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The first recruits for the nascent Thirteenth Legion came from the children of the Emperor's defeated enemies in the [[Unification Wars (Hektor Heresy)|Unification Wars]]. From those few who survived the gene-seed, the ten best were selected to make up the Thirteenth Squad the [[Sacred Band]] and fight in the Pacification of the Merican Hives under the command of [[Hektor Cincinnatus]]. Led by Aldous Cadigan, the Thirteenth Squad undertook reconnaissance and kill-team missions. They were rightly commended for slaying the Psysavant Cabal of San Angelus before the battle for that hive commenced, but the six survivors of the Thirteenth Squad refused to accept decorations and asked that the honours only be awarded to the fallen. For this reason, only the names of the slain are commemorated: Hong-Lau Shi, Zlatko Tolyan Blazić, Malik Al-Hasheem, and Arkady Balotin. | The first recruits for the nascent Thirteenth Legion came from the children of the Emperor's defeated enemies in the [[Unification Wars (Hektor Heresy)|Unification Wars]]. From those few who survived the gene-seed, the ten best were selected to make up the Thirteenth Squad the [[Sacred Band]] and fight in the Pacification of the Merican Hives under the command of [[Hektor Cincinnatus]]. Led by Aldous Cadigan, the Thirteenth Squad undertook reconnaissance and kill-team missions. They were rightly commended for slaying the Psysavant Cabal of San Angelus before the battle for that hive commenced, but the six survivors of the Thirteenth Squad refused to accept decorations and asked that the honours only be awarded to the fallen. For this reason, only the names of the slain are commemorated: Hong-Lau Shi, Zlatko Tolyan Blazić, Malik Al-Hasheem, and Arkady Balotin. The humility struck a chord with the rest of the legion, and the legions first tradition began. | ||
Despite impressing with their combat effectiveness and humility, Cadigan and his men played a limited role in the Unification Wars. New recruits were inducted into their number, now styled the Thirteenth Legion, but they held up no great battle honours. Circumstantial evidence suggests that the warriors of the Thirteenth carried out small operations against high-value targets, particularly enemy psykers, ahead of the more glorious battles fought by other Legionnaires. Certainly ''someone'' was doing this dirty work, for the chronicles of the Unification Wars often make reference to sorcerers serving Techno-Barbarian Warlords such as Nathaniel Dume | Despite impressing with their combat effectiveness and humility, Cadigan and his men played a limited role in the Unification Wars. New recruits were inducted into their number, now styled the Thirteenth Legion, but they held up no great battle honours. Circumstantial evidence suggests that the warriors of the Thirteenth carried out small operations against high-value targets, particularly enemy psykers, ahead of the more glorious battles fought by other Legionnaires. Certainly ''someone'' was doing this dirty work, for the chronicles of the Unification Wars often make reference to sorcerers serving Techno-Barbarian Warlords such as Nathaniel Dume or Kalagann of Ursh, but hardly ever speak of these powerful figures intervening against the Emperor's armies after the Pacification of the Merican Hives. | ||
Had it not been for problems with many of the Legions activated prior to the Thirteenth, it is possible that the gene-sons of Uriel Salazar might have remained a specialist force dedicated purely to the slaying of witches. But with the exception of Hektor's glorious [[Heralds of Hektor|First Legion]], few of the Thirteenth's elder brothers were truly ready to leap forward into the stars around Sol. In His wisdom, the Emperor commanded that additional genetic resources be devoted to expanding the Thirteenth Legion and making them ready for the [[Great Crusade (Hektor Heresy)|Great Crusade]] shortly after the Battle of Mount Ararat and the end of the Unification Wars. To furnish recruits to the expanding Legion, the officers of the Thirteenth Legion sent their agents into the vast subterranean prisons beneath Terra's hives, searching for children who had been born to a ruthless struggle for survival. In explaining the new course, Aldous Cadigan wrote to the War Council that the work of his Legion, ''"can only be done by saints and monsters, and we already recruit every saint we find."'' | Had it not been for problems with many of the Legions activated prior to the Thirteenth, it is possible that the gene-sons of Uriel Salazar might have remained a specialist force dedicated purely to the slaying of witches. But with the exception of Hektor's glorious [[Heralds of Hektor|First Legion]], few of the Thirteenth's elder brothers were truly ready to leap forward into the stars around Sol. In His wisdom, the Emperor commanded that additional genetic resources be devoted to expanding the Thirteenth Legion and making them ready for the [[Great Crusade (Hektor Heresy)|Great Crusade]] shortly after the Battle of Mount Ararat and the end of the Unification Wars. To furnish recruits to the expanding Legion, the officers of the Thirteenth Legion sent their agents into the vast subterranean prisons beneath Terra's hives, searching for children who had been born to a ruthless struggle for survival. In explaining the new course, Aldous Cadigan wrote to the War Council that the work of his Legion, ''"can only be done by saints and monsters, and we already recruit every saint we find."'' | ||
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Uriel never officially re-based his Legion to Tiberia and always hailed Ancient Terra as the cradle of the Justicars. However, in reality the Thirteenth moved much of their recruiting and training infrastructure to the Primarch's home world very early on. The Fifth Expedition Fleet officially rejoined the Great Crusade in 820.M30 under Uriel's command, but it would not embark on major campaigns again until 823.M30, as Uriel brought with him a sweeping reforms to the legion and its methods that required extensive training and acclimation. Other Expedition Fleets, at first commanded by Cadigan's veterans, soon followed in the footsteps of the Fifth Fleet, and in quick succession the Justicars won many firm victories for the Imperium under their own banner. Almost as important were the many independent "Compliance Groups" that went to the aid of other Imperial forces confronted by Sorcerers and Psykers. The skills of the Unification Wars had not been forgotten by the Thirteenth Legion, and small dedicated formations of the legion hunted witches and corruption all across the galaxy. Their talents were also used to great effect in the fight against psychically-potent Xenos, such as the Eldar. | Uriel never officially re-based his Legion to Tiberia and always hailed Ancient Terra as the cradle of the Justicars. However, in reality the Thirteenth moved much of their recruiting and training infrastructure to the Primarch's home world very early on. The Fifth Expedition Fleet officially rejoined the Great Crusade in 820.M30 under Uriel's command, but it would not embark on major campaigns again until 823.M30, as Uriel brought with him a sweeping reforms to the legion and its methods that required extensive training and acclimation. Other Expedition Fleets, at first commanded by Cadigan's veterans, soon followed in the footsteps of the Fifth Fleet, and in quick succession the Justicars won many firm victories for the Imperium under their own banner. Almost as important were the many independent "Compliance Groups" that went to the aid of other Imperial forces confronted by Sorcerers and Psykers. The skills of the Unification Wars had not been forgotten by the Thirteenth Legion, and small dedicated formations of the legion hunted witches and corruption all across the galaxy. Their talents were also used to great effect in the fight against psychically-potent Xenos, such as the Eldar. | ||
