has accepted that any game can be traditional, and so this media fits right in with the old board games and Tabletop Wargames we all know and love. Some video games are tolerated and even enjoyed by /tg/. Many, however, are not. Video game threads in general, especially games with no corresponding /tg/ version, belong on /v/ instead.

If you are feeling kinda ronery, you could use the electronic heresy device known as a virtual tabletop so you can play a tabletop game with your friends out of town.


Games that at least part of /tg/ enjoys

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  • Civilization and 4x games in general. These are sophisticated games for sophisticated people that reward our propensity for diabolical plotting and making our own narratives. Not to mention that Civilization actually was based on a board game and in a case of coming full circle, ended up creating it's own board game.
    • To Clarify, these 4x games include things like the Total War series, GalCiv, Paradox Interactive games (e.g. Europa Universalis or Crusader Kings), Rise of Nations, Sins of a Solar Empire, Age of (Whatever) games, Endless Spehss and any other game where diplomacy and empire building can be as important as combat itself. Let's also not forget the incredibly awesome AARs (essentially a mix of game recaps and fanfiction) these games can produce, like I Am Skantarios for Total War or Rise of the Hohenzollerns for Paradox Games.
  • Roguelikes
    • Nethack
    • Dungeon Crawl Stone Soup
    • TEARDOWN, a Space-Hulk roguelike
    • Darkest Dungeon the newest love-craftian dungeon crawler with grimdark setting and overall edginess. The gameplay is similar of Torchbearer and it is /tg/ as fuck. Go play it.



  • Turn-based Strategy





  • Mechwarrior, because /tg/ loves Battletech.
    • MechWarrior I is lauded as a classic, and thus the best
    • MechWarrior II is lauded as the best
    • MechWarrior III is lauded as the most engrossing storywise, and thus the best
    • MechWarrior IV is lauded as the latest and greatest, and thus the best
    • MechCommander II is lauded as most like the tabletop, and thus the best
    • MechWarrior Online is in beta, but it's the newest and shiniest so it (obviously) must be the best
      • As you can see, the fanbase is divided. Asking which Battletech game is the best is also a classic troll move on /v/.


  • A handful of First-Person games, because /tg/ can't hate ALL modern-ish games
    • Team Fortress 2. A space marine mod already exists, produced by an enterprising fa/tg/uy, and they've made custom maps for it as well. The fact that one can rename items and such, often in memory of /tg/'s memes, only adds to this.
    • DOOM. Quite simply manliness incarnate with a still vibrant community despite being older than over half the population of 4chan. Probably because the game is incredibly easy to mod and has produced no shortage of incredibly excellent mods (or wads as they're called in the community.) Interestingly, Doom was inspired by a D&D game run with Carmack as the DM. Romero's character recklessly gave a dark tome to a demon in exchange for the magic Daikatana... which caused demons to overrun the material plane and the world to end. Visually, parts of the game are reminiscent of a gothic dungeon. Also, Cacodemons are basically Beholders.
    • Half life, rare is the FPS that /tg/ likes, but rare are games as good as half life. Forget your Halos, your Call of Duties, and your Medal of Honors, this is the FPS game you should be playing.
    • Crysis, yes, all three (well four technically) Crysis games looked at your computer hard drive with an evil glare, but the three games provide a very moddable engine with a very versatile set of physics combined with a pretty absurdly large modding community that has among other things, created a perfectly workable Mech Warrior game out of Crysis Warhead. Even if you don't care for nanosuit action, the mods alone are worth checking out.
    • Guns of Icarus. A steampunk flying team deathmatch with set roles. You will find yourself roleplaying. Brings back every nautical fantasy you ever had.


  • Jet Grind Radio seems to have enthused one orky drawfag to the highest of possible levels, make of that what you will.



  • Metroid, Kid Icarus, and Castlevania (the three games series share so much in common they deserve to be discussed together). Why? The exploration-heavy nature of the games, the feeling of growing more powerful as you collect enough gear and relics to make an adventuring party jealous, the incredibly memorable boss battles, interesting backstories (Metroid immerses you in backstory at your pace, via scans and lore pickups, leaving much up to your imagination), and providing many an idea for a scifi or fantasy RPG session.


