Trenchbreaker: Difference between revisions

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both are open to suggestions. constructive criticism will piss off the author best
both are open to suggestions. constructive criticism will piss off the author best


[[Category:Wargames]] [[Category:Homebrew Settings]] [[Category:Homebrew Rules]] [[Category:Fail]]
[[Category:Wargames]] [[Category:Homebrew Settings]] [[Category:Homebrew Rules]] [[Category:Fail]] [[Category:Fails]]

Revision as of 20:38, 30 December 2016

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This article is about something that is considered by the overpowering majority of /tg/ to be fail.
Expect huge amounts of derp and rage, punctuated by /tg/ extracting humor from it.
The artist commissioned to make Trenchbreaker art disappeared mysteriously a year ago on his Tumblr. Most likely changed identities after he found out what he had taken part in

Trenchbreaker is the pet project of somebody that really shouldn't be writing rules for a tabletop wargame, or any tabletop game for that matter. Abbreviated to "Rawb". Trenchbreaker features mechs and infantry that are basically cannon fodder for the aforementioned mechs.

Trenchbreaker is both a wargame and the setting in which the wargame is based. Their many faults will be expounded on below. This article will separate

The Setting

WIP

links

wargame: https://drive.google.com/folderview?id=0BwBWo5FzN-KvfmdER2RVRnlpR0l4cjhjdGF4OEhiQ0NibU9Oa1JEUVFhVnhrZ2YySDJHRTQ&usp=sharing book: https://docs.google.com/document/d/127t93rq939FM09zzmwhJ91MrQl02SyY-kwgtl6SxwdA/edit

both are open to suggestions. constructive criticism will piss off the author best