The legion quickly made a name for itself, racking up brilliant victories and earning great respect for their humble and dutiful nature. This run didn't last 3 decades before problems arose. When Uriel had formed the intelligence framework for the legions networks, various formations within the legion pooled their knowledge. The Armorium was one of these formations, and Mars was not happy to hear about its Techmarines sharing their secrets. The legion had been under intense scrutiny from Mars, who had lowered the legions priority on its supply lists. Fate had not had enough with the Justicars yet though, and through a cruel twist a secret cache was discovered in a Justicar voidship by a lowly Munitorum official during one of the regularly-irregular supply stops. Inside the cache were hundreds of mismatched artefacts, all undisclosed by the Justicars. The fury of Mars was relentless and they seized the artefacts in a tense standoff and then left, petitioning the Emperor himself to redress the issue harshly. The artefacts were a strange collection with no obvious common traits save their psychically shielded housing and having been kept from Mars. The legion offered no explanation for the secreted away artefacts, though Uriel was recorded as meeting with the Emperor personally over the matter. After the meeting, judgement had been passed: The legion would find and turn over a complete STC device it had located to the Mechanicum, and the legion was to bring several recalcitrant forgeworlds into compliance with Mars. | |||
The Mechancium were unhappy with the judgement, but their greed placated them enough to accept the judgement begrudgingly. The Justicars delivered, but relations never normalised between the two, and the legion found itself all but cut off from Mechanicum support | |||
As the Great Crusade began to reach the fringes of the Astronomican's light, the Astartes's mission slowly changed. The Space Marines were too few to hold and expand the vast frontiers of the young Imperium alone. Human warriors of the enormous [[Imperial Army (Hektor Heresy)|Imperial Army]] formerly kept in support roles, were now committed to the spearheads of the Crusade in ever-increasing numbers. The Justicars adapted to these changes exceptionally well, having long made use of the Imperial Army in its campaigns since the creation of ''Watchtower'' in 817.M30. for. But despite its planning, the Justicars felt the increased pressures upon it to fulfil its mandate; many officially compliant worlds within the Imperium were found to harbour treasonous intent. Insurrections flared up across the entirety of the Imperium, often led by psykers. To combat the threats within the Imperium, Uriel began to break up his Expeditionary Fleets into ever more "Compliance Groups", spread thinly throughout the Galaxy; determined to try and keep apace with the alarming rate of uprisings. Although their lack of force concentration robbed the Justicars of the laurels won by other Legions at the end of the Great Crusade, they gladly gave up honour for duty. Having myself long studied the Thirteenths exploits, the conspicuous black hole in records that these operations present indicate to me that the legion made a great and difficult sacrifice to preserve the Imperium at any cost. Their small bands were indispensable to the merely mortal soldiers of the Imperial Army confronted by the terrors of the Warp. This was not forgotten when the Justicars were counted among the ranks of the traitors; indeed the bitterness many Imperial Guard regiments '''still''' hold the XIII in demonstrates just how deep of an impression the legion had inflicted. | |||
Yet for every witch-led rebellion that the Justicars put down, more sprang up elsewhere. Uriel Salazar became obsessed with understanding the patterns underlying these revolts, believing that if he could discover a logical progression to such events he could better deploy his far-flung forces. Uriel is even recorded as having been party to private discussions with the Emperor and Malcador the Sigilite around this time, | |||
Yet for every witch-led rebellion that the Justicars put down, more sprang up elsewhere. Uriel Salazar became obsessed with understanding the patterns underlying these revolts, believing that if he could discover a logical progression to such events he could better deploy his far-flung forces. Uriel is even recorded as having been party to private discussions with the Emperor and Malcador the Sigilite around this time, apparently seeking guidance though the truth of what they spoke of is lost to us. However, for all the nobility of his purpose, Uriel's great focus led him into darkness. The logic that he worked to understand was the unfathomable intelligence of the Chaos God Tzeentch, the Changer of Ways. Every new insight twisted the Primarch's great mind towards the path of Chaos, the very foe which he was created to defeat. When [[Aubrey The Grey]] came to claim the Thirteenth for the Traitors Uriel agreed to join with the Arch-Traitor and solemnly pledged his men to Hektor's cause with the words he had once used to affirm his loyalty to the Emperor: | |||
''He wills it''. | ''He wills it''. | ||
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==The Scouring== | ==The Scouring== | ||
Fate had chosen a different path for the Traitors that day; Hektors body lay on the bloody steps of the Imperial Palace and the traitor hordes began to rout. The tide had turned and the hard pressed defenders moment to go on the offensive began. Old habits die hard however; Amidst the chaos of the Traitor retreat, the Justicars began to form a rearguard with practised fluidity. | |||
Warriors from the [[Sons_of_Fire|Fourth]] and [[Lions_Rampant|Ninth]] | |||
The | rapid, orderly withdrawal, accompanied by elements of the Iron Rangers and some other legions who had also seen the writing on the wall. But as Hektors death sent panic and confusion through the traitors at a critical time in the battle, and with many of the traitors simply turning their back on the Heralds and fleeing wildly, Uriel saw what needed to be done. Though they had turned their back on the Emperor, the traitorous Justicars had not lost their spirit, nor their sense of duty. And so, in spite of the confusion, Uriel rallied a corps of traitors around himself; elements of the [[Sons_of_Fire|Fourth]] and [[Lions_Rampant|Ninth]] legions, pledged to Khorne and Slaanesh respectively, backed by a solid core of Heralds held. In a bitter and effective rearguard action that surprised the loyalists who had surged in behind the fleeing traitors, Uriel and the motley crew of traitors extracted a heavy toll on the hard-pressed Loyalists, buying as much time as possible for the remaining traitor forces to withdraw somewhat safely. | ||
The uncharacteristically selfless rearguard action by the traitors saw the near total annihilation of those involved, including Uriel himself being banished to the warp. This begrudgingly respectable move bought enough time for the Heralds to evacuate the body of the Warmaster, and crucially for the bulk of the traitor forces to retreat, affording them enough time to somewhat regroup before the Scouring began in earnest. | |||
==Post-Heresy== | ==Post-Heresy== | ||
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=Organisation= | |||
Where many legions had idiosyncratic and unique organisational structures born of their deep-rooted cultural and philosophical backgrounds, the 13th had always kept there own simple and clear. Before reunification with Uriel, the legions organisation was based on the Terran standards each of the legions had been formed using; The Guardian Angels specialist witch-hunting role did not require more sophisticated organisation than that. After reunification with Uriel in 817.M30, the underlying organisational framework remained the same, but Uriel's reforms did bring great change; The immediate expansion of the legion's depleted manpower and its name change aside, Uriel's vision for his '''Justicars''' sought to streamline the legion, while maximising its capabilities. His vision was to ensure that the greatest effect could be achieved with the least effort, and the most efficiency. | |||
==Group 13== | |||
== | ==The Emissarium== | ||
''"Keep your friends close, and your enemies closer."'' <br /> | |||
(Ancient [[Tiberia V|Tiberian]] Proverb) | |||
roles: | |||
:* Handling diplomacy and inter-legion communication | |||
:* Coordinating operations with the 13th when required | |||
:* Discreetly watching over other legions for any questionable behaviour | |||
:* Establishing intelligence networks for foreseeable future operations | |||
<br/> | |||
Akin to the Crusader Host on Terra, the Emissarium was officially a non-combat role, with a single marine, or Emissarius, embedded into each of the other legions. | |||
The role was a temporary posting, and was held for about a two decades, before being rotated to another. | |||
The rotation, and the Emissarius itself was designed to teach the brightest and best of the 13th the skills and philosophies of the other legions. The purpose of this being that they could be studied and adopted, or methods devised to counter them. | |||
While officially a non-combat role, being attached to the retinue of a Primarch or Battle-group Commander meant Emissarius often saw a great deal of combat. | |||
