Vampire: The Eternal Struggle: Difference between revisions
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[[Image:Jyhadbooster.JPG|thumb|right]] | [[Image:Jyhadbooster.JPG|thumb|right]] | ||
Vampire: The Eternal Struggle, originally named Jyhad, is a card game based on [[White Wolf]]'s [[World of Darkness]] setting ([[Vampire: The Masquerade]]). It was designed by [[Richard Garfield]] and has the distinction of not being as broken as [[Magic: The Gathering|Magic]]. Garfield learned from his mistakes and created a game that wouldn't have arbitrary card limits, and play better, faster, and more balanced. He did this, but he had already created a monster with Magic, not to mention a bunch of towelheads got pissed off that the game was called Jyhad. So the cardgame never lasted long enough to get arbitrary card limits. | '''Vampire: The Eternal Struggle''', originally named '''Jyhad''', is a [[card game]] based on [[White Wolf]]'s [[World of Darkness]] setting ([[Vampire: The Masquerade]]). It was designed by [[Richard Garfield]] and has the distinction of not being as broken as [[Magic: The Gathering|Magic]]. Garfield learned from his mistakes and created a game that wouldn't have arbitrary card limits, and play better, faster, and more balanced. He did this, but he had already created a monster with Magic, not to mention a bunch of towelheads got pissed off that the game was called Jyhad. So the cardgame never lasted long enough to get arbitrary card limits. | ||
==External Links== | ==External Links== |
Revision as of 11:07, 8 December 2013
Vampire: The Eternal Struggle, originally named Jyhad, is a card game based on White Wolf's World of Darkness setting (Vampire: The Masquerade). It was designed by Richard Garfield and has the distinction of not being as broken as Magic. Garfield learned from his mistakes and created a game that wouldn't have arbitrary card limits, and play better, faster, and more balanced. He did this, but he had already created a monster with Magic, not to mention a bunch of towelheads got pissed off that the game was called Jyhad. So the cardgame never lasted long enough to get arbitrary card limits.