Total War Warhammer/Tactics/Grand Cathay: Difference between revisions

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*'''Designed for Total War''': One thing we can say as an advantage for Carthy is unlike the other factions they will be designed from the ground up to be in a Total War game rather then trying to transition from a table top game into total war. This gives them the potential to be one of the best designed races and balanced since they're not trying to fit a square Warhamemer peg into a round Total War hole.
*'''Designed for Total War''': One thing we can say as an advantage for Carthy is unlike the other factions they will be designed from the ground up to be in a Total War game rather then trying to transition from a table top game into total war. This gives them the potential to be one of the best designed races and balanced since they're not trying to fit a square Warhamemer peg into a round Total War hole.
*'''Monsters''': The lore references things like Long Dragons, Stone Dog Guardians, Qilin and constructs similar to the Tomb Kings. With all of this, you will likely be the most monster focused of all the human factions.
*'''Monsters''': The lore references things like Long Dragons, Stone Dog Guardians, Qilin and constructs similar to the Tomb Kings. With all of this, you will likely be the most monster focused of all the human factions.
*'''Good range units''': There are two things everybody knows about ancient China's Miltary: they invented gunpowder and they use repeating crossbows. Therefore it is logically to beleive that will carry over into warhammer, but this is perhaps the most subjective pro on this list.


===Cons===
===Cons===

Revision as of 05:14, 11 February 2021

This is the general tactics page on how to play Cathay in Total War: WARHAMMER. As the game isn't out yet and we know very little about how the faction will work, this page won't be filled out for a long time. However, we can make some early guesses based on the table top and the trailer.

Why Play Cathay

  • Because Total War: Three Kingdoms didn't go hard enough into fantasy for you.
  • These guys are finally being fleshed out (with the full blessings of our evil British overlords nonetheless) after years and you want to see what they come up with.
  • You're into oriental history and mythology.

Pros

...Man the fuck if I know. They're literally brand new, so this is likely going to not be flushed out for a while. More will come when information comes out over the months.

  • Designed for Total War: One thing we can say as an advantage for Carthy is unlike the other factions they will be designed from the ground up to be in a Total War game rather then trying to transition from a table top game into total war. This gives them the potential to be one of the best designed races and balanced since they're not trying to fit a square Warhamemer peg into a round Total War hole.
  • Monsters: The lore references things like Long Dragons, Stone Dog Guardians, Qilin and constructs similar to the Tomb Kings. With all of this, you will likely be the most monster focused of all the human factions.
  • Good range units: There are two things everybody knows about ancient China's Miltary: they invented gunpowder and they use repeating crossbows. Therefore it is logically to beleive that will carry over into warhammer, but this is perhaps the most subjective pro on this list.

Cons

  • DLC: There are three guarantees in life. Death, Taxes, and Core Races getting units withheld for DLC. Sorry Cathay, don't expect to be different. (Though in this case I guess it's less "units being held back" and more "CA and GW making up more shit later.")