At the outset of the Heresy, Uriel had manipulated the rotation of the Emissarium to ensure that he had marines he could trust in the right positions; he assigned men he trusted to the legions Uriel had determined would side with Hektor, and the few loyalists the 13th had were assigned to the legions Uriel believed would remain loyal. This helped keep the 13ths loyalty undetermined for such a long time into the Heresy. | |||
In this way the Emissarius was a vital source of information for the 13th, and helps explain how the Traitors in general were so successful prior to the Siege of Terra. | |||
==Specialist Troops== | |||
''' | '''Stalker Squads''' | ||
''"You can't hide from your shadow"'' <br /> | |||
(Stalker motto) | |||
''' | '''Roles:''' | ||
- | :* Witch kill-team operations | ||
:* Reconnaissance | |||
<br/> | |||
Ironically, these stealthy warriors became the face of the Thirteenth Legion due to their frequent collaborations with other Legions. The Stalkers were chosen from among the ranks of ordinary battle brothers for their strength of will, intelligence, and stealth skills, and were recognised as an elite formation the equal of any other in the Space Marine Legions. However, the Stalkers' formidable talents were best employed in small bands tasked with the elimination of witches. Due to their special training and equipment, these Legionnaires became peculiarly resistant to the works of psykers and they were particularly feared by the Eldar. | |||
==Doctrine== | |||
The doctrine of the nascent XIII legion could be simply categorised as conventional; the legion began its history as a small, specialised force designed to track down and eliminate enemy psykers. However, in the closing days of the Unification Wars, it became clear many of the line legions would require time to recover their depleted strength, while the young XIII legion were in relatively good order. And with a healthy stockpile of stable geneseed ready to be implanted, the Emperor ordered the XIII to begin preparations to adapt to a new front line role while the other legions rebuilt. | |||
<br/> | |||
The legions reunification with their primarch would bring about significant changes to this conventionality. Having participated in an insurgency on his homeworld, Uriel understood there was more to war than blades and bullets, and learned to see beyond the battle when planning strategies. He installed a doctrine that revolved around the principle of denial and control; the legion would seek to seize or destroy their opponents ability to wage war itself before finishing them off. | |||
To achieve this aim, 4 themes were made paramount to the Justicar doctrine: | |||
''' | :* '''Deception'''<br/> | ||
''Control people's perceptions of reality and you control them.'' - '''Uriel Salazar''' | |||
< | |||
Misleading and confusing the enemy causes them to operate upon a false perception of reality and thus makes them vulnerable to the Justicars own strategies. | |||
Information warfare, psychological operation, and counter-intelligence all serve to further this theme, making the 13th an unpredictable and frustrating foe to face. | |||
:* '''Coordination'''<br/> | |||
Coordination is employed by the Thirteenth to magnify the effects of their strategies upon their enemies. Strong lines of communication form the keystone to this theme and form a backbone for the legions forces. Intelligence networks and reconnaissance forces bolster and utilise these communication lines to ensure Compliance Groups coordinate their strategies with devastating effect on the enemy. | |||
:* '''Flexibility'''<br/> | |||
The | The critical elements in war are speed and adaptability; the ability to move and make decisions faster than the enemy. The Mechanicum feud forced the legion to adapt to overcome their supply shortcomings by substituting equipment for ruthless training, and building flexibility into their organisation. Thus the Justicars segment their forces into groups who operate autonomously, merging and segmenting as required. | ||
Combined with coordination this serves to make the Justicars elusive and unstoppable by infusing their forces with the spirit of the campaign, giving them a clear objective to accomplish, and then letting them run. This has lead to the Thirteenths forces possessing an extraordinary strategic agility, often making their Compliance Groups seem like much larger forces than they actually are. | |||
:* '''Mobility'''<br/> | |||
The use of mobility to undermine the enemy has long been a central theme of warfare. While not as fast or mobile as some legions or simply lacking the equipment, the Justicars solve their shortcomings by using mobility itself as a weapon. Aware they have to pick their battles carefully, the legion will withdraw from a confrontation with the enemy with no remorse. This often draws enemy forces into rash pursuits which the Justicars are only too happy to indulge. Once opportunity presents itself, the Thirteenths forces will mount their counter-offensives and flanking manoeuvres on the now over-extended enemy with striking effect. | |||
These themes enabled the legion to prosecute their campaigns with an impressive economy of effort, expending the least effort for the most gain. | |||
The legion became increasingly reliant on these methods as the Great Crusade wore on, and they mastered them as much out of necessity as desire.<br/> As the Great Crusade advanced however, the legion Compliance Groups found themselves transitioning from front-line forces into a specialist role hunting down witches across the Imperium. This transition cost the legion many battle honours, but they never complained, such was the cost of duty. | |||
Post-Heresy, these strategies persist, having been simply augmented by the sorcerous powers and mutations imparted on the legion and their auxiliaries by Tzeentch. | |||
=Culture and Traditions= | |||
The culture of the Thirteenth legion is difficult to define, as their recruitment practices see them take worthy individuals from such a wide and broad variety of cultures that no single culture has reigned dominant, though both Terra and Tiberian cultures are strongly represented. Instead, a pseudo-culture has resulted from this melting pot, whereupon common beliefs and traits bind the diverse backgrounds together. <br/> Courage, justice, integrity, duty, cooperation, generosity, humility, diligence, and determination; These nine common values are few but are fiercely and proudly venerated by each and every individual in the legion. | |||
Uriel's reunification with his gene-sons strengthened the resolve for these shared values considerably, so vindicated were the legion in having a Primarch who embodied their beliefs as Uriel did. The primarchs arrival brought with him some new beliefs too; his experiences on [[Tiberia V]] instilled into him a distrust for authority, and the value of self-reliance and critical thinking that often veered deeply into cynicism. | |||
'' | The legions humility, and fiercely held belief of justice served as the catalyst for Uriel's decision to make the legion serfs 'free men'. Though little changed functionally, with these 'free men' still carrying out the same menial tasks for the Astartes they had before, the morale of these men changed dramatically. They became respected and valued members of the legion who were treated humanely and equally with the rest of the legion. Not content to stop within his own legion, Uriel extended this equal treatment to the rank-and-file soldiers of the Imperial Army; they were included in decision making, and granted to full resources of the legion, but more than this they were given real responsibility. Where the Imperial Army was used to mop up resistance after the Astartes of other legions, the Justicars brought the regiments under their remit onto the frontlines with them. Earning real glory and being valued for the skills they brought to the table, the legion became quickly beloved within the Imperium. And it is undeniably this factor that so hurt the Imperium by the Legions betrayal. | ||
The scepticism of authority also lead to a deep respect for vigilantism. With so many of the legion having been recruited from the under-classes of society, the idea of no individual, however rich or powerful, being above justice resonated powerfully. Though a minor aspect of the legions cultural traditions, vigilante justice was seen as a hallowed and respected method, though it often damned the vigilante in the process. | |||
A curious by-product of these developments was the legions belief in speaking freely. It began with the 'Old Terran Guard' who were experienced Astartes warriors; their experience lead them to be quite frank with their new officers when they believed the officers had made a poor decision. This eventually transcended the divisions of Terran and non-Terran Astartes, and became a legion-wide tradition for the experienced veterans of the legion to hold the privilege of openly expressing their opinions and discontent freely. Even in the presence of Uriel himself such behaviour was tolerated, even encouraged by Uriel, so long as it did not cause a dereliction of duty. | |||