  • Dark Souls, due to its moody atmosphere, emphasis on exploration, and merciless learning curve. Compelling story and characters are a major plus. Also contains large amounts of death and RAGE. Seriously. The tagline isn't called 'Prepare to Die' without a reason.


  • Punchquest is a very, very gar game app for iOS, for neckbearding on the go. It is a punchan-fighter dungeon-crawler side-scroller, with a 16-bit twist. And yes, Fist of the Gnome Star does exactly what it can't sound like it does, for copyright reasons.



  • Command and Conquer, a franchise with more then four different series running at the time where you control varied forces trying to beat the crap out of each other. Tiberium is a future world where alien space crystals have turned the planet into a waste land where the U.N. copycat army is trying to stop a bunch of religious nuts take over the world. Red Alert is the peak series of the franchise, an alternative history scenario where the Soviets and the Americans duked it out since the Nazis were erased from the timestream by Albert Einstein (Yes, seriously). It includes armoured bears, dolphins with sonar blasters and flying saucers, what more could you want?


  • Heroes of Might and Magic is a hideously addictive turn based strategy of over six main games and expansions and counting where you control a fantasy hero and their legion of men/elves/dwarves/creatures/etc. and go off on a rollicking good time. Heroes three is the classic of the series and for a time it was the shit. But like all series the rot has set in and it fails to compete with the likes of the WOW franchise these days.


  • Mount&Blade, and it's expandalone Warband. A sandbox medieval setting without all the grimdark tainting the majority of its ilk these days, you ride around either being a bandit or uniting the scattered five kingdoms into a grand empire or whatever bro fuck it. Has an enormous modding community so you could find something thematically different if you want. One of those games that you start playing, and look at the clock seven hours later realizing you missed dinner.
  • Men of War Assault Squad 2 * If Company of Heroes strikes you as a bit too-dumbed down for you, this underrated game is the Dwarf Fortress of WW2 rts's. With an insane amount of detail applied to the game environments, and an unbelievably in depth squad control system (including the ability to actually possess and directly control any unit be it a tank, soldier, or artillery emplacement) this will feel like you are actually in the making of a World at War episode. This coupled with an vibrant modding community and easily accessible engine makes this game superbly challenging and insanely fun. Just make sure to do the tutorial missions, or Fritz will rape you while Miyamoto takes pictures and touches himself.

For Video Games that someone felt were good enough for a full page on this wiki, see Video Games

Games that can be used to troll /tg/

  • World of Warcraft. Easily the most hated MMORPG by /tg/, and for good reason.
  • Most other MMORPGs. Special hate is reserved for Eve Online (If we wanted to look at spreadsheets all day, we'd be doing actual work thank you, not to mention having literally the single worst community in all of MMOdom, and that is a major fucking accomplishment considering Ultima Online exists), Runescape, and to a lesser degree, Ragnarok Online.
  • Any of the modern Final Fantasy games, which somehow keep getting sequels despite being financial failures. Some fa/tg/uys have a fondness for the early ones, mostly because the first one rips off D&D pretty squarely.
  • Evony. Nothing needs be said about this one.
  • Skyrim. Although it is good, it isn't an RPG. Reasons include having no choice to complete quests how you want, and uninspired combat and enemies.
  • As a note to the above, you can say the same for Oblivion. Heavily uninspired landscapes, dungeons, and monsters, along with wonky gameplay.

If you have to ask, the answer is probably "we hate it."

The Game List That People Copypasta

Every so often (like, once a week), someone posts on /tg/ "Wow, you guys are so smart and cool and hip; can you recommend some video games to play for those lonely, wretched hours when I'm not playing tabletop?" It happens so often that people have made copypasta for the occasion... even image copypasta.

You will find a lot of those games on Good Old Games, DRM free, for 6 or 9 bucks.