Trenchbreaker: Difference between revisions
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book: https://docs.google.com/document/d/127t93rq939FM09zzmwhJ91MrQl02SyY-kwgtl6SxwdA/edit | book: https://docs.google.com/document/d/127t93rq939FM09zzmwhJ91MrQl02SyY-kwgtl6SxwdA/edit | ||
both are open to suggestions. constructive criticism will piss off the author | both are open to suggestions. constructive criticism will piss off the author be |
Revision as of 02:57, 31 December 2016
This article is a stub. You can help 1d4chan by expanding it |
This article is about something that is considered by the overpowering majority of /tg/ to be fail. Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it. |
Trenchbreaker is the pet project of somebody that really shouldn't be writing rules for a tabletop wargame, or any tabletop game for that matter. Abbreviated to "Rawb". Trenchbreaker features mechs and infantry that are basically cannon fodder for the aforementioned mechs.
Trenchbreaker is both a wargame and the setting in which the wargame is based. Their many faults will be expounded on below. This article will separate
The Setting
WIP
links
wargame: https://drive.google.com/folderview?id=0BwBWo5FzN-KvfmdER2RVRnlpR0l4cjhjdGF4OEhiQ0NibU9Oa1JEUVFhVnhrZ2YySDJHRTQ&usp=sharing book: https://docs.google.com/document/d/127t93rq939FM09zzmwhJ91MrQl02SyY-kwgtl6SxwdA/edit
both are open to suggestions. constructive criticism will piss off the author be