The diverse cultural identities of the Justicars also seems to have lead to a strong sense of humour. From humorous anecdotes to sarcastic wittiness and everything in between, the legion was renowned for its broad sense of humour and its bewilderingly surreal propensity for pulling pranks among themselves and on others. This sense of humour won the legion many enemies, especially among the high nobility to whom such informality and irreverence was abhorrent. However, it also won the legion many friends among rank-and-file soldiers and civilians alike. Even some quite unlikely friendships were formed, such as with the notoriously suspicious [[Void_Angels|Fifth legion]]. | |||
A notable tradition of the Justicars dating all the way back to their beginnings on Terra itself, is the tradition of only honouring their dead and not the living. Beginning with 4 casualties from the XIII Sacred Band's role in the pacification of the San Angelus Hive, the names of the fallen were recorded on great black and white marble walls, the name of each of the fallen inscribed in gold. After Uriel's reforms, the legion also began commemorating the fallen among their 'free men' and their auxiliaries side by side with the Astartes fallen. This humility served a unifying purpose, especially with recently conquered worlds, who would see the sacrifices of their men and women who now fought and died for the Imperium, were as valued by said Imperium as much as every other. | |||
Aside from recording names, the legions commemorative traditions included music and song; deeds of duty, courage, justice and self-sacrifice were immortalised in battle chants and solemn hymns. This aspect of the tradition originally began as a tool for raising and maintaining morale among the regular soldiers of the Imperial Army who were not as well-prepared to deal with the horrors of the galaxy as the Astartes were, let alone the incomprehensible nightmares that the Immaterium produced. It worked well, if modestly, and served a secondary purpose as a way of honouring the contributions of regular soldiers of the Imperial Army to the Great Crusade. But it eventually found a home in the hearts of the Astartes of the Justicars as well; finding music and song brought Astartes and human alike together as equals. This would even develop into more than just a cultural tradition, as its value as a propaganda tool and eventually even as a psychological weapon was realised by the ever-expanding Watchtower. | |||
After the Heresy, this use of music as a weapon became a hallmark of the Justicars, accompanied by foul magicks to break the will of their enemies with psychological terror and confusion. | |||
==Notable Personnel== | |||
=Notable Domains= | |||
The Justicars brought many systems into compliance with the Imperium, and their rebuilding efforts bought them a great deal of goodwill with the people of these worlds. Further to this, the humbling and fair manner with which the Thirteenth comported themselves solidified that goodwill into loyalty to the Imperium, and to their benefactors in equal measure. | |||
The Legion was also very careful to help protect the local cultures of planets they believed had a great potential to offer the Imperial Army with its regimental tithe. These planets were often given legionary guarantees to maintain that which granted the peoples of these planets such potential: their culture. Finally, the home worlds of regiments that the Justicars inducted into Echelon were often officially made into Legion recruiting worlds, in a mutually beneficial move that granted the planet improved resources, and the legion recruits it knew it could rely on and trust. | |||
:*'''[[Tiberia_V]]''', Uriels Home-world. | |||
:*'''The Illyrian Sub-Sector''' | |||
:* | :*'''Weizhen Sub-Sector''' | ||
:*'''Perfidiae V''', the first world affected by the strange witch cults that Uriel would obsess over. | |||
''' | |||
:* | |||
=Fleet= | =Fleet= | ||
The Justicars were known to possess an extensive fleet | The Justicars were known to possess an extensive fleet, though light on the heavy capital ships many other Legions favoured. Instead their fleet was comprised of vast quantities intermediate and small vessels such as strike cruisers. | ||
The legion prefers fleet combat over boarding action, placing trust in their fleet commanders who are quietly renowned for their skill on the battlespace. | |||
The legion prefers fleet combat | |||
The Justicars were also | The Justicars were also suspected of utilising a number of captured xenos and non-imperial vessels, or incorporating xenos and non-imperial technology into their void-ship designs. Whether this occurred before or after the legions feud with the Mechanicum is unknown. Given the Legion's frequent activities beyond the Imperium's focus, such suspin originating from the Justicars themselves. | ||
At the | At the beginncions are next to impossible to prove if indeed such suspicions are are not just misinformatioing of the Heresy, the Justicars are ''believed'' to have had: | ||
2 Gloriana-class Flagships <br/ > | 2 Gloriana-class Flagships <br/ > | ||
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'''Captain:''' Shemuel Spayd | '''Captain:''' Shemuel Spayd | ||
Uriel's Flagship, often confused with the legions other Flagship of the same class, ''Eris''. The ship is a contradiction, a vessel stripped down to its vital parts yet everything remaining is of exquisite artistry and taste, creating a strange dichotomy of purpose and aesthetic. | |||
It is known to hold | It is known to hold vast training facilities and an extensive armoury. | ||
''' ''Eris''- Gloriana class Battleship ''' <br/ > | ''' ''Eris''- Gloriana class Battleship ''' <br/ > | ||
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Identical to ''Perfidus Iter'' in every way, down to the smallest detail. | Identical to ''Perfidus Iter'' in every way, down to the smallest detail. | ||
It is | It is heavily implied that one of these Glorianas was stolen from one of the lost legions eliminated by the Justicars. | ||
''' ''Child of Justice'' - Strike Cruiser '''<br/ > | ''' ''Child of Justice'' - Strike Cruiser '''<br/ > | ||
'''Captain:''' | '''Captain:''' '''[REDACTED]''' | ||
This ship is shrouded in mystery | This ship is shrouded in mystery; many have claimed that the Justicars simply name one ship in every fleet division ''Child of Justice''; reports have a Strike Cruiser with this name appearing in over 30 different locations around the Imperium, in a time-frame that would make it impossible for the ship to physically travel those distances. Whether intentional deception, a legion-wide prank, or some form of warp anomaly the ''Child of Justice'' has quite the history. | ||
''' ''Qarin'' - Oberon class Battleship'''<br/> | ''' ''Qarin'' - Oberon class Battleship'''<br/> | ||
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=Geneseed= | =Geneseed= | ||
The geneseed of the XIII was remarkably stable | The geneseed of the XIII was once noted as remarkably stable by Terran records at the end of the Unification Wars. From there on however, few complete records remain; A testament to the legions skill at counter-intelligence. What little we have left suggests genetic mutation began to manifest during the latter stages of the Great Crusade, and the legion subsequently tried to obfuscate this fact. But sadly not enough evidence exists for a conclusive statement. However, it only takes simple observation of the current state of the Justicars to note the genetic stability noted at their inception is no longer present, no doubt thanks to their new master. | ||
{{/tg/-Heresy-Legions}} | {{/tg/-Heresy-Legions}} |
Revision as of 21:03, 25 November 2016
"Regard your followers as your children, and they will follow you into the deepest valleys; look on them as your own beloved sons, and they will stand by you against all others"
- Uriel Salazar
The Justicars | ||
---|---|---|
Battle Cry | "He wills it" | |
Number | XIII | |
Founding | First Founding | |
Successors of | N/A | |
Primarch | Uriel Salazar | |
Homeworld | Tiberia V | |
Strength | Accurate Figure Unknown; believed to be over 150,000 at start of Heresy. | |
Specialty | Siege and Extra-conventional warfare | |
Allegiance | Traitor. Tzeentch. | |
Colours | White and Black |
This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe. See the /tg/ Heresy Timeline and Galaxy pages for more information on the Alternate Universe.
The Justicars were a Traitor Space Marine Legion. Atypical for Astartes, the 13th joked, talked freely, and pulled pranks on each other. This stood juxtaposed against a solid reputation for relentless professionalism on the battlefield. Once considered the most loyal and trusted of the great Legions, they were consumed by the powers of Chaos and sided with Hektor Cincinnatus in the Hektor Heresy. Among the ranks of the Traitors, they are unusually renowned for their selflessness and courage - the same qualities that had made the 13th beloved servants of the Emperor.
Legion History
The most difficult task any living being confronts is understanding their place in the galaxy.
- Uriel Salazar, Confessions
The story of the Justicars is both irony and tragedy. The Emperor crafted their gene-sire Uriel Salazar as a great weapon against the dark powers of Chaos, and Uriel's gene-sons were well-equipped to carry on that mission against the Witch Kings and Sorcerers who plagued humanity at the end of the Age of Strife. Yet as the mission of the Legion evolved into a fight against the corrupting touch of Chaos within the young Imperium, they were drawn into the web of Tzeentch and turned against mankind.
Humble Beginnings
The first recruits for the nascent Thirteenth Legion came from the children of the Emperor's defeated enemies in the Unification Wars. From those few who survived the gene-seed, the ten best were selected to make up the Thirteenth Squad the Sacred Band and fight in the Pacification of the Merican Hives under the command of Hektor Cincinnatus. Led by Aldous Cadigan, the Thirteenth Squad undertook reconnaissance and kill-team missions. They were rightly commended for slaying the Psysavant Cabal of San Angelus before the battle for that hive commenced, but the six survivors of the Thirteenth Squad refused to accept decorations and asked that the honours only be awarded to the fallen. For this reason, only the names of the slain are commemorated: Hong-Lau Shi, Zlatko Tolyan Blazić, Malik Al-Hasheem, and Arkady Balotin. The humility struck a chord with the rest of the legion, and the legions first tradition began.
Despite impressing with their combat effectiveness and humility, Cadigan and his men played a limited role in the Unification Wars. New recruits were inducted into their number, now styled the Thirteenth Legion, but they held up no great battle honours. Circumstantial evidence suggests that the warriors of the Thirteenth carried out small operations against high-value targets, particularly enemy psykers, ahead of the more glorious battles fought by other Legionnaires. Certainly someone was doing this dirty work, for the chronicles of the Unification Wars often make reference to sorcerers serving Techno-Barbarian Warlords such as Nathaniel Dume or Kalagann of Ursh, but hardly ever speak of these powerful figures intervening against the Emperor's armies after the Pacification of the Merican Hives.
Had it not been for problems with many of the Legions activated prior to the Thirteenth, it is possible that the gene-sons of Uriel Salazar might have remained a specialist force dedicated purely to the slaying of witches. But with the exception of Hektor's glorious First Legion, few of the Thirteenth's elder brothers were truly ready to leap forward into the stars around Sol. In His wisdom, the Emperor commanded that additional genetic resources be devoted to expanding the Thirteenth Legion and making them ready for the Great Crusade shortly after the Battle of Mount Ararat and the end of the Unification Wars. To furnish recruits to the expanding Legion, the officers of the Thirteenth Legion sent their agents into the vast subterranean prisons beneath Terra's hives, searching for children who had been born to a ruthless struggle for survival. In explaining the new course, Aldous Cadigan wrote to the War Council that the work of his Legion, "can only be done by saints and monsters, and we already recruit every saint we find."
However, those who expected the Thirteenth's new men to commit terrible atrocities were greatly disappointed. In the first campaigns of the Fifth Expedition Fleet Cadigan's "saints" kept a careful watch over their charges and the careful, disciplined compliance actions of the Legion soon won them the tongue-in-cheek nickname, Guardian Angels. Even in the bitter and bloody Tartaros Campaign against the sorcerous cohorts of the "God-Emperor" Bassal-Narassur the Undying, the Guardian Angels went into battle, staking their own lives, rather than employ orbital bombardment and inflict civilian casualties. Bassal-Narassur was slain and the Messonian Empire brought into compliance with the Imperial Truth. But the cost of victory was high; the Thirteenth were so bloodied from the campaign that their Expedition Fleet withdrew to the Sol System to rebuild.
Notable Campaigns
- 782.M30 The Battle of San Angelus
Though they played only a limited role, the Psysavant Cabal that ruled the San Angelus Hive were a potent group of psykers, and the XIII Sacred Band's mission to eliminate these sorcerers played a pivotal role in the pacification of the hive and certainly saved many Imperial lives.
- 813.M30: The Tartaros Campaign.
A powerful, self-styled rival to the Imperium, the Messonian Empire were humbled by the Thirteenth in a brutal, and decisive campaign that would bring the Messonians into the Imperium, and silence all dissent in the sector for over four millennia. The Messonian Empire, largely untouched by the chaotic infighting of the Heresy, positioned itself as a major base of operations for the early Imperial pushes of the Scouring into Ultima and Obscurus.
Uriel Salazar
The destiny of man is not measured by material computations. Something is going on in time and space, and beyond time and space. Which, whether we like it or not, spells Duty.
You and I have a rendezvous with destiny. We'll preserve the Imperium for the children of man; this last, best hope for mankind in the galaxy, or we'll sentence them to take the last step into ten thousand years of darkness.
- Excerpt from Uriel Salazars reunification speech to the legion in 817.M30.
It has been theorised that the sacrifice of the Thirteenth at Messonia was at the command of the Emperor, for just five years later the Legion would be meet with their Primarch and gain access to the vast manpower reserves of his home world Tiberia. Fresh genetic material from Uriel Salazar invigorated the Legion physically, but his moral presence was even more significant. Uriel's selfless dedication to the Imperium and its peoples, his great humility, and his tremendous self-discipline made him the embodiment of the Thirteenth's principles. More than just a leader or a father, he was his gene-sons' ideal. The Primarch's first command was to set aside the name "Guardian Angels". Uriel explained to his men that such a moniker was boastful and unfitting for their mission. In place of that grand title, he styled the Thirteenth as "The humble fellow-soldiers of the Emperor and His justice", but they would be more commonly known as The Justicars.
Uriel never officially re-based his Legion to Tiberia and always hailed Ancient Terra as the cradle of the Justicars. However, in reality the Thirteenth moved much of their recruiting and training infrastructure to the Primarch's home world very early on. The Fifth Expedition Fleet officially rejoined the Great Crusade in 820.M30 under Uriel's command, but it would not embark on major campaigns again until 823.M30, as Uriel brought with him a sweeping reforms to the legion and its methods that required extensive training and acclimation. Other Expedition Fleets, at first commanded by Cadigan's veterans, soon followed in the footsteps of the Fifth Fleet, and in quick succession the Justicars won many firm victories for the Imperium under their own banner. Almost as important were the many independent "Compliance Groups" that went to the aid of other Imperial forces confronted by Sorcerers and Psykers. The skills of the Unification Wars had not been forgotten by the Thirteenth Legion, and small dedicated formations of the legion hunted witches and corruption all across the galaxy. Their talents were also used to great effect in the fight against psychically-potent Xenos, such as the Eldar.
The legion quickly made a name for itself, racking up brilliant victories and earning great respect for their humble and dutiful nature. This run didn't last 3 decades before problems arose. When Uriel had formed the intelligence framework for the legions networks, various formations within the legion pooled their knowledge. The Armorium was one of these formations, and Mars was not happy to hear about its Techmarines sharing their secrets. The legion had been under intense scrutiny from Mars, who had lowered the legions priority on its supply lists. Fate had not had enough with the Justicars yet though, and through a cruel twist a secret cache was discovered in a Justicar voidship by a lowly Munitorum official during one of the regularly-irregular supply stops. Inside the cache were hundreds of mismatched artefacts, all undisclosed by the Justicars. The fury of Mars was relentless and they seized the artefacts in a tense standoff and then left, petitioning the Emperor himself to redress the issue harshly. The artefacts were a strange collection with no obvious common traits save their psychically shielded housing and having been kept from Mars. The legion offered no explanation for the secreted away artefacts, though Uriel was recorded as meeting with the Emperor personally over the matter. After the meeting, judgement had been passed: The legion would find and turn over a complete STC device it had located to the Mechanicum, and the legion was to bring several recalcitrant forgeworlds into compliance with Mars. The Mechancium were unhappy with the judgement, but their greed placated them enough to accept the judgement begrudgingly. The Justicars delivered, but relations never normalised between the two, and the legion found itself all but cut off from Mechanicum support
As the Great Crusade began to reach the fringes of the Astronomican's light, the Astartes's mission slowly changed. The Space Marines were too few to hold and expand the vast frontiers of the young Imperium alone. Human warriors of the enormous Imperial Army formerly kept in support roles, were now committed to the spearheads of the Crusade in ever-increasing numbers. The Justicars adapted to these changes exceptionally well, having long made use of the Imperial Army in its campaigns since the creation of Watchtower in 817.M30. for. But despite its planning, the Justicars felt the increased pressures upon it to fulfil its mandate; many officially compliant worlds within the Imperium were found to harbour treasonous intent. Insurrections flared up across the entirety of the Imperium, often led by psykers. To combat the threats within the Imperium, Uriel began to break up his Expeditionary Fleets into ever more "Compliance Groups", spread thinly throughout the Galaxy; determined to try and keep apace with the alarming rate of uprisings. Although their lack of force concentration robbed the Justicars of the laurels won by other Legions at the end of the Great Crusade, they gladly gave up honour for duty. Having myself long studied the Thirteenths exploits, the conspicuous black hole in records that these operations present indicate to me that the legion made a great and difficult sacrifice to preserve the Imperium at any cost. Their small bands were indispensable to the merely mortal soldiers of the Imperial Army confronted by the terrors of the Warp. This was not forgotten when the Justicars were counted among the ranks of the traitors; indeed the bitterness many Imperial Guard regiments still hold the XIII in demonstrates just how deep of an impression the legion had inflicted.
Yet for every witch-led rebellion that the Justicars put down, more sprang up elsewhere. Uriel Salazar became obsessed with understanding the patterns underlying these revolts, believing that if he could discover a logical progression to such events he could better deploy his far-flung forces. Uriel is even recorded as having been party to private discussions with the Emperor and Malcador the Sigilite around this time, apparently seeking guidance though the truth of what they spoke of is lost to us. However, for all the nobility of his purpose, Uriel's great focus led him into darkness. The logic that he worked to understand was the unfathomable intelligence of the Chaos God Tzeentch, the Changer of Ways. Every new insight twisted the Primarch's great mind towards the path of Chaos, the very foe which he was created to defeat. When Aubrey The Grey came to claim the Thirteenth for the Traitors Uriel agreed to join with the Arch-Traitor and solemnly pledged his men to Hektor's cause with the words he had once used to affirm his loyalty to the Emperor:
He wills it.
The Heresy
Having his men scattered throughout the Imperium was at once help and hindrance to Uriel's new plans. The Justicars swiftly went into action sabotaging Imperial infrastructure, disabling astropathic relays, and securing strategic points such as supply depots for the Traitor Legions. However, a small minority of the Thirteenth Legion refused to follow their Primarch into damnation. These "Guardian Angels", as they called themselves, were few in number but were particularly adept at slaying the corrupted Librarians in thrall of the Chaos Powers across the Galaxy.
Aside from dealing with their Loyalist brothers, Uriel's Justicars were also called on to contain the warriors of the Eyes of the Emperor who had spurned the Council of Ten and rallied to Shakya Vardhana. If these two subtle Legions did not yet confront one another in great pitched battles, their countless skirmishes over six years of war still added up to a terrible toll in lives. The hatreds formed in the little war between the Justicars and the Eyes of the Emperor would reach a crescendo at the Siege of Terra, where the Legions would finally be matched in a field battle.
The Scouring
Fate had chosen a different path for the Traitors that day; Hektors body lay on the bloody steps of the Imperial Palace and the traitor hordes began to rout. The tide had turned and the hard pressed defenders moment to go on the offensive began. Old habits die hard however; Amidst the chaos of the Traitor retreat, the Justicars began to form a rearguard with practised fluidity. Warriors from the Fourth and Ninth
rapid, orderly withdrawal, accompanied by elements of the Iron Rangers and some other legions who had also seen the writing on the wall. But as Hektors death sent panic and confusion through the traitors at a critical time in the battle, and with many of the traitors simply turning their back on the Heralds and fleeing wildly, Uriel saw what needed to be done. Though they had turned their back on the Emperor, the traitorous Justicars had not lost their spirit, nor their sense of duty. And so, in spite of the confusion, Uriel rallied a corps of traitors around himself; elements of the Fourth and Ninth legions, pledged to Khorne and Slaanesh respectively, backed by a solid core of Heralds held. In a bitter and effective rearguard action that surprised the loyalists who had surged in behind the fleeing traitors, Uriel and the motley crew of traitors extracted a heavy toll on the hard-pressed Loyalists, buying as much time as possible for the remaining traitor forces to withdraw somewhat safely.
The uncharacteristically selfless rearguard action by the traitors saw the near total annihilation of those involved, including Uriel himself being banished to the warp. This begrudgingly respectable move bought enough time for the Heralds to evacuate the body of the Warmaster, and crucially for the bulk of the traitor forces to retreat, affording them enough time to somewhat regroup before the Scouring began in earnest.
Post-Heresy
Legion Wars The 13th were a divisive group in the Legion wars, earning as much hatred and envy as they earned respect and friendship for their actions in the heresy.
Organisation
Where many legions had idiosyncratic and unique organisational structures born of their deep-rooted cultural and philosophical backgrounds, the 13th had always kept there own simple and clear. Before reunification with Uriel, the legions organisation was based on the Terran standards each of the legions had been formed using; The Guardian Angels specialist witch-hunting role did not require more sophisticated organisation than that. After reunification with Uriel in 817.M30, the underlying organisational framework remained the same, but Uriel's reforms did bring great change; The immediate expansion of the legion's depleted manpower and its name change aside, Uriel's vision for his Justicars sought to streamline the legion, while maximising its capabilities. His vision was to ensure that the greatest effect could be achieved with the least effort, and the most efficiency.
Group 13
The Emissarium
"Keep your friends close, and your enemies closer."
(Ancient Tiberian Proverb)
roles:
- Handling diplomacy and inter-legion communication
- Coordinating operations with the 13th when required
- Discreetly watching over other legions for any questionable behaviour
- Establishing intelligence networks for foreseeable future operations
Akin to the Crusader Host on Terra, the Emissarium was officially a non-combat role, with a single marine, or Emissarius, embedded into each of the other legions.
The role was a temporary posting, and was held for about a two decades, before being rotated to another.
The rotation, and the Emissarius itself was designed to teach the brightest and best of the 13th the skills and philosophies of the other legions. The purpose of this being that they could be studied and adopted, or methods devised to counter them.
While officially a non-combat role, being attached to the retinue of a Primarch or Battle-group Commander meant Emissarius often saw a great deal of combat.
At the outset of the Heresy, Uriel had manipulated the rotation of the Emissarium to ensure that he had marines he could trust in the right positions; he assigned men he trusted to the legions Uriel had determined would side with Hektor, and the few loyalists the 13th had were assigned to the legions Uriel believed would remain loyal. This helped keep the 13ths loyalty undetermined for such a long time into the Heresy. In this way the Emissarius was a vital source of information for the 13th, and helps explain how the Traitors in general were so successful prior to the Siege of Terra.
Specialist Troops
Stalker Squads
"You can't hide from your shadow"
(Stalker motto)
Roles:
- Witch kill-team operations
- Reconnaissance
Ironically, these stealthy warriors became the face of the Thirteenth Legion due to their frequent collaborations with other Legions. The Stalkers were chosen from among the ranks of ordinary battle brothers for their strength of will, intelligence, and stealth skills, and were recognised as an elite formation the equal of any other in the Space Marine Legions. However, the Stalkers' formidable talents were best employed in small bands tasked with the elimination of witches. Due to their special training and equipment, these Legionnaires became peculiarly resistant to the works of psykers and they were particularly feared by the Eldar.
Doctrine
The doctrine of the nascent XIII legion could be simply categorised as conventional; the legion began its history as a small, specialised force designed to track down and eliminate enemy psykers. However, in the closing days of the Unification Wars, it became clear many of the line legions would require time to recover their depleted strength, while the young XIII legion were in relatively good order. And with a healthy stockpile of stable geneseed ready to be implanted, the Emperor ordered the XIII to begin preparations to adapt to a new front line role while the other legions rebuilt.
The legions reunification with their primarch would bring about significant changes to this conventionality. Having participated in an insurgency on his homeworld, Uriel understood there was more to war than blades and bullets, and learned to see beyond the battle when planning strategies. He installed a doctrine that revolved around the principle of denial and control; the legion would seek to seize or destroy their opponents ability to wage war itself before finishing them off. To achieve this aim, 4 themes were made paramount to the Justicar doctrine:
- Deception
- Deception
Control people's perceptions of reality and you control them. - Uriel Salazar
Misleading and confusing the enemy causes them to operate upon a false perception of reality and thus makes them vulnerable to the Justicars own strategies. Information warfare, psychological operation, and counter-intelligence all serve to further this theme, making the 13th an unpredictable and frustrating foe to face.
- Coordination
- Coordination
Coordination is employed by the Thirteenth to magnify the effects of their strategies upon their enemies. Strong lines of communication form the keystone to this theme and form a backbone for the legions forces. Intelligence networks and reconnaissance forces bolster and utilise these communication lines to ensure Compliance Groups coordinate their strategies with devastating effect on the enemy.
- Flexibility
- Flexibility
The critical elements in war are speed and adaptability; the ability to move and make decisions faster than the enemy. The Mechanicum feud forced the legion to adapt to overcome their supply shortcomings by substituting equipment for ruthless training, and building flexibility into their organisation. Thus the Justicars segment their forces into groups who operate autonomously, merging and segmenting as required. Combined with coordination this serves to make the Justicars elusive and unstoppable by infusing their forces with the spirit of the campaign, giving them a clear objective to accomplish, and then letting them run. This has lead to the Thirteenths forces possessing an extraordinary strategic agility, often making their Compliance Groups seem like much larger forces than they actually are.
- Mobility
- Mobility
The use of mobility to undermine the enemy has long been a central theme of warfare. While not as fast or mobile as some legions or simply lacking the equipment, the Justicars solve their shortcomings by using mobility itself as a weapon. Aware they have to pick their battles carefully, the legion will withdraw from a confrontation with the enemy with no remorse. This often draws enemy forces into rash pursuits which the Justicars are only too happy to indulge. Once opportunity presents itself, the Thirteenths forces will mount their counter-offensives and flanking manoeuvres on the now over-extended enemy with striking effect.
These themes enabled the legion to prosecute their campaigns with an impressive economy of effort, expending the least effort for the most gain.
The legion became increasingly reliant on these methods as the Great Crusade wore on, and they mastered them as much out of necessity as desire.
As the Great Crusade advanced however, the legion Compliance Groups found themselves transitioning from front-line forces into a specialist role hunting down witches across the Imperium. This transition cost the legion many battle honours, but they never complained, such was the cost of duty.
Post-Heresy, these strategies persist, having been simply augmented by the sorcerous powers and mutations imparted on the legion and their auxiliaries by Tzeentch.
Culture and Traditions
The culture of the Thirteenth legion is difficult to define, as their recruitment practices see them take worthy individuals from such a wide and broad variety of cultures that no single culture has reigned dominant, though both Terra and Tiberian cultures are strongly represented. Instead, a pseudo-culture has resulted from this melting pot, whereupon common beliefs and traits bind the diverse backgrounds together.
Courage, justice, integrity, duty, cooperation, generosity, humility, diligence, and determination; These nine common values are few but are fiercely and proudly venerated by each and every individual in the legion.
Uriel's reunification with his gene-sons strengthened the resolve for these shared values considerably, so vindicated were the legion in having a Primarch who embodied their beliefs as Uriel did. The primarchs arrival brought with him some new beliefs too; his experiences on Tiberia V instilled into him a distrust for authority, and the value of self-reliance and critical thinking that often veered deeply into cynicism.
The legions humility, and fiercely held belief of justice served as the catalyst for Uriel's decision to make the legion serfs 'free men'. Though little changed functionally, with these 'free men' still carrying out the same menial tasks for the Astartes they had before, the morale of these men changed dramatically. They became respected and valued members of the legion who were treated humanely and equally with the rest of the legion. Not content to stop within his own legion, Uriel extended this equal treatment to the rank-and-file soldiers of the Imperial Army; they were included in decision making, and granted to full resources of the legion, but more than this they were given real responsibility. Where the Imperial Army was used to mop up resistance after the Astartes of other legions, the Justicars brought the regiments under their remit onto the frontlines with them. Earning real glory and being valued for the skills they brought to the table, the legion became quickly beloved within the Imperium. And it is undeniably this factor that so hurt the Imperium by the Legions betrayal.
The scepticism of authority also lead to a deep respect for vigilantism. With so many of the legion having been recruited from the under-classes of society, the idea of no individual, however rich or powerful, being above justice resonated powerfully. Though a minor aspect of the legions cultural traditions, vigilante justice was seen as a hallowed and respected method, though it often damned the vigilante in the process. A curious by-product of these developments was the legions belief in speaking freely. It began with the 'Old Terran Guard' who were experienced Astartes warriors; their experience lead them to be quite frank with their new officers when they believed the officers had made a poor decision. This eventually transcended the divisions of Terran and non-Terran Astartes, and became a legion-wide tradition for the experienced veterans of the legion to hold the privilege of openly expressing their opinions and discontent freely. Even in the presence of Uriel himself such behaviour was tolerated, even encouraged by Uriel, so long as it did not cause a dereliction of duty.
The diverse cultural identities of the Justicars also seems to have lead to a strong sense of humour. From humorous anecdotes to sarcastic wittiness and everything in between, the legion was renowned for its broad sense of humour and its bewilderingly surreal propensity for pulling pranks among themselves and on others. This sense of humour won the legion many enemies, especially among the high nobility to whom such informality and irreverence was abhorrent. However, it also won the legion many friends among rank-and-file soldiers and civilians alike. Even some quite unlikely friendships were formed, such as with the notoriously suspicious Fifth legion.
A notable tradition of the Justicars dating all the way back to their beginnings on Terra itself, is the tradition of only honouring their dead and not the living. Beginning with 4 casualties from the XIII Sacred Band's role in the pacification of the San Angelus Hive, the names of the fallen were recorded on great black and white marble walls, the name of each of the fallen inscribed in gold. After Uriel's reforms, the legion also began commemorating the fallen among their 'free men' and their auxiliaries side by side with the Astartes fallen. This humility served a unifying purpose, especially with recently conquered worlds, who would see the sacrifices of their men and women who now fought and died for the Imperium, were as valued by said Imperium as much as every other.
Aside from recording names, the legions commemorative traditions included music and song; deeds of duty, courage, justice and self-sacrifice were immortalised in battle chants and solemn hymns. This aspect of the tradition originally began as a tool for raising and maintaining morale among the regular soldiers of the Imperial Army who were not as well-prepared to deal with the horrors of the galaxy as the Astartes were, let alone the incomprehensible nightmares that the Immaterium produced. It worked well, if modestly, and served a secondary purpose as a way of honouring the contributions of regular soldiers of the Imperial Army to the Great Crusade. But it eventually found a home in the hearts of the Astartes of the Justicars as well; finding music and song brought Astartes and human alike together as equals. This would even develop into more than just a cultural tradition, as its value as a propaganda tool and eventually even as a psychological weapon was realised by the ever-expanding Watchtower. After the Heresy, this use of music as a weapon became a hallmark of the Justicars, accompanied by foul magicks to break the will of their enemies with psychological terror and confusion.
Notable Personnel
Notable Domains
The Justicars brought many systems into compliance with the Imperium, and their rebuilding efforts bought them a great deal of goodwill with the people of these worlds. Further to this, the humbling and fair manner with which the Thirteenth comported themselves solidified that goodwill into loyalty to the Imperium, and to their benefactors in equal measure. The Legion was also very careful to help protect the local cultures of planets they believed had a great potential to offer the Imperial Army with its regimental tithe. These planets were often given legionary guarantees to maintain that which granted the peoples of these planets such potential: their culture. Finally, the home worlds of regiments that the Justicars inducted into Echelon were often officially made into Legion recruiting worlds, in a mutually beneficial move that granted the planet improved resources, and the legion recruits it knew it could rely on and trust.
- Tiberia_V, Uriels Home-world.
- The Illyrian Sub-Sector
- Weizhen Sub-Sector
- Perfidiae V, the first world affected by the strange witch cults that Uriel would obsess over.
Fleet
The Justicars were known to possess an extensive fleet, though light on the heavy capital ships many other Legions favoured. Instead their fleet was comprised of vast quantities intermediate and small vessels such as strike cruisers. The legion prefers fleet combat over boarding action, placing trust in their fleet commanders who are quietly renowned for their skill on the battlespace.
The Justicars were also suspected of utilising a number of captured xenos and non-imperial vessels, or incorporating xenos and non-imperial technology into their void-ship designs. Whether this occurred before or after the legions feud with the Mechanicum is unknown. Given the Legion's frequent activities beyond the Imperium's focus, such suspin originating from the Justicars themselves.
At the beginncions are next to impossible to prove if indeed such suspicions are are not just misinformatioing of the Heresy, the Justicars are believed to have had:
2 Gloriana-class Flagships
~70 Battleships
~710 Cruisers
~900 Escorts
These fleet numbers do not include the Imperial Army and Navy vessels requisitioned to the XIIIth Legions command.
Notable Vessels
Perfidus Iter- Gloriana class Battleship
Captain: Shemuel Spayd
Uriel's Flagship, often confused with the legions other Flagship of the same class, Eris. The ship is a contradiction, a vessel stripped down to its vital parts yet everything remaining is of exquisite artistry and taste, creating a strange dichotomy of purpose and aesthetic. It is known to hold vast training facilities and an extensive armoury.
Eris- Gloriana class Battleship
Captain: Marcos Bennitt
Identical to Perfidus Iter in every way, down to the smallest detail. It is heavily implied that one of these Glorianas was stolen from one of the lost legions eliminated by the Justicars.
Child of Justice - Strike Cruiser
Captain: [REDACTED]
This ship is shrouded in mystery; many have claimed that the Justicars simply name one ship in every fleet division Child of Justice; reports have a Strike Cruiser with this name appearing in over 30 different locations around the Imperium, in a time-frame that would make it impossible for the ship to physically travel those distances. Whether intentional deception, a legion-wide prank, or some form of warp anomaly the Child of Justice has quite the history.
Qarin - Oberon class Battleship
Captain: Ahab Celine
Qarin is reportedly the ship on which Uriel Salazar finally fell to Tzeentch while hunting the cults that he grew to obsess over. The ships Captain, Ahab Celine, went rogue after the heresy, and is believed to be behind a number of conspiracies against the Imperium.
Geneseed
The geneseed of the XIII was once noted as remarkably stable by Terran records at the end of the Unification Wars. From there on however, few complete records remain; A testament to the legions skill at counter-intelligence. What little we have left suggests genetic mutation began to manifest during the latter stages of the Great Crusade, and the legion subsequently tried to obfuscate this fact. But sadly not enough evidence exists for a conclusive statement. However, it only takes simple observation of the current state of the Justicars to note the genetic stability noted at their inception is no longer present, no doubt thanks to their new master.
The Space Marine Legions of the /tg/ Heresy | |
---|---|
Loyalist: | The Entombed - Eyes of the Emperor - Scale Bearers - Silver Cataphracts Steel Marshals - Stone Men - Thunder Kings - Void Angels - War Scribes |
Traitor: | Black Augurs - The Justiciars - Eternal Zealots - Heralds of Hektor Iron Rangers - Life Bringers - Lions Rampant - Mastodontii - Sons of Fire |